Not much thought put into them? Compared to what? What have we seen in Halo games prior that was more ‘thoughtful’ in your eyes?
This isn’t true either, they gave knights weakspots in Halo 5, also seems as though they don’t teleport even remotely as much as they used to.
No they weren’t just “pretty easy to kill” they were a joke. A group of grunts were more intimidating on Legendary. According to your argument this was their best design because they were the antithesis of spongey, they were glass basically.
Warzone Firefight was designed around 8 players, not 4 and most certainly not around 1. Let me guess, you play Warzone Mythic Firefight and think you should be able to just solo kill everything? Although this is fine for SP this would just triviliaze every boss when you have 8 players on your team (well you and 7 others)
Not to mention all the insane weapon/vehicle variants, which would make everything into noob mode basically.
Yes, coolest boss in Halo history (so far, they might surpass that) is “unbalanced”, clearly we need to go back to them making us fight crippled elders and holograms. If you are playing on Legendary every enemy can melt you in seconds, I assume every boss will wreck you in 1 or 2 hits, so basically the only thing that seperates bosses from regular enemies is how much damage they take and maybe their movesets.
We’ve seen the first boss (Tremonious or something) and it seems pretty clear that the only real difference is how much health they have and their movesets (as I just stated) so in your mind if you could just stick the dude with a grenade and kill them in 1 hit that would be great boss design?
In summary the boss battles are probably meant as more of a ‘gear check’ and less so anything else. We know that if you complete side content you unlock more stuff (spartan cores, weapon maybe vehicle variants, marines, etc.) so although Tremonious can probably be beaten easily, I imagine that trying to beat Eschar with only a pistol and an AR and nothing else will be almost impossible.
Real question is how they’ll handle Co-op I feel.