Opinion: Halo games strengths and weaknesses?

I don’t understand the hate Reach gets. Sure it got a little out of hand with the armor abilities but the map and campaign design were actually quite stellar. Certainly better than H4.

Though overall Reach is my favorite, I think H2 and H3 are tied for the best matchmaking, and Halo CE had the best campaign. Overall Reach had the best overall package - second best campaign, second best matchmaking, best firefight, and second best forge. It’s soundtrack was also second best, behind H3, and second best visuals and forge, obviously behind H4.

In my opinion, from best to worst

Halo Reach
Halo 3
Halo CE
Halo 4
Halo 2

I probably would’ve put H4 higher, but the campaign and matchmaking map design and unresolved issues hinder it.

What do you guys think? Remember it’s all a matter of opinion so be respectful. All Halo games are fantastic in their own right and do certain things better and worse than the rest.

In terms of story: halo 2

That’s when it got interesting for mc & cortana and really liked the elite missions. H3 was lacking and reach was predictable.

Multiplayer: halo 3. I would say 2 but I never got to play it during its peak. 3 had great maps, balancing and equipment was awesome. Thin 343 should have looked at that rather than reach for inspiration.

I never played Halo 2 but I like Halo 3 the best

It kinda depend for me. Halo 3 had the best maps, but it feels way too slow to me now. Reach had okay gameplay, but bloom ruined a lot of things. Halo 4 has a lot of problems, but it’s still fun to play, and it’s slowly getting better. Overall, I can’t really say. I like them all.

yeah bloom in reach was weird but could be mastered. 3 had the best MM overall and the maps were unparalleled, except for maybe 2. And you are absolutely correct going back to any game before Reach now feels painfully slow.

I think they changed the overall personality and feel of halo too much. I don’t want to compare the direction to COD but some of 4 feels a bit too much like it for comfort. A faster more visually polished Halo 3 seems like the holy grail.

As an overall package? I’d probably say Halo 3 is my favorite. Before 4 I would say that I love every Halo in its own way. In terms of campaign? Probably 4 or CE. Or ODST. In terms of multiplayer? 3. It’s really difficult for me to pick one. I got each game when it came out and played it for years. I love them all. Except 4. 4 makes me sad.

Halo 2 in every way was my favorite game and if they put up the servers again I’d be one of the first online.

While at the time I was predominantly a campaign/story player I occasionally went to a friend’s house and played online. God the glory days…

Where is ODST? :S

Best to worst.

Halo 3
Halo 3: ODST
Halo Reach
Halo 4
Halo CE
Wars

Did not play 2

I’m just going to comment on the campaigns because I love them the most about halo.

HALO’S CAMPAIGNS

Halo CE: Great Campaign and start to the story.

Halo 2: Awesome Campaign, It was long, more worth the money and great story development from different perspectives) - Should be done more.

Halo 3: Awesome Campaign, great conclusion to the original trilogy just a tad too short.

Halo ODST: Fresh feel to halo and a good short campaign (which was intended to be a short story anyway) Also the best bad-a $s pistol in the halo series in my OP.

Halo Reach: Great Campaign, a true good game and story (just a couple missions short from perfect)

Halo 4: Amazing hyped campaign, delivered excitement and played fantastic, but not enough story movement and I’d say missing about an additional 3 or so missions, (maybe a drop on a halo or something battling the Didact for the composer, I dunno =p)

Overall, from best to worst:
Halo CE
Halo Custom Edition
Halo PC
Halo 3 ODST
Halo 2 Vista
Halo 2
Halo Reach
Halo 4
Halo 3

why are 3 and 4 so low?
o and my favorite.
Halo 3: just amazing
Odst: loved campaign
Halo 4: overall pretty good
Halo CE: Only played it once, but loved CEA so…
Halo 2 never played so…

I’ve played them all at their respective times and I’ve got to go with Halo 3. Halo 2 had a better story and probably a better MP (though I didn’t have XBOX Live back then :() but 3 just impressed me on every layer it had. The introduction of Forge and Theater made the game much more fresh, fun and enjoyable and the story was just the epic climax I wanted it to be. The graphics were at their best (in terms of the artistic vision, obviously Halo 4 looks better)- bright and beautiful. The gameplay was the best overall IMO (though it does have strengths and weaknesses as you’ve said, overall it is the best): Dual Wielding, a non-scripted Scarab, Vehicles at their best, amazing BTB (and I bearly play BTB on Reach and 4), the maps (Guardian, Sandtrap, Valhalla, the Snowbound remake and of course Sanbox in all its Forgeable glory), the last truly even-from-the-start Halo game before COD influence managed to get to every -Yoink!- developer (don’t get me wrong, I love Halo 4, but I would prefer it if 343i would have taken a different route), the terminals and COLLECTIBLE skulls, the Ark mission, in fact, all the missions! I love that game so much. I don’t think I have one complaint about it and I don’t think I ever had.

Reach was the worst. It lacked the magic that Halo used to have and that 343i have (mostly) managed to retain- the Forerunners, the Halos, the Flood. The heart of the story was missing in Reach and paired with depressingly dull graphics a multiplayer that wasn’t too sure of itself laying between Halo and mainstream (COD) with the whole Loadout fiasco- at least 343i went the whole way there. Trying to get the best of both worlds only made Halo Reach a clunky and unsatisfying experience in the long run. Also, Forge World got old very fast with the rough graphics and the green blue and gray theme but Bungie didn’t address that issue, and Firefight paled in comparison with its ODST counterpart, feeling more like an Arcade shoot-sh*t game mode than actual survival.

Halo 1 and 2 were both fantastic and new, introducing the console world to a refined version of many classic FPS features and making some new ones along the way. You didn’t mention ODST and Wars which were both fantastic for what they were, and I guess Anniversary was all it tried to be (which is very good).

Halo 4 had too short a campaign though what was there was done well. The multiplayer is fun, but it seems more things are falling in place months after release rather than at release (which is a shame but is better than nothing). The Forge is great though there are technical issues (like having to buffer every time we switch to human- extremely annoying and time consuming- and the fact that there is no percision editing) that hinder the experience a bit. One thing that is actually bad in Halo 4 is Theater- we can’t do anything with it anymore and that’s very sad. Spartan Ops was great, but like Multiplayer, it had many problems at its beginning, the second half was better and hopefully season 2 will be leaps and bounds ahead of both. It seems like Halo 4 was 343i learning curve and I think Halo 5 will be much better.

All in all, I think 343 should look at Halo 3 in terms of the major three: Story, Gameplay and Graphics- they probably won’t go back on the Loadout system (which is fine) but in terms of moment to moment gameplay, anything can happen :slight_smile:

best to worst:

halo ce - the original. interesting campaign and most pivotal/innovative mp since golden eye.

halo 4 - engaging campaign. improvements to mp. far and away most impressive visually.

reach - surprising campaign. a new twist on mp.

odst - new story telling method in campaign.

halo 3 - predictable campaign with no feeling of gravity. dual wield was dumb.

halo 2 - awful campaign. far and away the worst. dual wield was dumb.

It is far too hard to pick a favorite, but because the variety of missions and longevity of the campaign along with fantastic storytelling I’d have to say Halo 2, but Halo 3 is not that far behind.

I played the halo’s sort of backwards. I had a PS2 so I missed the first two, but I did watch my mates destroy people on halo 2 never leaving the house and sweating over their level 50s haha.

I played them in this order.

Halo 3
Halo 2
Halo CE
Halo ODST
REACH
Halo 4

h2/3 by far.

> why are 3 and 4 so low?

Because Halo 3 was pretty much an all-around downgrade to everything from Halo 2. Dual Wielding returned, but weapons received a nerf when held in pairs. Hitscan was removed and weapons were made random. The BR and Carbine were nerfed, making the game play an an overall slower pace. The melee was too powerful, and the maps were all-around mediocre.

For Halo 4:
Sprint
Lack of options to disable Sprint
No descoping
Personal loadouts
Personal ordinance
Lack of Camo powerup
Forge is a downgrade from Reach
No way to have static weapon spawns
Weapons despawn far too quickly

I thought of adding ODST but it was more of an expansion to H3. And I have not played it unfortunately.

4 doesn’t make me sad, but plenty of aspects of it are definitely underwhelming.

I wish I could say I played H2 during it’s glory days online but alas I cannot.