The thing that is great about Sci-Fi FPS with longer kill times is that there is more room for depth in encounters, other than just “Whoever sees who first wins”, “Always aim for the head as a headshot will always get the kill”. Not to demean those realistic/tactical type of shooters because there are some great ones that I enjoy, but I have always been attracted to FPS with more depth/creativity in encounters and the more “run and gun” style starting all the way back with Quake III Arena which was my first FPS I played(So proud when I beat it on Nightmare difficulty =)). What made Quake and others like it great(UT,Tribes), and part of what makes Halo great is that they allow for creativity in encounters where there is not always ONE way to kill someone and the encounters are hardly ever the same(Which is also what makes RPG so fun coincidentally,WoW pvp <3)
I have been playing the Trbies: Ascend beta ALOT lately, and I had forgotten just how fun and deep a FPS can be when it does not focus on realistic elements and gives the player the tools to basically play however they like and move wherever they like. Skiing and building up momentum to jetpack into orbit,moving at blistering speeds that would make any supposed “Fast-paced FPS” look like a tortoise race, hitting people 400M away in the air with the spinfusor while jetpacking, having to actually aim for places other than the head and use weapon combinations, I have been having an absolute blast playing this game. I am pretty new to Tribes games, but my experience with similar faster-paced games that value leading shots,momentum,and velocity has made the steep learning curve manageable so I dont entirely suck haha. I am sorry if im going on too much about this game, but it seriously is refreshing if your looking for something different other than the status quo in FPS these days.
Now this leads to how this pertains to Halo, although Halo is definitely way more realistic than Tribes, I feel that Halo could do a better job at embracing its unrealistic/Sci-Fi roots like Tribes does so well. A sci-fi/unrealistic focused Halo game could really inject some new life into the genre and be a breath of fresh air to mainstream gamers who are sick of the same old linear military shooters. Halo IS getting stale to be honest everyone knows it, and this is because Reach tried to be more realistic and gritty like the other shooters rather than embracing its Sci-fi roots and giving the gamer a more foreign/unrealistic experience like people have been asking for since Halo 1 which did that the best.
The new Reclaimer trilogy definitely looks to bring back that mystery and sense of exploration we all had when first playing HCE, but I hope that is not just campaign I really hope when first playing multiplayer we feel the same desire for exploration and fascination only instead of the universe with the gameplay. So 343, I say for this new Reclaimer Trilogy DO NOT always stick to the same tried and true Formula Bungie perfected, let your imaginations and creative energy guide the game through campaign as well as multiplayer. I want to see the limits of Halo gameplay pushed to boundaries that have never been reached, I do not want a Military FPS with shields I want to see the vast creativity/depth of the universe transfer to the gameplay because then ladies and gentlemen, Halo will have reached its peak. Sorry if this is not the best written post, but I feel strongly about this subject and would like to hear what you guys think =)
> So 343, I say for this new Reclaimer Trilogy DO NOT always stick to the same tried and true Formula Bungie perfected
Bungie perfected the formula? I think Bungie has slowly killed the formula ever since Halo 2 was created, even though the games are still generally fun.
That being said, 100% agree with the Sci-Fi thing! I thought the more Sci-Fi-esque music from the concept trailer was AMAZING! Can’t wait to hear more of it and feel that sense of wonder and excitement ;]
> > So 343, I say for this new Reclaimer Trilogy DO NOT always stick to the same tried and true Formula Bungie perfected
>
> Bungie perfected the formula? I think Bungie has slowly killed the formula ever since Halo 2 was created, even though the games are still generally fun.
>
> That being said, 100% agree with the Sci-Fi thing! I thought the more Sci-Fi-esque music from the concept trailer was AMAZING! Can’t wait to hear more of it and feel that sense of wonder and excitement ;]
IMO Halo 3’s multiplayer was perfect. Best 360 title hands down.
> > > So 343, I say for this new Reclaimer Trilogy DO NOT always stick to the same tried and true Formula Bungie perfected
> >
> > Bungie perfected the formula? I think Bungie has slowly killed the formula ever since Halo 2 was created, even though the games are still generally fun.
> >
> > That being said, 100% agree with the Sci-Fi thing! I thought the more Sci-Fi-esque music from the concept trailer was AMAZING! Can’t wait to hear more of it and feel that sense of wonder and excitement ;]
>
> IMO Halo 3’s multiplayer was perfect. Best 360 title hands down.
I think Halo 3’s multiplayer was the worst of all Halo games lol… Give Reach the 1-50 and I’d think it was leagues better compared to the sluggish gameplay of Halo 3… but again, opinions are opinions ;b
> > So 343, I say for this new Reclaimer Trilogy DO NOT always stick to the same tried and true Formula Bungie perfected
>
> Bungie perfected the formula? I think Bungie has slowly killed the formula ever since Halo 2 was created, even though the games are still generally fun.
>
> That being said, 100% agree with the Sci-Fi thing! I thought the more Sci-Fi-esque music from the concept trailer was AMAZING! Can’t wait to hear more of it and feel that sense of wonder and excitement ;]
Bungie pushed the Golden triangle(Gun,grenades,melee) Sandbox FPS pretty much to its limits I believe yes with HCE+H2. They started looking into other game mechanics like equipment/ AA’s and such because they did not know what else they could of added to the formula that would make sense. 343 cannot and will not use Bungie’s same gameplay formula for the entirety of the Reclaimer trilogy I can promise you that, it has been repeated for three games(HCE-H3) and game franchises that fail to innovate will eventually become stale and burn out, look at the FPS franchises that started in the 90’s for proof of that.
How Halo could push the boundaries of its dated gameplay formula(lets be honest here folks) is to really embrace its Sci-fi universe and have that same depth and alien aspect in its universe tranfer to its gameplay. I am talking weapons,grenades, movement capabilities,map design, vehicles, power-ups/power weapons, characters you can play in multiplayer, game modes, EVERYTHING push the boundaries of what we know as Halo gameplay and really bring a Sci-fi/unrealistic feel to the multiplayer that captivates people like the universe does.
> > So 343, I say for this new Reclaimer Trilogy DO NOT always stick to the same tried and true Formula Bungie perfected
>
> Bungie perfected the formula? I think Bungie has slowly killed the formula ever since Halo 2 was created, even though the games are still generally fun.
>
> That being said, 100% agree with the Sci-Fi thing! I thought the more Sci-Fi-esque music from the concept trailer was AMAZING! Can’t wait to hear more of it and feel that sense of wonder and excitement ;]
> Agree with OP. I do not understand this obsession with KILL TIMEZ. That sort of dogma kills all innovation.
Its not necessarily the short kill times that makes some FPS feel linear and repetitive to me(although that is part of it), it is the ease of the kill and how every kill is “BOOM HEADSHOT”, “YOU WERE KILLED BY XxSniperPRO420xX WITH A HEADSHOT” there is no leading shots, taking out shields, predicting shots, weapon combinations, or out maneuvering your enemy it is just a repeating sequence of events every kill there is no variability in the encounters. That kind of shooter will not keep me entertained for long before It gets stale.
> Bungie pushed the Golden triangle(Gun,grenades,melee) Sandbox FPS pretty much to its limits I believe yes with HCE+H2. They started looking into other game mechanics like equipment/ AA’s and such because they did not know what else they could of added to the formula that would make sense. 343 cannot and will not use Bungie’s same gameplay formula for the entirety of the Reclaimer trilogy I can promise you that, it has been repeated for three games(HCE-H3) and game franchises that fail to innovate will eventually become stale and burn out, look at the FPS franchises that started in the 90’s for proof of that.
I’m talking about how they gradually made the game slower and more newb-friendly… the new additions such as boarding vehicles and whatever else that had a positive impact are just fine
> How Halo could push the boundaries of its dated gameplay formula(lets be honest here folks) is to really embrace its Sci-fi universe and have that same depth and alien aspect in its universe tranfer to its gameplay. I am talking weapons,grenades, movement capabilities,map design, vehicles, power-ups/power weapons, characters you can play in multiplayer, game modes, EVERYTHING push the boundaries of what we know as Halo gameplay and really bring a Sci-fi/unrealistic feel to the multiplayer that captivates people like the universe does.
100% agree. I’m down to see some more frikkin PARTICLE BEAMS and some CRAZY stuff from the Forerunners! Now’s 343i’s time to STEP IT UP!
> > How Halo could push the boundaries of its dated gameplay formula(lets be honest here folks) is to really embrace its Sci-fi universe and have that same depth and alien aspect in its universe tranfer to its gameplay. I am talking weapons,grenades, movement capabilities,map design, vehicles, power-ups/power weapons, characters you can play in multiplayer, game modes, EVERYTHING push the boundaries of what we know as Halo gameplay and really bring a Sci-fi/unrealistic feel to the multiplayer that captivates people like the universe does.
>
> 100% agree. I’m down to see some more frikkin PARTICLE BEAMS and some CRAZY stuff from the Forerunners! Now’s 343i’s time to STEP IT UP!
Haha yes that is what im talking about. I was a thinking that they could put more emphasis on weapon differential and thus promote weapon variety. Like plasma weapons would burn down shields faster, but be less effective against health and headshots do not do extra damage, but most human weapons would be headshot capable and have greater range. I feel like if I use the AR and PR now, their is nothing really that sets them apart except what they shoot, even in HCE the Plasma weapons had a slowing effect on enemies that made them prime for CQB and different from the human weapons.
Another thing I think would work is secondary firing modes for weapons to make the weaponry feel more advanced and futuristic. Where a weapon like the PR for example could have its primary rapid fire function it has always had, but then it could switch to a secondary mode where you could charge the plasma rifle for awhile and release three plasma bolts at a time at a slower moving pace in a triangle like shape giving it a secondary burst function to give it a prediction/premeditated like quality.
Or perhaps pickups like a thruster pack that would allow for advanced maneuvering, a pick-up that temporarily increased your damage out-put with whatever weapon your holding by 150 percent that would last 5-10 seconds making players use it wisely, a pick-up that allowed for super sonic bounces doubling your jump height by using(could be off walls to if timed right) it would have 1-3 uses, a pick-up that allowed you to shoot a bubble shield like barrier onto your teammate by targeting him but you would have to be aiming at him correctly or it wouldnt work correctly(So basically a bubble shield you can place where you like within a certain range lol).
Then in multiplayer you could play as most of the enemies/allies you come into contact with in campaign(I LOVE that you can do this in ME3 new multiplayer component), each one would have similar hitboxes but would hold weapons differently and have different animations. So basically people loved to play elites in MM, expand that further to allow us to play more of our favorite allies and foes. You could even have them as unlockables, depending on completing different challenges or how far you had progressed in the campaign(last part is prob a bad idea but every1 would want to unlock them haha)
So these kind of ideas are the thing what im talking about when I say to embrace its Sci-fi roots/universe make it fun but take it deeper(Seriously -Yoink- Canon lol).
> So 343, I say for this new Reclaimer Trilogy DO NOT always stick to the same tried and true Formula Bungie established, let your imaginations and creative energy guide the game through campaign as well as multiplayer.
>
> I want to see the limits of Halo gameplay pushed to boundaries that have never been reached, I do not want a Military FPS with shields I want to see the vast creativity/depth of the universe transfer to the gameplay because then ladies and gentlemen, Halo will have reached its peak.
Fixed. They did not perfect it. They set it as the basis for all the Halo fps games.
Agreed.
Personally, I want to see the return of:
-near large scale encounters. Two Betrayals is a good example of this
-I’ve had enough with “teams” and partners (Arbiter is still tolerable though). And I hate squads that do everything without my supervision
-I want to lead 8-16 marines into battle again. I want them to stand down like in T&R unless I got detected and to follow my lead
-see the health of our allies when they’re in a vehicle. I thought this was pretty futuristic
-bouncy vehicles. I liked how I didn’t ram against the wall in H1. This could be molded into a plausible and futuristic characteristic
-those Banshees on Keyes were much more faster than normal Banshees and they had abnormal properties. Now imagine fighting them in an ordinary Banshee. Take those Banshees, give them even more interesting characteristics and we get one hell of a vehicle to take down
> > So 343, I say for this new Reclaimer Trilogy DO NOT always stick to the same tried and true Formula Bungie established, let your imaginations and creative energy guide the game through campaign as well as multiplayer.
> >
> > I want to see the limits of Halo gameplay pushed to boundaries that have never been reached, I do not want a Military FPS with shields I want to see the vast creativity/depth of the universe transfer to the gameplay because then ladies and gentlemen, Halo will have reached its peak.
>
> Fixed. They did not perfect it. They set it as the basis for all the Halo fps games.
>
> Agreed.
>
> Personally, I want to see the return of:
>
> -near large scale encounters. Two Betrayals is a good example of this
> -I’ve had enough with “teams” and partners (Arbiter is still tolerable though). And I hate squads that do everything without my supervision
> -I want to lead 8-16 marines into battle again. I want them to stand down like in T&R unless I got detected and to follow my lead
> -see the health of our allies when they’re in a vehicle. I thought this was pretty futuristic
> -bouncy vehicles. I liked how I didn’t ram against the wall in H1. This could be molded into a plausible and futuristic characteristic
> -those Banshees on Keyes were much more faster than normal Banshees and they had abnormal properties. Now imagine fighting them in an ordinary Banshee. Take those Banshees, give them even more interesting characteristics and we get one hell of a vehicle to take down
Agreed, definitely would like to see more large scale battles in both Campaign and multiplayer, Always some of the most exciting sequences for sure. Just more alien looking weapons/vehicles with interesting shooting mechanics other than hitscan bullet fire would add to gameplay as well, we need more weapons like the GL that give new dynamics/strategy to the gameplay.
I just had a brilliant idea, that would be so EPIC and would have the war for the universe in the campaign carry over to the multiplayer in epic fashion. So here it is:
Take the Invasion concept and apply it to large scale faction wars over resources.There would be a CONTINUOUS ongoing Galactic War where getting wins for your faction (Spartans for example) would count towards a global resource counter, and when you log online the current status of the war would be displayed and you would get credits/rank -ups for getting wins in these battles and move up in rank in the Army and get access to new armor/gear you could customize that would relate to your rank and participation in the Galactic War.
OR, you could do it like in WoW where every other hour there would be a faction battle(Spartans and Forerunners for example) where players could que up to join in, and you would be waiting in a Que Zone(Spartan base area or relevant location where a battle in campaign was fought) where you would get all hyped up for the battle and create strategies with your fellow faction members and the battle would start when enough players joined on each faction side. These battles would be centric around controlling various resource bases on the map, and you and your team would have to defend and take these resource areas to win the game. The more resource bases you had the faster the resource count would pile up(So if you controlled 5 bases for example your resources would pile up 5 times faster than if you only had 1), and for example the first team to 250 resource points would win. I know this is kind of taking a MMO concept and applying it to a FPS but if this could somehow work and make since it would be so epic. I have no idea how the story would tie in with this, or what enemies/allies we will be fighting in future Halo titles but I would love something like continuous Galactic wars in multiplayer that tie the story to the multiplayer in a more meaningful way.