Opinions on Infinite launching on Xbox One?

I only recently discovered that Halo:Infinite is a cross-gen game, and will be releasing on both the 1.3TF base Xbox One as well as the 12 TF Xbox Series X.

Personally, I think the current gen version should be scrapped and Microsoft should go all in and make Infinite a Series X exclusive to move console units, just look at what competitors have done and been successful with.

Nintendo went all in with Zelda, Pokemon and Super Mario all exclusive for the Switch, many early gen PS4 1st party games were not cross-gen either, both the PS4 (and even the Switch) have now outsold the Xbox One.

I feel like MS are hedging their bets here and wont create a game that satisfies either platform…The Xbox One port will inevitably have less attention and will be a down scaled version of the intended title, and the Series X version will be constrained by a machine that is 10x weaker. If they were going to do cross-gen, the Xbox One X should have been the lowest denominator, not the base Xbox One.

I would like to hear others opinions on it, I don’t think it’s ideal for the quality of the game or for sales of the next gen console, myself! Buying the game regardless though.

I think the more people get to play the game the better.

I think a current gen version is great. Let more people play the game. It isn’t like the Series X version won’t be extremely preferable. It should still move consoles if it’s as good as it should be.

I understand your basic point that current gen development might tax resources a bit, but if they’re building the game from the ground up with both of the platforms in mind, they likely have plans for how best and most efficiently to accomplish graphical up/downscaling. If they make cross play happen as well, there’s very little downside here.

MS and 343i don’t always have good pro-consumer attitudes like this, I don’t think we should discourage them when they do.

Zelda Breath of the Wild was on Wii U as well as the Switch, and Zelda Twilight princess was on the Gamecube and the Wii. It was promised for the Xbox One when it was announced last year. Also, not a lot of people will get the Series X (still hate that name) on day 1, but if it releases on both consoles (plus PC) it will have more players (and make more money).

I’ve had the same thoughts. They’re touting the XBSX to be such a huge leap over the current gen, you would think they’d want to go all in with Infinite but clearly can’t because they have to make sure the XB1 can run it well, holding it back. Maybe their new engine is really good at scaling for different platforms and we actually won’t see as much of a hold back as we think. They did manage to get Reach running on PC after all, and well I might add. They seem to be engineering gods of sorts lol

HI isn’t console exclusive anymore, the game has to run on a wide variety of PCs anyway so squeezing in the XBO specs shouldn’t be too hard.
Making HI a launch title will prevent proper beta testing and I would never again buy a new gaming console just to play a Halo game that I have not played before, MCC tought me that the hard way…
Plus I’m not too sure if 343 version of modern Halo is still able to sell consoles the way H2/3 did so trying to sell it to a wide audience seems like a better choice for MS/343

> 2533275031939856;5:
> They did manage to get Reach running on PC after all, and well I might add. They seem to be engineering gods of sorts lol

I don’t see what’s o impressive about that tbh, Reach is a decade old game and most PC are far more powerfull then a 360…
Also, let’s not forget Xbox MCC, how long did those “engineering gods” take to make that game playable after charging the consumer for it? And some parts are still not the way they advertised them.

> 2533274801973487;6:
> HI isn’t console exclusive anymore, the game has to run on a wide variety of PCs anyway so squeezing in the XBO specs shouldn’t be too hard.
> Making HI a launch title will prevent proper beta testing and I would never again buy a new gaming console just to play a Halo game that I have not played before, MCC tought me that the hard way…
> Plus I’m not too sure if 343 version of modern Halo is still able to sell consoles the way H2/3 did so trying to sell it to a wide audience seems like a better choice for MS/343
>
>
>
>
> > 2533275031939856;5:
> > They did manage to get Reach running on PC after all, and well I might add. They seem to be engineering gods of sorts lol
>
> I don’t see what’s o impressive about that tbh, Reach is a decade old game and most PC are far more powerfull then a 360…
> Also, let’s not forget Xbox MCC, how long did those “engineering gods” take to make that game playable after charging the consumer for it? And some parts are still not the way they advertised them.

You can read up on some of what they had to do to get Reach running on PC on this site. Let’s just say getting a game running on an extremely outdated engine specifically designed to run on the 360 (which it barely could), a game which they didn’t even make I might add, to get that running on PC as well as it does and with the features it has was quite the task.

As far as MCC on xbox, the game was extremely rushed. Originally 343i wanted H4 to be an XB1 launch title but Microsoft said no so they had to rush that out the door. Then Microsoft wanted a Halo for the XB1 launch or at least close to it so they were gonna do a H2 remaster but Microsoft made them do ALL 4 in one game and rush that out the door ASAP, it’s no wonder it was broken. Reach as proof, if they were given the time, MCC would’ve been fine.

H5 is a good example of their engineering too. How many games came out this gen that didn’t even look as good and ran at 30fps or lower. Yet 343i managed to make a 2015 game look that good WHILE running at a smooth 60fps, that’s damn impressive. It even hits 4k on XB1X. So yeah, compared to the majority of devs out there, I think they’re pretty good.

> 2533275031939856;7:
> You can read up on some of what they had to do to get Reach running on PC on this site. Let’s just say getting a game running on an extremely outdated engine specifically designed to run on the 360 (which it barely could), a game which they didn’t even make I might add, to get that running on PC as well as it does and with the features it has was quite the task.

I’m not saying that it didn’t take time or effort to get this game running on PC but don’t be take this stuff too serious. If I was working at 343/MS PR department, I would want people to think porting a old game was an almost impossible task so people wouldn’t go crazy if they encounter bugs, especially after XB MCC.
343 are competent developers, working in a high stress environment but so is every other dev working with AAA studios.

> 2533275031939856;7:
> H5 is a good example of their engineering too. How many games came out this gen that didn’t even look as good and ran at 30fps or lower. Yet 343i managed to make a 2015 game look that good WHILE running at a smooth 60fps, that’s damn impressive. It even hits 4k on XB1X. So yeah, compared to the majority of devs out there, I think they’re pretty good.

Honest question, did you play many games this gen?
Even just looking at releases within +/- 12 months around H5s release, there were a bunch of better looking/more impressive titles. Witcher, Battlefront/Battlefield, Tomb Raider, Doom, Gears 4 and I’m sure there are more, those are just the ones I can remember. Sure there are quite a few games looking worse should we really take those as a reference.

> 2533274801973487;8:
> > 2533275031939856;7:
> > You can read up on some of what they had to do to get Reach running on PC on this site. Let’s just say getting a game running on an extremely outdated engine specifically designed to run on the 360 (which it barely could), a game which they didn’t even make I might add, to get that running on PC as well as it does and with the features it has was quite the task.
>
> I’m not saying that it didn’t take time or effort to get this game running on PC but don’t be take this stuff too serious. If I was working at 343/MS PR department, I would want people to think porting a old game was an almost impossible task so people wouldn’t go crazy if they encounter bugs, especially after XB MCC.
> 343 are competent developers, working in a high stress environment but so is every other dev working with AAA studios.
>
>
>
>
> > 2533275031939856;7:
> > H5 is a good example of their engineering too. How many games came out this gen that didn’t even look as good and ran at 30fps or lower. Yet 343i managed to make a 2015 game look that good WHILE running at a smooth 60fps, that’s damn impressive. It even hits 4k on XB1X. So yeah, compared to the majority of devs out there, I think they’re pretty good.
>
> Honest question, did you play many games this gen?
> Even just looking at releases within +/- 12 months around H5s release, there were a bunch of better looking/more impressive titles. Witcher, Battlefront/Battlefield, Tomb Raider, Doom, Gears 4 and I’m sure there are more, those are just the ones I can remember. Sure there are quite a few games looking worse should we really take those as a reference.

They were pretty transparent about Reach, like I said you can read up on it if you’d like.

I’ve played roughly 60 current gen games between XB1 and PS4 and there’s definitely some amazing looking games, the thing is the vast majority of them are 30fps and many even drop below while H5 is 60fps, that’s what I think is so impressive. I can only imagine how good it would’ve looked if they said “screw gameplay” and just went for graphics like many other developers. DOOM also looks great and can run 60fps, they did a really great job on that one I couldn’t believe it.

I hope cross-play is enabled between Series X and XB1 (including party chat between the two systems but 343 doesn’t control that). I am also sort of expecting some features missing from the XB1 version, maybe a smaller budget in Forge along with the graphical downgrades. I don’t think this would be too big of a deal.

New consoles are SUPER DUPER expensive. Not everybody can fork over the $500 needed for a new console, heck, some people, myself included, still wouldn’t be able to afford a new console even with the rumored price drop. It is good that Xbox One will have Halo Infinite so that more people will be able to experience. Also, 343 said they would be making use of some untapped power within the Xbox One, so it’s not like it’s going to be a total downgrade.