That reminds me of something I suggested for Reach months before it released.
New Johannesburg, a proud pinnacle of human civilization nestled on a coastline on the planet Reach. Once a luxurious destination for tourists and vacationers, it has since become a grisly battleground. The Covenant have invaded Reach and the entire planet is doomed to fall. You, and your friends, are a group of Spartan-III soldiers tasked with the perilous duty of defending and destroying key parts in and around the city. Get tactical!
You would have your basic four-man Campaign for Halo: Reach, but New Johannesburg would be different. Your hub world would be a UNSC frigate high above the planet of Reach. It would be called The Unbreakable and serve as your starting position for the Co-Op Campaign. Your character would be your own customizable Spartan-III, a process made easier due to the revelation that each player would be able to customize their own Noble Six in the main Campaign, it would simply transfer over. Along a portion of the ship you would gather your weapons, vehicles and Armor Abilities. How do you start missions? That is the best part, like Halo 3: ODST you can choose, but it isn’t how you think.
Mission Selection
To get to each mission you have two options, a Pelican ride, which may or may not land intact, or a HEV Pod drop to the surface of Reach. Whatever vehicle to chose to take, minus a Falcon for obvious reasons, it would hitch along attached to the Pelican. Taking the HEV Pod would simply be a matter of landing on the planet. Taking the Pelican grants you the advantage of a vehicle, but it can easily crash land on the planet when you go down.
The Setting
The setting for New Johannesburg would be on a brand new Reach city of the same name, yes I know it isn’t a real confirmed location on Reach, I made it up. The missions will either be in or around the city in general. Experience an assortment of level designs, from the technological cityscape, industrial locations, military installations, and nature’s own beauty. At least, before Reach gets glassed.
Mission Names/Descriptions
The (hypothetical)missions would be…
- Evacuation
Set in the city of New Johannesburg, you are tasked with aiding the evacuation of civilians to UNSC transports. At you disposal will be a wide variety of vehicles and Marines.
The bulk of the mission will be protecting a convoy of modified Elephants, as in they go faster, transporting the civilians to an area where the Marines have gathered transport ships. Your enemies include Banshee swarms, Phantom/Spirit drops of Covenant troops, and general ambushes.
- Waypoint
Your objective is to board a Covenant cruiser, much like the Halo: CE mission Truth and Reconciliation, and destroy it. The reason? The ship is stealing power from a energy pipeline that gives power to New Johannesburg and another building called Point Bastion.
To destroy the ship you must make it to the bridge and find the location of the Antimatter Charge storage section. Upon reaching the bomb storage plant, you will get flanked by an Elite Zealot, the golden armored Elites, ready to defend his ship with Energy Sword drawn. Defeat him because he will follow you and execute you. Arm a bomb and get the Hell out of the ship. Enjoy the fireworks.
- Last Bastion
Point Bastion is a communication facility carved into a Reach mountain. The Covenant have taken it over and shut it down causing widespread chaos through the planet. Take it back and regain a tactical asset for the battle.
Think of it as another ONI Alpha Site mission. You make it to the base, fight the Covenant, and get deeper into the building. In the bowels of the installation are the remnants of the command holding out for dear life. Once you rescue them, they will take back their positions and get the operation systems started again. With this in place, they will occasionally send you a Pelican drop of ammo, Armor Abilities, and vehicles.
- Crypt Keeper
Some Scarabs are doing a little digging near Point Bastion, but for what? Turns out they are a secondary invasion force attempting to go under the base and flank the inhabitants inside. Take them down.
There are seven Scarabs in total to eliminate along with the infantry guarding the damn things. Getting rid of the Scarabs is also a good thing as well, if you don’t, then you would have more enemies to encounter in the Last Bastion mission.
- MAC Station Alpha
Remember the Silent Cartographer level from Halo: CE? Relive that experience by retaking a Covenant captured planetary MAC cannon on an island near the mainland city of New Johannesburg. Go into its bowels and flush out the Covenant.
Think of this as the spiritual successor to the Silent Cartographer. The overall concept is the same, but with a new local. Overall, it isn’t an exactly detailed mission, but if you had fun in Halo: CE, this should bring out your nostalgia.
- Vertigo
Apparently the Covenant set up a rather large base camp near an orbital space elevator. Seeing as it is off no use anymore, set some explosive charges and let it fall on the camp.
The Covenant base would look like the base from Halo Wars. Destroy the individual sections of the building with explosive charges. That won’t solve everything, you’ll need to blow up the Orbital Elevator. This will totally destroy the Covenant base and also have far reaching affects elsewhere. Doing this will take out a few of the Scarabs in the Crypt Keeper mission.
- Boarding Fraction
ALERT: The UNSC frigate The Engaging is being boarded by the Covenant. Return to The Unbreakable. Once there, you get to operate a Longsword fighter and blitz to the The Engaging. One person can drive it, while the others can operate the weaponry. Once on the ship, it will be as if you are in the Pillar of Autumn from Halo: CE once again. Once every enemy has been cleared, it’s time to leave.
- Final Capture
The last mission. After all the other mission have been completed, everyone will be recovered and taken back to the hub. From their you will be tasked with capturing a Covenant battleship that houses a top Covenant leader, at your aid are a lot of Marines and Army soldiers. To get to him you will go through Grunts, Jackals, Skirmishers, packs of Hunters, and powerful Elites all ending with an epic boss battle.
Unfortunately, after completing Final Capture you will have to leave Reach by taking this ship elsewhere, the Covenant are beginning to glass the planet. Before you leave, you can gaze at the heartbreaking sight with the Heavy Price Paid song echoing in the background.
The Ripple Effect
What is The Ripple Effect? I’ll explain. It is based on what I saw in Red Faction: Guerrilla to an extent. What you may not have noticed is that all of the missions are occurring at the same time. While say Evacuation is happening, Crypt Keeper is also occurring. The entire battlefield is open. This includes the city, the outlying areas, and the UNSC The Engaging.
What is the point? Well, depending on how fast these missions are completed, they could influence other missions. Each person could be playing a separate mission but be in a separate place.
Forgive the crappy ship names and spelling errors, if any. Would that work for you?