Opinions on Sprint as Default?

I think it’s about damn time. If marines could sprint/evade in other halo games then why can’t Spartans? We should not have to power walk our way into impending doom. Even in cutscenes Master Chief could sprint. That’s what I liked about Halo Reach. Putting in sprint and evade. Evade was taken out for gameplay reasons in Halo 4 but that’s alright. Spartans should know how to sprint by right, shouldn’t even be an armor ability. Also I’ve been seeing myself lean towards using sprint more often in Reach so now I’ll be able to sprint while using other fun Armor abilities without sacrificing the best of both worlds.

I’m glad that 343i is trying to make Master Chief seem like a spartan in this game. With such a long campaign and even spartan ops we could only be assured that we’ll have some badass cutscenes. Hopefully some Forge vs Arbiter esque cutscenes like in Halo Wars. I think that’s why we’ll have quicktime events. Hopefully there will be a giant in Halo 4 that you have to fight and you have to use quicktime events to defeat him almost like in God of War, it’d definitely be a good opportunity to show off what spartans are capable of.

Well, what’s your opinion on having sprint as default in Halo 4?

> <mark>I think it’s about damn time.</mark> If marines could sprint/evade in other halo games then why can’t Spartans? We should not have to power walk our way into impending doom. Even in cutscenes Master Chief could sprint. That’s what I liked about Halo Reach. Putting in sprint and evade. Evade was taken out for gameplay reasons in Halo 4 but that’s alright. Spartans should know how to sprint by right, shouldn’t even be an armor ability. Also I’ve been seeing myself lean towards using sprint more often in Reach so now I’ll be able to sprint while using other fun Armor abilities without sacrificing the best of both worlds.
>
> I’m glad that 343i is trying to make Master Chief seem like a spartan in this game. With such a long campaign and even spartan ops we could only be assured that we’ll have some badass cutscenes. Hopefully some Forge vs Arbiter esque cutscenes like in Halo Wars. I think that’s why we’ll have quicktime events. Hopefully there will be a giant in Halo 4 that you have to fight and you have to use quicktime events to defeat him almost like in God of War, it’d definitely be a good opportunity to show off what spartans are capable of.
>
> Well, what’s your opinion on having sprint as default in Halo 4?

exactly what i was thinking

Sprint was terrible in Reach. I could sprint away from just about anything, and feel terrible about myself while I do it.

But it does look a lot better in 4

I think default sprint would be awesome also perhaps evade? like battlefront II, it wasn’t as fast as reach/didn’t go as far.

> Sprint was terrible in Reach. I could sprint away from just about anything, and feel terrible about myself while I do it.
>
> But it does look a lot better in 4

Halo 4 seems to be more fast paced so sprint is more appropriate

I dont like armor abilities, so I chose sprint because everything else was unbalanced or -Yoink-. So now that it is default, I’ll probably use promethean vision or something else.

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I like it.

I know there is worry that it encourages people to run away from combat, and there is some truth to that, but overall I feel sprint speeds up game play. The more control I have over my player the better. Sprint also works really well to make a large map play like its a smaller tight map.

People will simply need to compensate for the time-to-kill and the window-of-opportunity to get a kill. Yes, some people will get away around cover via sprint before you pull down the kill. Just the nature of the game, players simply need to learn what is or is not an appropriate opportunity to get the kill.

hologram seemed pretty useless, there could have been more to it.
Perhaps they will have the hologram crouch and keep moving when it’s crouched or something.

this is what i think

It’s a basic necessity and I’m glad it’s in.

> I like it.
>
> I know there is worry that it encourages people to run away from combat, and there is some truth to that, but overall I feel sprint speeds up game play. The more control I have over my player the better. Sprint also works really well to make a large map play like its a smaller tight map.
>
> People will simply need to compensate for the time-to-kill and the window-of-opportunity to get a kill. Yes, some people will get away around cover via sprint before you pull down the kill. Just the nature of the game, players simply need to learn what is or is not an appropriate opportunity to get the kill.

Also if everyone has got sprint you can’t out-run someone and if someone else sprints around the corner the game play is increasingly sped up.

Yeah i’m glad its a default i never use anything but sprint in Reach. It just feels missing while having jetpack or hologram. Armor lock still pisses me off. >:(

> Sprint was terrible in Reach. I could sprint away from just about anything, and feel terrible about myself while I do it.
>
> But it does look a lot better in 4

Sprint in halo reach was used for 2 reasons. The first was to get from point A to point B faster. The second was to escape death. So many people was able to make dumb decisions, but since they had sprint they could survive. It almost serves the same role as armor lock, “get out of jail free”. Of coarse nothing will ever be more annoying and broken than armor lock though.

In halo 4, 343 made it so you can’t sprint when getting shot, but they still need to tweak it a little more. If you get shot, they need to make it where you move normal speed and you can’t sprint at all for a short time. You would have to playtest this but I’d guess around 3-5 seconds would be good.

> Yeah i’m glad its a default i never use anything but sprint in Reach. It just feels missing while having jetpack or hologram. Armor lock still pisses me off. >:(

Well it’s a good thing that Armor Lock is out of Halo 4 then.

because spartans are already faster than normal marines so theres no need for it.

> hologram seemed pretty useless, there could have been more to it.
> Perhaps they will have the hologram crouch and keep moving when it’s crouched or something.

WHAT?!?!
Hologram was epic man. In the heat of battle you don’t know who is who. It’s also great against people who double melee if you know how to use it well considering that it absorbs melee hits. It’s a meatshield and a decoy all in one. It’ll definitely be more useful in Halo 4 considering that shields recharge faster than in Reach and there’s no stupid health system. You couldn’t try to use hologram to bide your time at all in Reach because it took shields like 5 mins to fully recharge.

It’d be pretty interesting if the hologram could atleast jump to make it look like an actual player instead of a mindless drone, or for custom games shoot holo bullets at you which would scare me everytime no doubt.

It’s been improved in Halo 4 considering it shows up as an enemy on your reticle.

I was kinda bummed to hear that it was for everyone this time around, I feel it gave me as an exclusive sprint user that the other AAs didn’t. Now that everyone has it, it’s like, I now have to learn another AA, and that kinda sucks.

But this kinda gives me an upper hand in some situations that I didn’t have previously.

> I think it’s about damn time. If marines could sprint/evade in other halo games then why can’t Spartans?

You realize you’re running the whole time, right? If you notice, a running marine moves maybe only 1/3 the speed of you “power walking”

> > I think it’s about damn time. If marines could sprint/evade in other halo games then why can’t Spartans?
>
> You realize you’re running the whole time, right? If you notice, a running marine moves maybe only 1/3 the speed of you “power walking”

On Metropolis in Halo 2, sprinting marines got to the tank faster than when I power walked to it. Plus in a cutscene Master Chief sprints into the ocean. Is it wrong for spartans to just be able to sprint?