Opinions on Custom Classes.

Now that we are almost a year into Halo 4, I’d like to know what the community thinks about the biggest change in Halo multiplayer. Custom classes. I’ll tell you my personal opinion.

I think custom classes were a good idea, a nice edition to Halo multiplayer, however, I think that the whole multiplayer experience should not have been based on that idea.

Gametypes with custom classes are what I like to call “Casual Gametypes”. Now Casual Gametypes aren’t bad, they’re usually very fun. But it’s not very fun when you want to play them competitively.

Competitive players (like me) can easily find things to take advantage of in these casual gametypes, this usually results in cheap kills and little skill.

Some things I have taken advantage of:

Jetpack and Mobility mixed (you can just move around the map extremely fast)

The Mobility perk in general

The Ammo perk

Regeneration shield

Primary Precision weapons (there’s no reason to pick anything else)

Boltshot (so many easy kills)

Plasma Pistol + stickies on vehicles.

There are so many options for custom classes in Halo 4, but there’s hardly any reason to change anything, you just constantly keep taking advantage of these cheap strategies. In Halo 4, it’s hard to feel proud for winning, because at the end of the round I know that all I did was wait for people to come around the corner with the boltshot.

As a competitive Halo player these are my opinion’s on the past 3 Halo games:

Halo 3
Very competitive, nothing to take advantage of, always some improvement you can add to yourself.

Halo Reach
Pretty much the same as Halo 3. AAs could be taken advantage of sometimes, but they were balanced so well it wasn’t usually a problem.

Halo 4
Way to easy for competitive players, to many cheap strategies, and too many things to take advantage of.

Halo 4 multiplayer, IMO, is easy to learn and easy to master. I mastered it 2 weeks after release, there’s nothing new for me to learn now I just keep taking advantage of stuff. Yet, even though I’ve played Halo 3 longer, I’m still learning new things everytime I play it.

So, what I want for Halo 5 is that they don’t base the whole multiplayer experience on this idea. I’m fine with it in the game as long as it’s in its own playlist and it’s a little more balanced.

I wouldn’t mind it if there were no perks.

I wouldn’t mind the loadouts for these reasons:

-No PP

-No PG

-No boltshot

-No, PV,jetpack, and active camo.

-No tactical packages and support upgrades.

If those weren’t in there then the loadouts would be fine.

Custom loadouts could work competitively, if players were limited to:
-Mid-Range Rifle
-Close-Range Rifle / Magnum
-Armor Ability (only thruster, hologram, etc.)

Custom loadouts are a great concept that was executed poorly. They will most defiantly return in Halo 5. I just hope they don’t return with the same bull crap that made Halo 4’s so unbalanced.

For Halo 5 I would like to see all weapons return par the Plasma Pistol, Boltshot, Plasma and Pulse grenades removed. Promethean Vision, Active Camo, Auto-sentry, Regeneration Field and Jetpack gone leaving Thruster Pack, Hardlight Shield and Hologram. All Tactical Packages and Support Upgrades need removing entirely and Resupply should be default like in past Halo’s. We then need more skins for each weapons that could be unlocked through DLC or through the weapons commendation. I would also like the ability to customize the gun slightly (without enhancing its capabilities) by changing its aesthetic appearance (not like the guns body) e.g changing the tint of my scope on the DMR because I don’t like the green tint (ugh I despise of COD before anyone complains about how much I like to customize).

> Custom loadouts are a great concept that was executed poorly. They will most defiantly return in Halo 5. I just hope they don’t return with the same bull crap that made Halo 4’s so unbalanced.
>
> For Halo 5 I would like to see all weapons return par the Plasma Pistol, Boltshot, Plasma and Pulse grenades removed. Promethean Vision, Active Camo, Auto-sentry, Regeneration Field and Jetpack gone leaving Thruster Pack, Hardlight Shield and Hologram. All Tactical Packages and Support Upgrades need removing entirely and Resupply should be default like in past Halo’s. We then need more skins for each weapons that could be unlocked through DLC or through the weapons commendation. I would also like the ability to customize the gun slightly (without enhancing its capabilities) by changing its aesthetic appearance (not like the guns body) e.g changing the tint of my scope on the DMR because I don’t like the green tint (ugh I despise of COD before anyone complains about how much I like to customize).

Why pulse and Auto sentry? Also, the PP and BS must get replaced by say, a plasma rifle, and a beam based Promethean weapon.

I think 343i actually did a pretty good job with Custom Loadouts; save for a few overpowered armor abilities and weapons. Specifically the Boltshot, Plasma Pistol, Plasma Grenade, and Active Camo. Everything else works fine.

I’ve heard it’s possible to force a secondary weapon. Is this true?

The custom loadouts let me tailor my playstyle. I’m forerunner guy so I go lightrifle, autosentry, boltshot, pulse grenade, aa efficiency and ammo. Favourite weapons, grenade and ability.

> Custom loadouts could work competitively, if players were limited to:
> -Mid-Range Rifle
> -Close-Range Rifle / Magnum
> -Armor Ability (only thruster, hologram, etc.)

I hate custom loadouts but I could accept it if 343 limited it to just your AA and choice of Mid-Range rifle. Halo should never ever have the option to spawn with two primaries. (mid range + close range)

Custom Classes have the same issues dual wielding did. There generally ends up being two problems that limit the sandbox.

Either some weapons are nerfed(or at least somewhat nerfed) compared to what they used to be or many of the weapons become “samey” and lose some of their more unique aspects(RIP plasma stun).

The Plasma pistol has probably the least effective overcharge of the whole series while single shots barely beat out H2/H3 PP.

Auto weapons while they can be deadly have very little functional differences. There is the grey hose, the blue hose, and the orange hose.

While the Halo 4 sandbox itself is fairly well balanced compared to the other games, the ‘staple’ class weapons leave a lot to be desired.

I like variety as much as the next guy, but if my choices are limited to a bunch of functionally identical reskins, I would much rather have one starting weapon with very effective niche pickups.

Like what others before have said, Personal Loadouts are a good concept, but executed poorly.

If PLs didn’t allow the player to spawn with a ONE HIT KILL weapon, perhaps there wouldn’t be so much hate for them. If vehicle combat wasn’t shattered by people using Plasma Pistols and Plasma Grenades to turn Warthogs into death-traps, perhaps we wouldn’t be in so much dispute about it. If map movement wasn’t broken because of people freely flying around, camping with invisibility, and seeing through walls - maybe we wouldn’t be slaughtering each other about this!

In Halo 5, I think we should improve the PL system so that we don’t have to hate it anymore. With that being said, I think that:

[/li]- Armor Mods should be removed ENTIRELY from the game, and resupply should become a default feature like what it has always been.

  • Game-breaking AAs such as Camo, Jetpack, and PV should be removed from loadouts and made map-pickups. However, competetive ones like Thruster Pack, Hardlight Shield, and Hologram can stay.

  • Secondary Weapons should be given a major adjustment. Weapons like the Boltshot and the Plasma Pistol should be removed from the list, but other sidearms such as the SMG and the Plasma Rifle can take their place.

  • Weapon Skins can now be unlocked via commendations/DLC, and can be fully customized and applied to any weapon in the player’s loadout.

  • Grenades will be locked at only two Frags, and Plasma Grenades and Pulse Grenades (and any others) will become map-pickups.

> Like what others before have said, Personal Loadouts are a good concept, but executed poorly.
>
> If PLs didn’t allow the player to spawn with a ONE HIT KILL weapon, perhaps there wouldn’t be so much hate for them. If vehicle combat wasn’t shattered by people using Plasma Pistols and Plasma Grenades to turn Warthogs into death-traps, perhaps we wouldn’t be in so much dispute about it. If map movement wasn’t broken because of people freely flying around, camping with invisibility, and seeing through walls - maybe we wouldn’t be slaughtering each other about this!
>
> In Halo 5, I think we should improve the PL system so that we don’t have to hate it anymore. With that being said, I think that:
>
>
> [/li]- Armor Mods should be removed ENTIRELY from the game, and resupply should become a default feature like what it has always been.
>
> - Game-breaking AAs such as Camo, Jetpack, and PV should be removed from loadouts and made map-pickups. However, competetive ones like Thruster Pack, Hardlight Shield, and Hologram can stay.
>
> - Secondary Weapons should be given a major adjustment. Weapons like the Boltshot and the Plasma Pistol should be removed from the list, but other sidearms such as the SMG and the Plasma Rifle can take their place.
>
> - Weapon Skins can now be unlocked via commendations/DLC, and can be fully customized and applied to any weapon in the player’s loadout.
>
> - Grenades will be locked at only two Frags, and Plasma Grenades and Pulse Grenades (and any others) will become map-pickups.

How come no one likes the Auto-sentry? What does it do to break the game?
OT: I wouldn’t mind a new beam based Promethean pistol.

> > Like what others before have said, Personal Loadouts are a good concept, but executed poorly.
> >
> > If PLs didn’t allow the player to spawn with a ONE HIT KILL weapon, perhaps there wouldn’t be so much hate for them. If vehicle combat wasn’t shattered by people using Plasma Pistols and Plasma Grenades to turn Warthogs into death-traps, perhaps we wouldn’t be in so much dispute about it. If map movement wasn’t broken because of people freely flying around, camping with invisibility, and seeing through walls - maybe we wouldn’t be slaughtering each other about this!
> >
> > In Halo 5, I think we should improve the PL system so that we don’t have to hate it anymore. With that being said, I think that:
> >
> >
> > [/li]- Armor Mods should be removed ENTIRELY from the game, and resupply should become a default feature like what it has always been.
> >
> > - Game-breaking AAs such as Camo, Jetpack, and PV should be removed from loadouts and made map-pickups. However, competetive ones like Thruster Pack, Hardlight Shield, and Hologram can stay.
> >
> > - Secondary Weapons should be given a major adjustment. Weapons like the Boltshot and the Plasma Pistol should be removed from the list, but other sidearms such as the SMG and the Plasma Rifle can take their place.
> >
> > - Weapon Skins can now be unlocked via commendations/DLC, and can be fully customized and applied to any weapon in the player’s loadout.
> >
> > - Grenades will be locked at only two Frags, and Plasma Grenades and Pulse Grenades (and any others) will become map-pickups.
>
> How come no one likes the Auto-sentry? What does it do to break the game?
> OT: I wouldn’t mind a new beam based Promethean pistol.

I guess its just out of place. It slows down gameplay and makes engagements longer than they need to be as a player has to kill the Auto-sentry first.

I really want to color-customize my weapon skins

> Now that we are almost a year into Halo 4, I’d like to know what the community thinks about the biggest change in Halo multiplayer. Custom classes. I’ll tell you my personal opinion.
>
> I think custom classes were a good idea, a nice edition to Halo multiplayer, however, I think that the whole multiplayer experience should not have been based on that idea.
>
> Gametypes with custom classes are what I like to call “Casual Gametypes”. Now Casual Gametypes aren’t bad, they’re usually very fun. But it’s not very fun when you want to play them competitively.
>
> Competitive players (like me) can easily find things to take advantage of in these casual gametypes, this usually results in cheap kills and little skill.
>
> Some things I have taken advantage of:
>
> Jetpack and Mobility mixed (you can just move around the map extremely fast)
>
> The Mobility perk in general
>
> The Ammo perk
>
> Regeneration shield
>
> Primary Precision weapons (there’s no reason to pick anything else)
>
> Boltshot (so many easy kills)
>
> Plasma Pistol + stickies on vehicles.
>
> There are so many options for custom classes in Halo 4, but there’s hardly any reason to change anything, you just constantly keep taking advantage of these cheap strategies. In Halo 4, it’s hard to feel proud for winning, because at the end of the round I know that all I did was wait for people to come around the corner with the boltshot.
>
> As a competitive Halo player these are my opinion’s on the past 3 Halo games:
>
> Halo 3
> Very competitive, nothing to take advantage of, always some improvement you can add to yourself.
>
> <mark>Halo Reach</mark>
> Pretty much the same as Halo 3. <mark>AAs</mark> could be taken advantage of sometimes, but they <mark>were balanced</mark> so well it wasn’t usually a problem.
>
> Halo 4
> Way to easy for competitive players, to many cheap strategies, and too many things to take advantage of.
>
> Halo 4 multiplayer, IMO, is easy to learn and easy to master. I mastered it 2 weeks after release, there’s nothing new for me to learn now I just keep taking advantage of stuff. Yet, even though I’ve played Halo 3 longer, I’m still learning new things everytime I play it.
>
> So, what I want for Halo 5 is that they don’t base the whole multiplayer experience on this idea. I’m fine with it in the game as long as it’s in its own playlist and it’s a little more balanced.

Wat.

Halo Reach’s jetpack was horrifically overpowered! At least Halo 4 has maps designed for it and a much shorter flight duration.

As far as loudouts go, I want them gone. Perhaps preset loudouts like in Reach with sprint as an AA again, that worked.

I love my own classes, who wouldn’t?

I wish there was a new convenent side arm variant instead of the plasma pistol. EMP’ing vehicles is a little overpowered and ruins the vehicle aspect.
I could see the boltshot go too, or have a better forerunner side arm variant instead of the one hit kill shot.

I like them, I wish there was more ways to customize and that the process to get all the stuff took longer.

> > Like what others before have said, Personal Loadouts are a good concept, but executed poorly.
> >
> > If PLs didn’t allow the player to spawn with a ONE HIT KILL weapon, perhaps there wouldn’t be so much hate for them. If vehicle combat wasn’t shattered by people using Plasma Pistols and Plasma Grenades to turn Warthogs into death-traps, perhaps we wouldn’t be in so much dispute about it. If map movement wasn’t broken because of people freely flying around, camping with invisibility, and seeing through walls - maybe we wouldn’t be slaughtering each other about this!
> >
> > In Halo 5, I think we should improve the PL system so that we don’t have to hate it anymore. With that being said, I think that:
> >
> >
> > [/li]- Armor Mods should be removed ENTIRELY from the game, and resupply should become a default feature like what it has always been.
> >
> > - Game-breaking AAs such as Camo, Jetpack, and PV should be removed from loadouts and made map-pickups. However, competetive ones like Thruster Pack, Hardlight Shield, and Hologram can stay.
> >
> > - Secondary Weapons should be given a major adjustment. Weapons like the Boltshot and the Plasma Pistol should be removed from the list, but other sidearms such as the SMG and the Plasma Rifle can take their place.
> >
> > - Weapon Skins can now be unlocked via commendations/DLC, and can be fully customized and applied to any weapon in the player’s loadout.
> >
> > - Grenades will be locked at only two Frags, and Plasma Grenades and Pulse Grenades (and any others) will become map-pickups.
>
> How come no one likes the Auto-sentry? What does it do to break the game?
> OT: I wouldn’t mind a new beam based Promethean pistol.

Ah sorry, I completely forgot about the Autosentry and the Regeneration Field.

When you mean a Beam-based Pistol, do you mean something like this?

> I like them, I wish there was more ways to customize <mark>and that the process to get all the stuff took longer.</mark>

What? Doesn’t it take long enough to obtain all the custom loadout skins, weapons, etc…