Opinions of Simplex and Settler?

Personally, I hate them both. I don’t know whether it’s the fact that I just find these maps difficult to play on or what, but I really dislike them. Settler especially, simply because of the cliff.

I find Settler is a really unbalanced map with Blue team seeming to start closer to the sniper cliff than red team, thus giving them an undeserved advantage. I find that most people just camp up there with the DMR, turning the entire map into a sniper alley with little cover and even fewer ways to escape or combat the problem if there’s a decent team up there.

I’m just crap on Simplex, not a clue why haha.

CTF is one of my favourite playlists but these maps are ruining it for me (Notice the “For me”. Just my personal opinion, you might like these maps. If you do, good on you) lately as they’re in the options much more frequently than any other map and seem to get voted for a lot too.

So do you enjoy them? And if you do, what are your strategies?

I don’t care for both but I would rather play on Simplex. I like circle maps but I feel the sides and middle are too high. I really makes it difficult to take over when you can’t really get to top mid.

Settler - Own the cliff, crush your enemies, see them driven before you, and to hear the lamentation of their women. Seriously - I am a terribad sniper, and I have had great games up there, and if I am the flag runner, it is a lot easier when you can walk pretty much unmolested to their base, and do the whole “spam nades/grab flag/run like heck” battle plan. On the flip side, if the other team owns the cliff, see “fish in barrel.”

Simplex - it might be I’ve just had lucky team draws, but it has mostly been “avoid the red dots” and grab the flag, and avoid the red dots on the way back (repeat). Oh, and don’t just stand there at the beginning. Step to the side or jump down, because there is going to be some DMR/BR spamming at the beginning.

> I don’t care for both but I would rather play on Simplex. I like circle maps but I feel the sides and middle are too high. I really makes it difficult to take over when you can’t really get to top mid.

I’ve never really been a fan of circle maps. I wasn’t fond of Zealot in Reach. I prefer square and rectangular symmetry. I agree with you about the “Too high” thing though. I hate the angles there. I’m going to start going through the bottom middle instead from now on I think.

Finished a match 14-1 on Settler though. Spawned and killed their sniper on the cliff, then camped on that cliff the rest of the match. Maybe I’ll just have to join the club, if you can’t beat 'em, join 'em.

I like circle maps because it’s easier for me not to stay in the same place more than a couple of seconds. Take Adrift for example. I rarely go in the middle but rather just sprint with Promethean all the way around the map for the entire game. lol

Settler is the worst map. It is too easy to abuse spawns because of the Line of sights on the map. I though Complex was as bad as it could get then I played Settler and I have never been so wrong in my life.

Simplex on the other hand is the best flag map in the game. It is almost like Midship and brings halo back to its arena feel. However just like Midship if you don’t have a good shot or outstanding teamwork and you play people that do you will get steam rolled harder than any other map on Halo 4. Just because Simplex allows a larger skill gap in play compared to most default Halo 4 maps.

I like them both. Settler would suck for slayer, but it’s good for CTF. Simplex is one of the best maps in the game.

Simplex is good. Don’t have a strategy for it other than find thy enemy, and don’t miss.

Settler- I played CTF again Saturday for the first time since release because “Infinity Flag” is terrible. Well I got the regular variants across the board and when I got Settler like thrice in a row I was overjoyed. I loved this map design, as it influenced map dominance and strategy. Despite the fact my friends and I were never able to steal the cliff from the blues, we still won every time we played this map. (We were always red on this map! Do they have an advantage or did we get noobs the entire time?)

Settler is god awful. The Sniper spawns on the best vantage point on the map, with LOS on most of either team’s spawns, and cover simply by backing up. I agree with Farrovv - it makes Complex’s map design look distinguished by comparison.

Simplex, on the other hand, is excellent. Every time I play it it reminds me of the Halo 2 era.

It looks like my opinion is pretty common, but I’d say that Simplex is crazy fun while Settler is just crazy terrible.

Simplex is a classic arena style map that is perfect for flag. It requires team-work, coordinated movement, and is less than optimal for campers.

Settler is the worst map put into rotation in this game by far. It’s a weak Blood Gulch wanna be with an extremely defensible, cover dense cliff that gives you an amazing vantage on 90% of the map with the Sniper spawn to boot. Camo-Sniper heaven and hell for everyone else. Period.

Take most of the cover off of the cliff and move the sniper spawn away from the strongest power position on the map and you’ve taken a few steps towards actually having a playable map. It’s a joke that this was actually shipped with the game, much less put into matchmaking.

Simplex doesn’t work in regular matchmaking. There needs to be some way onto top mid, because the OS in the middle is given exclusively to whoever spawns with a Jetpack.

> Simplex doesn’t work in regular matchmaking. There needs to be some way onto top mid, because the OS in the middle is given exclusively to whoever spawns with a Jetpack.

You can sprint jump off the boxes at the front of each plat to top mid.

> > Simplex doesn’t work in regular matchmaking. There needs to be some way onto top mid, because the OS in the middle is given exclusively to whoever spawns with a Jetpack.
>
> You can sprint jump off the boxes at the front of each plat to top mid.

When Simplex was in the forge test playlist I analyzed it for 2v2 and found it could support spawn traps because it had respawn zones on the map and the map was way small. If it is in 4v4 matches and still has zones, then it is a no brainer of a spawn trap haven.

> It looks like my opinion is pretty common, but I’d say that Simplex is crazy fun while Settler is just crazy terrible.
>
> Simplex is a classic arena style map that is perfect for flag. It requires team-work, coordinated movement, and is less than optimal for campers.
>
> Settler is the worst map put into rotation in this game by far. It’s a weak Blood Gulch wanna be with an extremely defensible, cover dense cliff that gives you an amazing vantage on 90% of the map with the Sniper spawn to boot. Camo-Sniper heaven and hell for everyone else. Period.
>
> Take most of the cover off of the cliff and move the sniper spawn away from the strongest power position on the map and you’ve taken a few steps towards actually having a playable map. It’s a joke that this was actually shipped with the game, much less put into matchmaking.

I disagree. But judging from your account you played “Infinity” CTF. IMO, Settler is one of the better maps put into matchmaking, under the regular non-infinity CTF settings that is. I like it because it is a map that puts an emphasis on control of key areas and still is playable if one team controls a very key area (The ridge).

Simple but old strategy: Use the 'hog. It gets you places you’d think not possible.

> > It looks like my opinion is pretty common, but I’d say that Simplex is crazy fun while Settler is just crazy terrible.
> >
> > Simplex is a classic arena style map that is perfect for flag. It requires team-work, coordinated movement, and is less than optimal for campers.
> >
> > Settler is the worst map put into rotation in this game by far. It’s a weak Blood Gulch wanna be with an extremely defensible, cover dense cliff that gives you an amazing vantage on 90% of the map with the Sniper spawn to boot. Camo-Sniper heaven and hell for everyone else. Period.
> >
> > Take most of the cover off of the cliff and move the sniper spawn away from the strongest power position on the map and you’ve taken a few steps towards actually having a playable map. It’s a joke that this was actually shipped with the game, much less put into matchmaking.
>
> I disagree. But judging from your account you played “Infinity” CTF. IMO, Settler is one of the better maps put into matchmaking, under the regular non-infinity CTF settings that is. I like it because it is a map that puts an emphasis on control of key areas and still is playable if one team controls a very key area (The ridge).
>
> Simple but old strategy: Use the 'hog. It gets you places you’d think not possible.

Settler is only plays good if two completely bad teams are playing one another on it. If even one of the teams can aim decently it becomes broken because of the ridiculously bad line of sights. there is only one key area on the map and it is sniper ledge. There is hardly any cover from sniper ledge as it can see every spawn on the map and players up there are able to get behind cover to easily.

Trust me, my last 3 games on Settler.

Game 1
Game 2
Game 3

I don’t play many games on the Settler because I don’t vote for it because it is so broken. But when I do get stuck playing it I’m abusing the ridicules flaws of the map. And people do try to use the wart hog but they normally just end up quitting because they get wrecked.

> > > Simplex doesn’t work in regular matchmaking. There needs to be some way onto top mid, because the OS in the middle is given exclusively to whoever spawns with a Jetpack.
> >
> > You can sprint jump off the boxes at the front of each plat to top mid.
>
> When Simplex was in the forge test playlist I analyzed it for 2v2 and found it could support spawn traps because it had respawn zones on the map and the map was way small. If it is in 4v4 matches and still has zones, then it is a no brainer of a spawn trap haven.

All great flag maps in halo have spawns that can be trapped.

Wizard
Battle Creak
Midship
Sanctuary
The Pit
Narrows
Onslaught
Countdown

Those are arguably the best CTF maps Halo has had and all had predictable spawn zones that could be trapped. With predictable spawn zones it allows strategy to take into effect. However even if you know where someone is spawning it doesn’t mean you will pull off the trap. You have to be out slaying a team extremely hard and the skill difference has to be quite large. Simplex I feel like is one of the maps that belongs on that list of great flag maps as it stands now and the spawns are fine.

I love how Settler gets all the hate on Waypoint, yet gets all the votes online. It’s fast becoming the Exile of CTF.

Vying for cliff control is the whole point of Settler. If your not pestering/controlling cliff every chance you get, you’re doing it wrong.

Simplex is fantastic.

> Blue team seeming to start closer to the sniper cliff than red team, thus giving them an undeserved advantage.

Perhaps, but Red gets an easier grab at shotgun. Some cats say Red has the advantage, some say Blue. I haven’t noticed the wins truly favoring one side over the other.

My daughter and I have been playing halo 4 war games big team infinity slayer since November of 2012 online and have really enjoyed it. Both of us are Spartan Rank 100+ with very positive k/d ratios (especially my daughter). In these past 6 months, we’ve tolerated a lot: stuttering, glitchy gameplay; long, long, long waits for games to get set up; game pickups without a vote, game restarts and even game aborts-- however, just yesterday this “Settler” map showed up… we avoided it as long as we could, then too many votes for it made us go there.

343 what were you thinking? In all the Settler matches we have played, Blue has won every match and we have never been placed on the Blue team. We have both been respawned in the ocean several times- instant suicide. Getting too close to walls will glitch the view and take you out of the building while you are fighting inside. We get respawned in plain sniper sight and are dropped to shieldless before we take our first step.

Honestly, up to this point I have really wondered about players who will “leave the game” when the majority votes for a lame map (Vortex and Meltdown are our least favorites, but we play them anyway). However, I’m afraid that if the majority votes for Settler again, we’re going to quit the game. I don’t mind going with the majority, but this time something is really broken that needs fixed. And I don’t mind 343 adding a new map now and again, but please give players a preference that is honored so that the FUN can continue. Halo offers choices for just about everything-- if I don’t want to play some a particular map, make that a choice too. I bet there will still be thousands of players who will like the maps that we like.