Opinion: Bring Back the Didact & Warden Eternal

It would be cool for them to be brought back but not in the main lore… We don’t need the Didact getting killed and revived over and over again like Goku or Superman.

Bruh... That's why I play MCC instead.
Actually just play DOOM music while fighting the aforementioned bullet sponges to give yourself an advantage.

I don’t really want the Didact to die since I feel like he’s one of the few connections to the Forerunners. I’d be fine if there’s a mini-boss but only if it’s not fatal. Simply trapping the Didact for a while would make more sense than trying to kill him off. :thinking:

Yeh know what you mean about Doom music but after a while the Wz Firefight does get repetitive and that’s why ended up watching video’s while levelling up till I hit the 152 rank. Though plugging in a wireless headset and putting music through headset to mix with the game volume is pretty fun. Not really a fan of Halo 5 either and that’s why I dropped Halo 5 as soon as I hit 152 to move back to MCC. :grinning_face_with_smiling_eyes:

He isn’t dead?
343i have stated this.
He was concepted as a composed didact in 5 probably became warden over time as warden became less scorpion in appearance.

He has survived slip space he’s out there.
Cortana speaks with his words for a reason, the logic plague and domain are in play it’ll come together yet I reckon.
The warden is alive and I expect theres more to him than we realise.

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I hate when people say this… If the Warden was a 2 shot kill it would be extremely anticlimactic, it wouldn’t be a ‘boss’ battle at all. They have to make them into sponges otherwise players kill them in like 5 seconds, move on and the overall impact of the boss is just seen as extremely underwhelming.

Back in CE you could 1 shot kill a hunter, yet I don’t see too many people asking for 343i to stop making hunters into bullet sponges… Why is that? probably because a boss that is easier than regular enemies isn’t a boss, just feels like a pushover.

Now this is not to say that if you just give a regular enemy tons of shielding it’ll feel like a proper boss fight, but to say every boss should just be cakewalk where missing shots/making mistakes isn’t punishable is just flat out wrong. Bosses should be brutal. They should test players skills in the game. Think Dark Souls (infamous for having an insanely robust and difficult boss battles) you won’t see very many bosses in that game that aren’t spongey in nature, now they typically add unique movesets and super high DPS but you get the idea.`

Edit: Warzone/Firefight is what gave 343i confidence in how they design bosses, before that I’d argue that Halo essentially never had any worthwhile boss battles (closest being Halo 2 Heretic)

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Nobody is asking for a 2 shot kill Warden. What I have a problem with is enemies becoming simple sponge type enemies without much thought being put into them.

I was just going to mention the Hunters too. In Halo 1 yes they were pretty easy to kill and yet in later games they were made harder to kill and more challenging while enemies like the Promethean Knights just felt like they were as filler to just deal with more sponge type game-play.

It’s also funny that you’re talking about Dark Souls because that also does what I’ve been wanting boss’s to do…aka being challenging and not feel like the only reason it exists is to sponge attacks because DS encourages different strategy’s.

As for Warzone…confidence is fine but 343i need to learn from the mistakes from Warzone or history could repeat itself. When an enemy like the grunt mech can instant kill you on spawn due to auto-lock then you can tell when something is unbalanced. :thinking:

There are plenty of ways to make a game feel less spongy without making the enemy ‘easy’ like damaging certain ‘weak’ points against a strong boss while trying to deal with dangerous risky counters.

The Didact was awesome but people didn’t for some reason like him and so 343 created the Warden

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Not much thought put into them? Compared to what? What have we seen in Halo games prior that was more ‘thoughtful’ in your eyes?

This isn’t true either, they gave knights weakspots in Halo 5, also seems as though they don’t teleport even remotely as much as they used to.

No they weren’t just “pretty easy to kill” they were a joke. A group of grunts were more intimidating on Legendary. According to your argument this was their best design because they were the antithesis of spongey, they were glass basically.

Warzone Firefight was designed around 8 players, not 4 and most certainly not around 1. Let me guess, you play Warzone Mythic Firefight and think you should be able to just solo kill everything? Although this is fine for SP this would just triviliaze every boss when you have 8 players on your team (well you and 7 others)

Not to mention all the insane weapon/vehicle variants, which would make everything into noob mode basically.

Yes, coolest boss in Halo history (so far, they might surpass that) is “unbalanced”, clearly we need to go back to them making us fight crippled elders and holograms. If you are playing on Legendary every enemy can melt you in seconds, I assume every boss will wreck you in 1 or 2 hits, so basically the only thing that seperates bosses from regular enemies is how much damage they take and maybe their movesets.

We’ve seen the first boss (Tremonious or something) and it seems pretty clear that the only real difference is how much health they have and their movesets (as I just stated) so in your mind if you could just stick the dude with a grenade and kill them in 1 hit that would be great boss design?

In summary the boss battles are probably meant as more of a ‘gear check’ and less so anything else. We know that if you complete side content you unlock more stuff (spartan cores, weapon maybe vehicle variants, marines, etc.) so although Tremonious can probably be beaten easily, I imagine that trying to beat Eschar with only a pistol and an AR and nothing else will be almost impossible.

Real question is how they’ll handle Co-op I feel.

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Umm he was composed. It’s not same as dead since MC said he was just trapped. Far as I can tell he just needs a physical body.

Yeah, I said that he was alive…
The thing is he was established of being immune to the composer same as chief so that’s debatable. He may just be time locked or in a slipspace bubble or composed.

Yeah, that makes sense.

I dropped halo 5 without getting to SR152 because I don’t care

The didact is the only forerunner alive and one of the few we know, his character was develop during three book, but he was use for only one game. What a waste !

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The Didact is dead, period.

Warden Eternal, the bullet sponge enemy, is hopefully lost to the ether.

That said, if Warden was brought back - the fight needs to be exciting and fun. Not just a bullet sponge shoot from a distance or die.

Didact shouldn’t return, his story is done and dusted albeit in the comics. It breaks too much lore to bring him back or makes the comics non canon which itself is a bad idea.

The warden eternal as an enemy was good the first time… And the second time as it’s like damn son he’s persistent… Then by the end of the game it was like “oh, another warden, hurray” they got stale and weren’t actually enjoyable so he can just get lost in sub space

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The Didact shouldn’t have even been included in Halo 4, given how much retcon and mental gymnastics was necessary to shoehorn him into the story. It took three books and a series of short films added as Terminals in order to justify how this one guy can be in two places at the same time, yet his appearance still contradicts lore in countless places.

If anything, I’d rather want the real Didact to return, as initially conceived by Bungie, the tragic hero who had to activate the Halo array from the ark 100,000 years ago and killed his lover in the process, then left the Milky Way in shame for what he did. Not the cheap knock-off cartoon villain that 343 created.

And no, I do not need anyone to try and explain this nonsense about “Ur-Didact” and “IsoDidact”, I already know and I don’t care. That was nothing but 343 gaslighting: “No, no! See, our Didact is actually the real Didact, and the one that Bungie initially created is actually the copy”

Prometheans need to be left in the dirt where they belong.

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No, just absolutely no.

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Oh god no, luckily they are not in Infinite, it would be a too painful memory of h5 if they was in the game, prometheans might get some sort of mention in game like a cutscene etc, same as Locke and Osiris, was just too unpopular to continue

Yes please! The Didacts isn’t technically dead yet.

If they brought back the Didact it would have be a non-Canon DLC Because he was killed off in the comics legitimately but I would like tk see how they do it, and Warden Eternal would have to be completely re-designed to fit in Infinite gameplay but I expect to see the warden when Cortana makes her assault on what’s left zeta halo or whatever 343i has planned for her and future campaigns.

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@J3nk0J1 and @The0regonian the didact is 100% alive and well he never died.
Read tnsh again or at all.

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