Open World "Activities"

Halo Infinite’s multiplayer is Free to Play, which means that every single dollar in the 60$ price tag will be paid for the campaign. Naturally, a standard 8-10 hour campaign is out of the question here and would not be worth the price. This is where Infinite’s “open world” comes in.

Firstly, we don’t even know if Infinite is truly open world or just a hub-based world with multiple areas that are separated by loading screens. 343i were purposefully unclear on the matter, alluding to both options in various interviews and sometimes even in the same paragraph. For example, in an interview with Destructoid, 343i were asked if the game is open world and instead of a simple “yes” or “no”, they said this:

“The simple answer is that it takes place in a huge world that is open and expansive. We have a storyline that pulls you through it, which is effectively unlocking certain areas. But, as you progress through it, you have the ability to backtrack and explore to your heart’s content. There is a lot to find out in the world.”

Whether it is fully open world or hub based, we know it’ll have a world we can explore and backtrack. The billion dollar question is what exactly will we do in this world besides story missions? I personally never saw the allure in an open world FPS, and I’m not sure whether it will mesh well with the Halo formula. A huge open world that only has Banished bases around it would be incredibly boring, for instance.

To justify the price tag, Infinite needs to give us side quests that tell stories, deepen the characterization and expand the lore. This could be an opportunity to revisit all those characters introduced in Halo 4 and 5 (Osiris, Blue Team, the Infinite crew, Halsey, the Swords of Sanghelios, Excuberant Witness, the Created, maybe even the composed Didact) without them “interfering” with the new story 343i is telling. I’d find this type of thing more interesting than Brohammer and Escharum, but that’s just me.

Regarding collectibles, the game needs to meet the Halo benchmark and surpass it. Traditionally, Halo games have lore collectibles (Terminals, Data Pads, Intel) and gameplay collectibles (Skulls, and now Equipment and Upgrades). Seeing as this game focuses on exploration, there should be more skulls and terminals than in previous games. The addition of Upgrades and collectible Equipment is nice, and I’m curious to see what that actually means.

Besides these activities, which IMO are no brainers, one other option to add more depth and replayability to the campaign is with challenges. A challenge could be anything from running over a hundred enemies with the Warthog to assassinating an enemy after jumping off a cliff. Completing a challenge should gain the player a reward for their multiplayer character (whether it’s just EXP or a cosmetic item for the tougher challenges). Alternatively, challenges could be connected to the campaign upgrade system. A reward to completing these challenges would make them more appealing.

Lastly, missions and side missions should be replayable. One other option to add replayability would be to award the player a medal (bronze, silver or gold) after completing a mission based on meeting certain requirements (similar to GTA).

Do you have any other ideas on how to make Infinite’s “open world” more interesting? Do you think we’re going to get a huge empty map with Banished bases everywhere and nothing else? And, most importantly, do you think this new format can make a good Halo game?

I’m guessing everything you said will be there. I’d assume as you progress and unlock those “other areas” that previous areas will stay unlocked. Skulls, terminals, data pads should be there. The side missions should absolutely not only link into infinite but would give them a great opportunity to explore the other characters. Another post a few weeks back had DLC ideas which actually would make sense to be in the game (IE: Locke giving you secret Oni style assassination missions, Halsey or another scientist have you infiltrate a specific area to collect data, Lesley have you rescue some marines, etc.) I look forward to see what’s in store.

This infinitely needs to be touched on. (Pun intended) I agree with everything stated by the OP. Since this game is supposed to be the next decade for Halo, constant additions would naturally make sense for increased replayability. This time around, payed DLC expansions actually make a lot of sense for longevity of this game. Multiplayer being free to play basically makes this the most reasonable way for them to make profit. Also since this engine is also the big thing with Halo’s future, it’s reasonable to believe if we happened to get expansions that they can go all in and make them more than just tied to this installation’s overall world or hub. Exploring other parts of the universe just opened up and they will need plenty accommodation too.

Mmm, I do agree with you. What I’m hoping with the direction of Halo Infinite is that it does not need to rely on the linear generic open world objectives where it feels like waypoints to a dramatic battle/conclusion, open world in Halo Infinite should feel like a journey. An open world game that 343 should take notes on is the Witcher 3, you’re not playing to check off a to do list but rather feel immersed in the game, the world feels alive.

What I would like to see in Halo Infinite Campaign:

-A nemesis system, something like shadow of war but not as overwhelming. The enemies or marines you encounter each have they’re distinct personality, some may remember you others might have a deep animosity for the player.
(Some people may be weary of taking trends from other games but keep in mind these are NOT base mechanics!)

-The actions the player has an affect on the open world. When the player assassinates a banished leader or destroy a base it connects and plays a role into the story. It may also help or worsen the next mission you try to go too. For example, the banished would begin to take you as more of a threat and send mercenaries or assassinating this leader help freed a species from slavery where they later pay you back. (These are just examples)

-Implementing some of the forge mechanics into the Campaign. Imagine that the player has their own region/land that they control and can later build onto that region, creating bases and making the whole region feel something unique and different compared to their last play through. Of course a mechanic like this would have limits.
-Encourages co-op but not required.
But overall that’s my 2 cents, I would be extremely impressed if 343 could create a well done campaign with around 20-25 hours of gameplay while maintaining lots of quality content for multiplayer.

I hope that if it is open world, there will be a shop, that uses in-game currency.

You would not be able to buy this, you will get it through campaign and online. It would be a cool way to add secrets into campaign levels.

The shop could sell things that might help you in the open world, such as vehicles and weapons. One of these vehicles could be an elephant/mammoth, that you can drive around and use as a mobile base.

You could also build bases in a forge type of way, and each piece could cost this currency. In your base, you could have weapon racks, garages for storing vehicles, and even a wardrobe, where you can customize your armour, that would appear in online matches and the campaign, like in Reach.

However they’re implemented, I’d like to see missions given to you by alien allies. Here’s how they could be implemented: At certain areas of the map, you’d find a representative of either a Kig-Yar conglomerate or Yanme-e hive (just to name a few examples) who gives you objectives like stealing a certain Banished device, assassinating a specific Banished leader, freeing prisoners, etc. Completing said side-missions would of course earn you rewards like in-game currency or unique weapons you couldn’t get otherwise. I’ve actually mentioned some of these alien ally ideas before as possible UNSC Leaders for Halo Wars 2 but Halo Infinite seems just as good an entry as any to incorporate members of former Covenant races that you DON’T shoot (and aren’t Sangheili).

I was thinking that there would be upgrade modules for weapons hidden all around the map or maybe RPG-style progression will a skill tree and upgrades for the gadgets, like the grapple shot.

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> I’m guessing everything you said will be there. I’d assume as you progress and unlock those “other areas” that previous areas will stay unlocked. Skulls, terminals, data pads should be there. The side missions should absolutely not only link into infinite but would give them a great opportunity to explore the other characters. Another post a few weeks back had DLC ideas which actually would make sense to be in the game (IE: Locke giving you secret Oni style assassination missions, Halsey or another scientist have you infiltrate a specific area to collect data, Lesley have you rescue some marines, etc.) I look forward to see what’s in store.

“Another marine fireteam needs our help!” Can’t wait.

Also, why not have different environments to explore, like a desert similar to the Ark and a snowy tundra closer to the command room, like in previous halo games

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> Also, why not have different environments to explore, like a desert similar to the Ark and a snowy tundra closer to the command room, like in previous halo games

I really hope for this, combined with the day/night transfers the scenery will be amazing! And get rid of so many of those Minecraft pillars

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> > 2535428777172366;9:
> > Also, why not have different environments to explore, like a desert similar to the Ark and a snowy tundra closer to the command room, like in previous halo games
>
> I really hope for this, combined with the day/night transfers the scenery will be amazing! And get rid of so many of those Minecraft pillars

i think that those were just basic textures for actual cliff faces in the game

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> > 2533274809988140;10:
> > > 2535428777172366;9:
> > > Also, why not have different environments to explore, like a desert similar to the Ark and a snowy tundra closer to the command room, like in previous halo games
> >
> > I really hope for this, combined with the day/night transfers the scenery will be amazing! And get rid of so many of those Minecraft pillars
>
> i think that those were just basic textures for actual cliff faces in the game

I hope so…im not too familiar with game development. Thanks for the info

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> > 2535428777172366;11:
> > > 2533274809988140;10:
> > > > 2535428777172366;9:
> > > > Also, why not have different environments to explore, like a desert similar to the Ark and a snowy tundra closer to the command room, like in previous halo games
> > >
> > > I really hope for this, combined with the day/night transfers the scenery will be amazing! And get rid of so many of those Minecraft pillars
> >
> > i think that those were just basic textures for actual cliff faces in the game
>
> I hope so…im not too familiar with game development. Thanks for the info

idk i’m just guessing

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> > 2533274809988140;12:
> > > 2535428777172366;11:
> > > > 2533274809988140;10:
> > > > > 2535428777172366;9:
> > > > > Also, why not have different environments to explore, like a desert similar to the Ark and a snowy tundra closer to the command room, like in previous halo games
> > > >
> > > > I really hope for this, combined with the day/night transfers the scenery will be amazing! And get rid of so many of those Minecraft pillars
> > >
> > > i think that those were just basic textures for actual cliff faces in the game
> >
> > I hope so…im not too familiar with game development. Thanks for the info
>
> idk i’m just guessing

oh shoot! ill still hold onto those hopes. I really hope they aren’t staying and only there for grappling up and down. Maybe someone more familiar with the books/lore could chime in regarding these structures. I dont recall seeing them in any other game.

Imagine as night falls, the Flood emerge on the surface. You then are tasked with entering the quarantine zone, eliminating the parasitic presence. By failing an event, corruption spreads on the ring, turning missions into survival, Banished into combat forms, all living things into food. When the infection is at its peak, glassing beams are seen in the distance, turning the night into a red glow. You now have one objective: Survive.

> 2533274919781308;15:
> Imagine as night falls, the Flood emerge on the surface. You then are tasked with entering the quarantine zone, eliminating the parasitic presence. By failing an event, corruption spreads on the ring, turning missions into survival, Banished into combat forms, all living things into food. When the infection is at its peak, glassing beams are seen in the distance, turning the night into a red glow. You now have one objective: Survive.

That sound suspiciously like like battle “ugh does this have to be in every -Yoink!- game?” royale.

I’d be fine with just side missions like;

take out specific targets,
hunt for intel,
unlock secrets of the ring,
find survivors
steal back weapons and tech from crash sites / destroy them
hunt for cortana clues
decode signals
kill flood outbreak
stop banished from doing something bad
etc…

> 2533274919781308;15:
> Imagine as night falls, the Flood emerge on the surface. You then are tasked with entering the quarantine zone, eliminating the parasitic presence. By failing an event, corruption spreads on the ring, turning missions into survival, Banished into combat forms, all living things into food. When the infection is at its peak, glassing beams are seen in the distance, turning the night into a red glow. You now have one objective: Survive.

Assuming that the flood are in the game, it would be a pretty cool firefight mode. Maybe as you go, you can purchase upgrades as the rounds get harder.

> 2533274919781308;15:
> Imagine as night falls, the Flood emerge on the surface. You then are tasked with entering the quarantine zone, eliminating the parasitic presence. By failing an event, corruption spreads on the ring, turning missions into survival, Banished into combat forms, all living things into food. When the infection is at its peak, glassing beams are seen in the distance, turning the night into a red glow. You now have one objective: Survive.

I like the idea of controlling the infection on sections of the ring, sounds cool. But obviously losing shouldn’t prevent you from doing story missions

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> > 2535428777172366;13:
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> > > > 2535428777172366;11:
> > > > > 2533274809988140;10:
> > > > > > 2535428777172366;9:
> > > > > > Also, why not have different environments to explore, like a desert similar to the Ark and a snowy tundra closer to the command room, like in previous halo games
> > > > >
> > > > > I really hope for this, combined with the day/night transfers the scenery will be amazing! And get rid of so many of those Minecraft pillars
> > > >
> > > > i think that those were just basic textures for actual cliff faces in the game
> > >
> > > I hope so…im not too familiar with game development. Thanks for the info
> >
> > idk i’m just guessing
>
> oh shoot! ill still hold onto those hopes. I really hope they aren’t staying and only there for grappling up and down. Maybe someone more familiar with the books/lore could chime in regarding these structures. I dont recall seeing them in any other game.

Well, Installation 07 is the oldest ring, created with the original 12 Halo array and is the last of the original set that wasn’t made by the lesser Ark and would have been designed in a different way environmentally I would assume. It is considered “the most mysterious” versus the other 6.

Honestly I dont see anything they can do in an open world style that hasn’t already been played to death in other titles in regards to a single player experience.

With no word on how CoOp will play, I have a ton of ideas like Pelican Gunship Firefight and such, but with no explanation on how CoOp will function and no other playable campaign characters besides the Chief for a CoOp player to use, any idea could easily become stale fast single player.