I knew the game was not going be as big as Reach on launch, but it never ceases to bug and annoy me over these rediculous changes and nerfs. It’s almost if 343 doesn’t know what moderate means and jumps off the highest or lowest end of the things they do to appease whomever it is they are trying to please.
There is no good reason to have the weapons despawn in less than 10 seconds after death. It’s not rewarding itself to lose them to begin with, but it should not be rewarding to the enemy team who neglects to pick the weapons up to ensure you won’t be making trouble for them all because they dissappear way too fast, because negligence should and in reality (and in all Halo before this) be a 2 way street and bite them in the butt for giving the team who lost the power weapons first the chance to get them back. It is even worse when it gives the team that lost the weapons an unfair disadvantage against the vehicles.
The grenade nerf is rediculous and makes no sense. Not only did the grenades have a reduced blast radius, but your spartan with enhanced strength has a stupidly weak throwing arm. To make it worse, the explosive uprgade does not weaken the damage to any significant degree, meaning that it is still possible to blow up someone and finish them off with a single shot from the BR at least.
Alot of the Armor Abilities have a severe problem. The Hardlight Sheild may be helpful, but often times you use that sheild, then you had already lost the fight. The sheild deactives too slowly for even a counter melee attack; it does not protect you against rockets commonly aimed at your heels (in other words, behind your feet). It also is hindered by the players around you because it is so wrong that a now faster paced game has mostly player too slow to aid the sheild guy in time. Being out in front to block bullet may be a helpful idea but it is shut down immediately by just being simply in the way thanks to the bullets not being able to phase through teammates while more otfen than not, nobody is flanking the enemy party in the firefight. The sheild is too easy to shut down even in a team fight.
The Cloak’s nerf is dumb. In Reach its radar jamming made it a huge asset as much as cloaking out of the motion sensors ranges. It was already obvious when in range a cloaker is nearby, but why are the jamming signals blue to everyone? When you see an unrealisticly huge number of reds on your sensor closing in, you know there is a cloak coming to you even from behind, and it is just a mass of blue with a single red dot being the cloaker, not to mention the cloak still fades the faster you move. This nerf makes no sense.
I don’t know how the Jetpack needed a nerf. If you use fly high in the open naturally you are more exposed than anyone else in the map. Its power for propeling you upward is noticably weaker in addition to its usuage time. What’s worse is that there is no heavily vertial level to play with it in, like Swordbase from Reach.
I haven’t done anything with the Vision at longer ranges to really criticize it, but I am not conferable with being able to attack while being able to see all near me while being the assualt. Handy for shutting down campers if you activate it any chance you get.
The Thruster Pack is the worst of them all. I don’t like how its bland booster look. When I first saw it from the interviews and trailers months ago it was blue sparks and the dude could climb half the stairs with them, but here in the final build, you get a purple bland streak and a boost that is nothing practical as its description will suggest under normal settings. At the default settings the thrusters will carry you no faster and no further than simply running will. You can try it with a friend or another controller on split screen. I did it, I tested it, and I know this is fact the Thrusters are weak. As if it was not enough to down its usuage limit to just once every while than twice like the evade. The thrusters is not decent enough to close gaps, escape a grenade, nor properly evade anything. This Ability is useless without increased speed.
I am OK with the Loadouts as long as the gametypes loadout system from Reach are still in the game. What I love most about this new loadout system is the fact I can bring an Assault Rifle in a game anytime I want instead of having to roll with a bunch of players who vote for Slayer Pro all of the time. As long as none of the power weapons are in the personal loadouts then I don’t have a problem with it. However that and the weapon drops only continue to make power weapons less popular.
The sniping is terrible in Halo 4. There was no moment I had the sniper, beam, binary rifle where I wasn’t done in by a DMR from the other end of the map or rather at midrange because the maps are sectioned off tightly by the buildings and hills. The space to snipe is small, and even with thanks to Ragnorok’s rediculous softkill zones when DRMs,BRs,Carbines, and any and all mid-long range weapon can easily shut down the top of the tower and cliffs you need a flying machine or jetpack to get up to are very common, not to mention the vehicles are there too.
I was under the impression that before I saw some extensive gameplay of Infinity Slayer that the points you earn for all the non-generic stuff and extra you do will count toward the official scoreboard. You know when you get 35 points in but on the official scoreboard it is 20 points just for the 2 kills alone, very much like what Call of Duty did when they said the same thing. Having a personal scoreboard in which only the 10 point kills count toward it is not an encouragement any larger than the medals without the score were in past Halo. Yes I am aware that the personal score counts to the ordinance drops directly where it is rewarding for being a team player and a good player. I don’t see the point in making 1 point for kill 10 points for kills when the score is up’d only by kills. I do not like in the matchmaking playlist that Infinity Slayer do not have friendly fire. It has only created more unacceptable issues than the betrayal. I hate it when players get in the way just because they can’t be hurt, and I hate how I find ‘teammate’ cheating and destroying our own vehicles for the other team just because we can’t hurt him and we can’t get him forcively removed from the game because he can’t hurt us either.
If Flood Mode was rigged so the flood will always win, then 343 did a good job with that and that is not a good thing. It is painfully inpractical to use the magnum pistol in the maps on the current matchmaking. Sure it can down one in 3 or 4 shots but there is no room, the flood is too fast, and the speed gives thrusters a rediculous boost being that unlike Reach it is impossible to die simply by colliding into a wall too fast so you’re bouncing off obsticles. It is near impossible to get bulltrue and survive because the flood sword lounge has a rediculously long and due to the lag when the flood is in the shotgun’s instant kill range and is louging at you either the spartan or both of you die almost all of the time. That needs to be fixed.
I have more problems to name, but I am running out of space.