Open World

I want infinite to have an open world exploration mode were you can just explore Zeta Halo.

I agree, sort of like Zelda: Breath of the Wild, available quests but mostly exploration. I’d be happy if it took a sort of No Man’s Sky turn and you could go hop in a broadsword, sabre, longsword, etc, fly up to your very own UNSC frigate of Covenant SRS and go through slipspace to Arcadia, drop in some ODST’s from a command center on your ship, and then head down yourself in a pelican with a AI squad of Marines and kill some AI covenant. You could choose the timeline for your different saves, that would change the states of planets, the occupying enemies, the available technology, you could choose the covenant war, there is covenant all over space, lost of the planets you visit are surrounded by covenant and being glassed. Or you can choose a few years before that, everything is mostly peaceful, most of the enemies you find are just innies, no planets have been glassed. Heck, if it were up to me, you could choose the interplanetary war, technology is more limited, your ships aren’t as powerful but neither are your enemies. What I just described is my definition of heaven. Erm… I just read what I typed and I might have gotten a little bit carried away, or… maybe a lot. I still would pay a good amount of money for what I have described. (Which I made up on the spot as my brain hammered into overdrive)

> 2535452737571477;2:
> I agree, sort of like Zelda: Breath of the Wild, available quests but mostly exploration. I’d be happy if it took a sort of No Man’s Sky turn and you could go hop in a broadsword, sabre, longsword, etc, fly up to your very own UNSC frigate of Covenant SRS and go through slipspace to Arcadia, drop in some ODST’s from a command center on your ship, and then head down yourself in a pelican with a AI squad of Marines and kill some AI covenant. You could choose the timeline for your different saves, that would change the states of planets, the occupying enemies, the available technology, you could choose the covenant war, there is covenant all over space, lost of the planets you visit are surrounded by covenant and being glassed. Or you can choose a few years before that, everything is mostly peaceful, most of the enemies you find are just innies, no planets have been glassed. Heck, if it were up to me, you could choose the interplanetary war, technology is more limited, your ships aren’t as powerful but neither are your enemies. What I just described is my definition of heaven. Erm… I just read what I typed and I might have gotten a little bit carried away, or… maybe a lot. I still would pay a good amount of money for what I have described. (Which I made up on the spot as my brain hammered into overdrive)

I think we may need to temper expectations somewhat.

First: have you read last month’s Inside Infinite: https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021We should be getting answers to community questions on that shortly in the next Ask343 stream.

Personally I’m expecting a series of Hub areas with various missions or objectives based around them - similar to areas like Velen or White Orchard in Witcher 3. Once you’ve fimished in the area you either fast travel or the story will movr you on to the next one.

My reasoning is as follows:

  • One giant map would be more taxing for older consoles and lower end PCs so breaking it up into areas (which can easily be achieved as the Pelican travels between areas of Zeta Halo) would ease that. - The gameplay reveal last July was supposedly a few hours in but was your first steps onto Zeta Halo - Joe Staten’s final comments make it clear that while it’s big in scope, it’s still a Halo game with open world elements, not an open-world game set in Halo universe

I feel like open world works better with third person, not first. I play GTA V and it gets boring fast in the first person when I’m not in combat.

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> I feel like open world works better with third person, not first. I play GTA V and it gets boring fast in the first person when I’m not in combat

Depends on the open world. GTA was designed as 3rd person with 1st person added and a city environment is so much better to experience in 3rd person - especially with a customisable character.

Infinite on the other hand: you want to be looking at that horizon and the immersion of 1st person will help there. It’s not a bustling cityscape but a major landscape all of its own

> 2533274874872263;3:
> Personally I’m expecting a series of Hub areas with various missions or objectives based around them - similar to areas like Velen or White Orchard in Witcher 3. Once you’ve fimished in the area you either fast travel or the story will movr you on to the next one.
> pen-world game set in Halo universe

This.

343 have also been very careful not to describe Infinite as open world, so would suggest that the ring being split into hub areas is the most likely scenario.

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> > 2533274874872263;3:
> > I think we may need to temper expectations somewhat.First: have you read last month’s Inside Infinite: https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021We should be getting answers to community questions on that shortly in the next Ask343 stream.Personally I’m expecting a series of Hub areas with various missions or objectives based around them - similar to areas like Velen or White Orchard in Witcher 3. Once you’ve fimished in the area you either fast travel or the story will movr you on to the next one.My reasoning is as follows:
> > - One giant map would be more taxing for older consoles and lower end PCs so breaking it up into areas (which can easily be achieved as the Pelican travels between areas of Zeta Halo) would ease that. - The gameplay reveal last July was supposedly a few hours in but was your first steps onto Zeta Halo - Joe Staten’s final comments make it clear that while it’s big in scope, it’s still a Halo game with open world elements, not an open-world game set in Halo universe
>
> This.
>
> 343 have also been very careful not to describe Infinite as open world, so would suggest that the ring being split into hub areas is the most likely scenario.

What I would presume is that, unlike ODST, we’ll then get an option on the Mission Select screen to put ourselves back into the Hub areas individually (rather than ODST’s just throwing you back in with all mission options available for exploration) for further exploration if we want to go back outside the campaign. There may still be the larger objectives (like destroying the Banished AA guns in the Gameplay reveal), but those can be ignored if wanted.

I suspect the objectives will all act as triggers for changes - i.e. you’ll never accidentally find yourself taken away from an area if you don’t want to.

As to an open world design on the ask 343 session I just watched Zeta Halo is a complete 3-D render, even the skybox will be part of that render with the day/night/weather effects active.