I hate when people say this… If the Warden was a 2 shot kill it would be extremely anticlimactic, it wouldn’t be a ‘boss’ battle at all. They have to make them into sponges otherwise players kill them in like 5 seconds, move on and the overall impact of the boss is just seen as extremely underwhelming.
Back in CE you could 1 shot kill a hunter, yet I don’t see too many people asking for 343i to stop making hunters into bullet sponges… Why is that? probably because a boss that is easier than regular enemies isn’t a boss, just feels like a pushover.
Now this is not to say that if you just give a regular enemy tons of shielding it’ll feel like a proper boss fight, but to say every boss should just be cakewalk where missing shots/making mistakes isn’t punishable is just flat out wrong. Bosses should be brutal. They should test players skills in the game. Think Dark Souls (infamous for having an insanely robust and difficult boss battles) you won’t see very many bosses in that game that aren’t spongey in nature, now they typically add unique movesets and super high DPS but you get the idea.`
Edit: Warzone/Firefight is what gave 343i confidence in how they design bosses, before that I’d argue that Halo essentially never had any worthwhile boss battles (closest being Halo 2 Heretic)
