I wanted to enjoy this new halo game so much but can’t even touch it without feeling distaste, I have no attachment, still not got that build up of co-op… it was always co-op then to multiplayer, that drive with my friends would bring us alot of excitement and want, I thought okay maybe the multiplayer would be better… but it lacks everything.
The lack of foundations that we as halo fans expect, in truth we do expect lot given pass games
but non of those foundations, core elements were there… halo 4 and 5 felt bigger then halo Infinite and they are not even open world… why would that be and I think its pretty simple Infinite lacks diversity
core element diversity is lost in much of the game…
I don’t want to go on any more with what i am saying because I know must fans feel the same
just fix the game and give us a road map, if no man sky can do it, I am sure you can
I’m with you on this.
But I’m beginning to see where 343i’s loyalties lie.
The only thing you can bet on happening without fail in Halo Infinite, is that the shop will update on time…
They were open and “transparent” for a month or so before season 2 launched, to hype things up and create the illusion of a plan and to generate sales… But now 6 week into Season 2 we have not had a weekly update, we have no idea whats going on behind the scenes. How the staff leaving has effected the given timeline of when to expect core features like co-op/ forge etc.
To be fair it appears they may be in the dark as well, which is a lot worse. The larger issue like lack of stability in a precision shooter and removing colission against players will show a very clear disconnect between understanding your product and managing it. I kind of went in expecting to spend X amount a month to help support the transition to F2P, hoping for the franchise to grow in a big way. I held off buying season1 battle pass until they got desync fixed because surely a huge flagship franchise wouldnt let it run roughshod over the window of potentially expanding the franchise in a meaningful way. Season1 bp unpurchased at 100, and havent logged in for season2. Would have loved to pick up cat ears, or halo effect, but cant bring myself to support the grift.
The largest obstacle to 343’s success with infinite is 343’s management, if there needed to be an example made of this then the scorpion gun in the campaign is the perfect example. One of the only early communication we got about the fixes coming (we were all hoping desync and challenges taking 10 minutes to load) was that the fun had been detected. At this point they could give everyone cat ears and halo effects just as a please come back gift and I dont think it will matter to the right crowd. It will go a long way to soothe the old players to the franchise, but the window to actually grow in a huge way has long been closed. When you have all metrics pointing to insane interest, and you design around tiny player base at the cost of players being able to select the gametype they want it became a self fulfilling prophecy.
The craziest part is how they are seemingly taken by surprise on stuff like playlists being missed, which really seems to confirm the inference that they have no idea what is going on.
I’m sure the devs love Halo to some degree. I mean it pays their bills, but anything beyond paying the bills, I really can’t say for sure lol they haven’t built a meaningful connection between any of the Halo games they have created for over a decade now, as a matter of fact, each new game they release makes their last game near to obsolete, both in the Multiplayer and the Campaign. There is no consistency in 343’s work, they only consistently fail or make mistakes. The Halo franchise simply feels like a cash cow now. And the new Free to Play model really hammers that in for me. 343 finally made Halo with decent gameplay but ruined it by changing everything else to make room for the Free to Play system and an uncreative, boring campaign that relied so heavily on the Grappleshot this game should have honestly been called ‘Halo: Grappleshot Combat.’
That why i like to call the game 'baby’s first halo", as it seems they’re completely oblivious to basic things until the player base tells them. It really doesnt feel like a company that’s been in charge of the franchise for a decade.
It baffles me that 343 clearly looks to other games for gameplay mechanic “inspiration,” but wholesale refuses to look at the existing games within this 20 year-long franchise including games they made for examples of what works and what doesn’t.
I can’t help but feel like they’re intentionally sabotaging Halo so that the studio heads get passed to a different project they’re more passionate about or they kill off the interest of old fans so they can do whatever they want with Halo.
This post is pointless because Halo needs love, but not the kind of love they are giving it.
What they need to do is understand that sometimes, all you gotta do is provide what works and has worked for years, instead of pushing out unneeded changes and inventing new modes.
343 just doesn’t seem to get the addage of “If it ain’t broke, don’t fix it”
We’re in this mess in the first place because 343 just keeps trying to make new and shiny things which are almost entirely experimental and doesn’t work. From the new engine to the UI to even the game modes.
Microsoft makes computers and they can’t event put out a complete halo game (they did before with bungie) p.s I like halo 4 for the most part…
At least release a halo that doesn’t need 10 years (infinite) to make but then release it early and call it halo with out the word beta after it!
Don’t get me wrong, I love infinite, but so much is missing to even call it a complete halo game.
I love what 343 has done with infinite but I think they should have scrapped halo 5 and focused on infinite if they wanted to make all halo gamers happy.
The only people who pay 343i employees is MS. How much money or how many people buy things in the Halo Infinite store doesn’t pay 343i’s bills, it pays MS. 343i never sees any of that money beyond whatever fixed pay check they have for as long as they have that job, the same goes for contactors and more.
I disagree, there’s loads of issues with Halo Infinite’s gameplay, maps, and more. If the gameplay was good, people would ignore all the issues and keep playing. That’s clearly not happening.
Look at Halo 5, it had a bad campaign and the REQ system, but people didn’t stop playing. It had the highest player retention rate after launch out of any Halo game to date even, because the core gameplay was amazing. It was top tier, easily the best, and 343i decided to effectively make a light version of H5’s MP rather then expanding upon it. Halo fans wanted 343i to expand off of Halo 5’s gameplay, not revert changes.
That wouldn’t make any sense though. They already built massive, huge populations with Halo 4, and 5. Loads of new fans enjoyed those games, even old fans do. Just look at the competitive Halo community right now. It’s pretty much nothing but Halo 5 fans, and they’re all telling 343i to go back to a more Halo 5 styled gameplay because of how much more enjoyable it really was.
I think there’s something very wrong if they can’t get Co-Op and Mission Replay to work after all the delays and post launch time. So I don’t think the problem is attitude; it’s probably that they’re trying to make the unworkable work.
The expo is in a few weeks so we might get an announcement for campaign DLC or even this rumoured new mode/game.
A lot of it has to do with 343 steering away from the concept of Halo and Halo fans. And the part about expecting too much? (Wrong! we are dealing with a multi-billion-dollar company that had no problem buying Activision for 68.7 billion), yet they “can’t afford” to have an actual developer that has full time employees, meaning an actual studio work on this game to get it going???
Here we are 8 months later and the game is majorly lacking, but lets get real hear people and stop the giving excuses some of you have been giving for a company that literally (has all the resources any company would ever need.)
I don’t think they know how to given the fact that way too many things have been change that the damage is Un-fixable with their “new model” that is more important than the game when the game should be their priority.
How can they give a roadmap when they don’t even know where they are going with this game or what the game is?
You would be wrong about thinking if No Man’s can do it they can do it. 343 literally does not have the manpower on this game that it actually needs. Hell, they barley have full time employees as it is. Just temp help and outsourcing a lot their work. Temporary contracts and that is a (huge problem with this game.)
What 343 should be doing is hiring full times employees building up an actual studio that can work on this game. Because as of right now what they are doing is only working for a tiny percentage of the player base.
Halo 4’s population was not as large as you think it was. This extremely well detailed source explains that the player counts for Halo 4 sunk like a stone after launch
As for Halo 5, Infinite is so radically different in terms of gameplay style that I can’t see a lot of the people who really liked Halo 5 for being what Halo 5 was (movement mechanics, weapon sandbox, Warzone, etcetera) liking Halo Infinite because it lacks the vast majority of things Halo 5 fans liked. This isn’t a hard and fast rule, and some Halo 5 fans have moved over to Halo Infinite, but I don’t doubt there are a decent number that view Halo Infinite as a major step back.
I find it funny that you bring up the competitive Halo Community, because the Esports players who dictate the general direction of Halo multiplayer seemed to be less keen on Halo 5 than you think. MarcoStyles’ excellent video, 343 Industries versus the World, details the issues that the pro community had with Halo 5 (link down below). Among them were balancing changes that included movement mechanics, weapon mechanics (particularly automatics) and the radar (51:04 mark on the video below). I would strongly suggest watching MarcoStyles video in full, as he is pretty through with numerous different source citations. With source citations in mind, do you mind providing one for “It’s pretty much nothing but Halo 5 fans”?
Halo was a game with great communication. To meet new friends and to play with friends alike. Unfortunately it doesn’t make playing with friends feel rewarding.
No Co-op, No Forge/Custom Games, No Infection or even the terrible flood version, no duo variations.
They are releasing all these lack luster game modes but for what. Most of it is a waste, I liked playing rank but I hate strongholds. They add this new extraction/king of the hill game mode which is 100% better then strongholds but nothing gets added to the rotation.
The new maps are amazing but I get stuck playing the maps I hate the most with the game mode I hate the most.
I want to have a prelobby before loading into the game. I want to hear the enemies before and after the game. I want to hear them when I kill them. That fun chaos factor, imagine having that when infection comes.
You can hear the laughter, scream, excitement and more.
The mode selection provides none of the standard modes we love and instead get a new wheel rotation before getting what we want.
Then we get this lack luster mode selection to play from.
I’m a big support in offering suggestions rather than pointing the finger and complaining but I’ve suggested enough, we’ve suggested enough.
343 employees clearly get paid for the work they have done on Halo Infinite. Sure, they don’t get every single dime that comes in from the store but I never said that they do. That was your strange perspective of me saying “it pays the bills” lol
And I also didn’t say that the gameplay was good or perfect, I said it was decent.
I was trying to post this as a thread but hopefully this just gets seen.
Why is skill based matchmaking so unforgiving?
This question may seem dumb, but as a long time and open minded player, elden ring and dark souls are more forgiving than Halo’s current sbmm system. If I do well for more than 5 games, I know how my next two days will be. It will be awful. I will go from feeing like an effective player for only a few games to having some of the worst experiences, spawns, aim UNassist, skill gap, lag, melee reach, and other forms of bias.
I relish the time I get the favoritism, it’s few and far between. I don’t want favoritism. I feel like a cheater when the game is biased in my favor. Sbmm is a trend I do not like in casual gaming. But it might just be me.
I apologize for the negativity. This is my first ever post in 20 years of gaming onto any forum. I just hate to have mine and other people’s experience destroyed due to a biased system. I am the last of my friends to play this game and would love to enjoy the final days of halo before the franchise ends. I will persevere, even if I only get a few good games in before I go back to being completely destroyed for days to come. Thank you for reading.