OP has abandoned this thread.

Well. I kinda figured this was gonna devolve into arguements. I’ve unfollowed the thread.

Let’s be honest. Halo 5 has flaws. But with a new game on the way, That means 343 is going to have their eyes and ears open for what they could change, add, remove and improve on. I’m interested in hearing what you’d all like to see in the newest installation of the Halo franchise and I’m sure 343 Industries would like to as well! So if anyone from 343 is reading this- Here’s what the fans want!

  • I would want for the requisition system to be changed quite drastically, Allowing us to use req points to purchase armors and warzone requisitions we want as well as req packs unlocking armors, Similar to how Overwatch’s loot box and unlock system works- Except no duplicates. - I would personally like to see more customization options for Spartans, Similar to what we had in Halo Reach. IE Using different shoulders, Chests and other things. - Have quick-play versions of all game modes to begin with, While still having the competitive modes for those who are more competitively inclined. Not everyone likes playing competitively, 343! (BTW Thanks for adding quickplay slayer to H5, Love you guys.) - More focus on Master Chief and the story as a whole! You guys made a great FPS but a lacking Halo game! Give us more story!\ - More visual variance in the Prometheans! I can barely tell them apart in combat and that makes fighting them a nightmare. - Less lock on weapons, By this I mean weapons like the Boltshot, They are a nightmare when playing online.These are the things I want the most. What do you guys want most in Halo 6?

This is basically another wish-list, and while I appreciate the effort of course, I’m sure this tread will be closed (or moved if possible) like any other. But feel free to use one of them! :wink:

Until than here my personal “small” list:

> 2533274795098161;22:
> General: - HW2, Reach or H2A art style for our alien friends (full trust in the new director and his team!) - Framerates, physics and AI over pure graphical impact - More vehicle focused gameplay - No AMM as base functions | We need some other type of innovation that compliments the fundamentals of Halo instead of changing them [Ceramic Pigs] - Reintroduce SA and equipment as limited power ups on the map - 4 player splitscreen for every mode (including campaign and ff) [Ceramic Pigs] - More level interaction (destructible map parts and ground, movable objects, working radios and TVs, holograms, you can open windows, break lights and glass, use man canons, grav lifts, deactivate light bridges… The world needs to feel alive!) - ADS is just an alternative zooming animation without mobility or aim assist effects. Player can choose between zoom and smart-scope for every single weapon - Dual wielding with secondary functions like stun or EMP (balance between power and functionality) - H2 style BR (in terms of looks and functionality) replacing H5 BR (instead of coexisting) [Ceramic Pigs] - You can shoot and throw grenades trough teleporters [AMERICAN SAY10] - Full personalization of the HUD: - Color - Size - Position - Reticle for every gun - Helmet on screen - Left or right handed - FOV - Opacity & fade-out - Reach like UI with cross list menues instead of image boxes and slow loading cards - And of course: EVERY MODE WORKS OFFLINE! :relaxed:Campaign:
> - Open and wide level-design with mission structure - Multiple secondary objectives per mission - Enemy AI focus - Variety of enemies that require different strategies to take down instead of just being a bunch of bullet sponges [Happy Place8166] - I’d love to see all the Halo species represented in the game, especially those that we haven’t seen for a while [Lady Owl] - A lot of factions (Cortana’s Covis and Promethean, Banished, Forerunner, UNSC and Flood for example) - Cortana’s direct warning message to most sapient species is affecting everyone. I would love to see how each species is reacting to it and who might join forces [Lady Owl] - Simple commands for friendly AI Instead of squad mechanics: point and click at the NPC and than at a vehicle seat or gun f.e. - Less reliance on extended lore (for the benefit of new players and more casual fans) [Happy Place8166] - Terminals (a nice reward for the extended lore fans) [Happy Place8166] - less fights being played out in cut scenes (let me do it!) [Happy Place8166] - bring back regular marines and ODSTs (I feel like H5 replaced them with S-IVs, which effectively ignores the other UNSC branches) [Happy Place8166] - Better story without space magic librarian prophecies and yoink. Thank you! :relaxed: - A supporting cast we actually care for. No Palmer, cocky SIV, Del Rio or Osiris teams for instance, more characters on the level of Arbiter, Halsey, Lasky and Srgt. Johnson. - A well written antagonist, and I don’t mean ~evil Cortana~ of course - Get rid of ~evil Cortana~, fast - More militaristic themes - Better body language and animations during cut scenesMultiplayer and customization - No REQ or any other RNG unlocks. Get rid of burnable cards and crates. Don’t introduce blinking store buttons like in GoW4 screaming “We want your money”! Generally speaking all annoying forms of gambling system and tactics! - Linear progression system for cosmetics. A mix of Reach credit system and H3 skill based unlocks: - Every level you unlock a handful armor sets - Use in-game credits to unlock them - Make it less grindy than Reach though, more skill based unlocks and credits earning - Special and legendary armor are bound to hard achievements only - Skins and cosmetic add-ons for armor and weapons are unlocked by using the piece during MP matches - You have to introduce MTs? Make a store for special animated skins and weird helmet add-ons of the stuff we unlocked. Also announcer, callout voices and armor effects. There are many ways to make money without ruing a whole game like GoW4 or a complete mode like in HW2 guys! :nerd_face: - Less is more! Make every armor stand out for its own! - Black under-suite as a standard and/or color customization - Ability to play mp against bots [Ceramic Pigs] - Interesting map design - A good mix between symmetric and asymmetrical level design, at least for small and mid sized maps - All classic modes at launch - Invasion mode with different classes and races - Reach like firefight and/or beast mode - H3 inspired BTB - Huge maps with weird gimmicks - H2 like 4v4 and slayer matches - End card focused on your PG and stats without kill Cam or silly poses - Let MP be MP, no need for it to be a canon simulation… - Recon button layout as a standard - it’s a stupid and small thing, but less COD from the get-go the betterForge: - IT WORKS OFFLINE! :relaxed: - H5 as base inspiration - Better UI navigation - At least 12pt Fonts on screen (or let us change font size) - New tools like mirror and grid lock - AI in custom modes - Animation paths for props and AI - Automatic torrets - Poses for AI and NPCs - Custom sound effects via mic - Interactive pieces like doors, windows, light, gravs and bridges - Enhanced coding - 4 player split screen forging and 8 players online or lan - Flat landscapes, land can be deactivated, land creation and sculpting tools - Flowing water FX [Resolved Reaper] - Interchangeable skyboxes - Map and mode combination for simplicity in sharing - Custom browser and custom matchmaking - Personalized loadouts (limited to Forge and Invasion) - Stuckable SA and power-ups - Full control over damage output, weapon stats and splatter damageThis is how a killer application should look like imho!

Yeah, I’m not a fan of the new direction 343i took Halo. Like at all! :laughing:

The main thing they should change is the gameplay. Get rid of sprint, SA, thrust, clamber and ADS. Just make it a classic Halo.

They should make the controls in forge easier for controllers.

> 2535448152305431;3:
> The main thing they should change is the gameplay. Get rid of sprint, SA, thrust, clamber and ADS. Just make it a classic Halo.

I feel like sprint, SA, thrust, clamber and ADA are something they need to keep up with current FPS games-
Perhaps a gamemode where those features are absent would be possible.

> 2535409419446075;5:
> > 2535448152305431;3:
> > The main thing they should change is the gameplay. Get rid of sprint, SA, thrust, clamber and ADS. Just make it a classic Halo.
>
> I feel like sprint, SA, thrust, clamber and ADA are something they need to keep up with current FPS games-
>
> [I’m going to entirely ignore this. So CUT!]

Other shooters are not skill based arena FPS with high TTKs though.

The games you’re referring to are noobyfied for consoles twitch shooters. CoD like experiences basically. In other words games with level designs that force you to run or take cover based on map geometry alone and not for purely fighting situations.

Those games work because those titles have a fast TTK, while Halo has shields. :relaxed:

> 2533274795098161;6:
> > 2535409419446075;5:
> > > 2535448152305431;3:
> > > The main thing they should change is the gameplay. Get rid of sprint, SA, thrust, clamber and ADS. Just make it a classic Halo.
> >
> > I feel like sprint, SA, thrust, clamber and ADA are something they need to keep up with current FPS games-
> >
> > [I’m going to entirely ignore this. So CUT!]
>
> Other shooters are not skill based arena FPS with high TTKs though.
>
> The games you’re referring to are noobyfied for consoles twitch shooters. CoD like experiences basically. In other words games with level designs that force you to run or take cover based on map geometry alone and not for purely fighting situations.
>
> Those games work because those titles have a fast TTK, while Halo has shields. :relaxed:

I see your point,

But I feel like if they removed the new abilities the people who enjoy them wouldn’t purchase infinite. But I think the most likely scenario is that they will have a playlist where the new abilities are absent to appease both kinds of people because I assume 343 wants to make more money and they could do that this way.

There are a lot of things, but my main points are:

-Gameplay

As stated multiple times, I’d change the whole gameplay direction. Run & Gun (CE-3) over Run or gun (Reach-Guardians). Low complexity & High Depth > High complexity Low Depth, which leads to repetitive gameplay. Focus way more on interactions within the maps > more variety. Take the first 3 games as a foundation and improve this formular, because the run & gun formular had still a lot of potenial and was still far away from perfection.

-Maps

Made a whole thread about this: How to make maps feel more alive
Make them unique, introduce map interactions again.

-Multiplayer

Don’t launch the game with barely any content.
Make use of the Halo Universe. This franchise has so much to offer, be creative. Try to add some new stuff like Air Battles, mac cannons, new gammemodes (No P2W), bring back one sided gamemodes like territorries, one Flag, Assault (and maybe introduce some new ones?)

-The whole mentality

Remember what this franchise was until a certain point. The biggest Exclusive Franchise of Xbox, a console seller, a game that changed the whole FPS genre for a whole generation. You don’t have to “keep up” with some games, do your own thing, be the trendsetter again and the other ones will worry how to keep up with Halo again. And even if you fail, you’ve tried your own thing, you’ve tried to be unique.

-Campaign

I’d prefer a campaign w. more open areas like we had in CE on Inst. 04 and in 3 on the Ark. Give the players moments to breath, give me a task but let me explore, I don’t need 3 other spartans all the time around me talking useless stuff over and over again. I’ve seen the podcast on mixer past week and what I heard was that they will certainly move back to this direction and I’m really glad about that.

I don’t think that the art style has to be mentioned anymore, because I really enjoyed the things I saw in HW2 (except the forerunner structures) and the engine demonstration of Infinite. The only thing I’d like to see is a bit more blood, because I felt like the spartans in Guardians were made out of plastic.

> 2535473481267884;8:
> There are a lot of things, but my main points are:
>
> -GameplayAs stated multiple times, I’d change the whole gameplay direction. Run & Gun (CE-3) over Run or gun (Reach-Guardians). Low complexity & High Depth > High complexity Low Depth, which leads to repetitive gameplay. Focus way more on interactions within the maps > more variety. Take the first 3 games as a foundation and improve this formular, because the run & gun formular had still a lot of potenial and was still far away from perfection.
>
> -MapsMade a whole thread about this: How to make maps feel more alive
> Make them unique, introduce map interactions again.
>
> -MultiplayerDon’t launch the game with barely any content.
> Make use of the Halo Universe. This franchise has so much to offer, be creative. Try to add some new stuff like Air Battles, mac cannons, new gamemodes (No P2W)
>
> -The whole mentalityRemember what this franchise was until a certain point. The biggest Exclusive Franchise of Xbox, a console seller, a game that changed the whole FPS genre for a whole generation. You don’t have to “keep up” with some games, do your own thing, be the trendsetter again and the other ones will worry how to keep up with Halo again. And even if you fail, you’ve tried your own thing, you’ve tried to be unique.
>
> -CampaignI’d prefer a campaign w. more open areas like we had in CE on Inst. 04 and in 3 on the Ark. Give the players moments to breath, give me a task but let me explore, I don’t need 3 other spartans all the time around me talking useless stuff over and over again. I’ve seen the podcast on mixer past week and what I heard was that they will certainly move back to this direction and I’m really glad about that.
>
> I don’t think that the art style has to be mentioned anymore, because I really enjoyed the things I saw in HW2 (except the forerunner structures) and the engine demonstration of Infinite. The only thing I’d like to see is a bit more blood, because I felt like the spartans in Guardians were made out of plastic.

I couldn’t agree more with the campaign points you make. I feel pretty claustrophobic in the campaign, But the campaign in Guardians is also garbage as a whole. Blood would also be a welcome addition- But I do understand its omission in multiplayer, Given that canonically multiplayer is actually training matches between the spartans and I doubt the UNSC would let them use live rounds that could damage an asset (because spartans are EXPENSIVE)

> 2535409419446075;5:
> > 2535448152305431;3:
> > The main thing they should change is the gameplay. Get rid of sprint, SA, thrust, clamber and ADS. Just make it a classic Halo.
>
> I feel like sprint, SA, thrust, clamber and ADA are something they need to keep up with current FPS games-
> Perhaps a gamemode where those features are absent would be possible.

Nope, you are wrong. Doom doesn’t have sprint or any abilities and neither does Overwatch and they are doing just fine. They would have to create different maps just for the different gameplay mechanics. Sprint requires larger maps and having no sprint requires smaller maps. Considering the fact that the majority of people want the old classic gameplay, just go look on YouTube or any other forum site, it would be a better idea to just bring back classic Halo. Also Halo shouldn’t be trying to “keep up” with other games, it should just stick to doing it’s own thing. Halo 3 came out the same year as CoD4 which had sprint and classes, guess what? Halo 3 still outsold CoD without those mechanics.

> 2535409419446075;7:
> > 2533274795098161;6:
> > > 2535409419446075;5:
> > > > 2535448152305431;3:
> > > > The main thing they should change is the gameplay. Get rid of sprint, SA, thrust, clamber and ADS. Just make it a classic Halo.
> > >
> > > I feel like sprint, SA, thrust, clamber and ADA are something they need to keep up with current FPS games-
> > >
> > > [I’m going to entirely ignore this. So CUT!]
> >
> > Other shooters are not skill based arena FPS with high TTKs though.
> >
> > The games you’re referring to are noobyfied for consoles twitch shooters. CoD like experiences basically. In other words games with level designs that force you to run or take cover based on map geometry alone and not for purely fighting situations.
> >
> > Those games work because those titles have a fast TTK, while Halo has shields. :relaxed:
>
> I see your point,
>
> But I feel like if they removed the new abilities the people who enjoy them wouldn’t purchase infinite. But I think the most likely scenario is that they will have a playlist where the new abilities are absent to appease both kinds of people because I assume 343 wants to make more money and they could do that this way.

Who cares who buys Halo Infinite? That’s Microsoft’s issue, not yours. Also a lot of people would rather have the classic gameplay back. Just look at how many people are hyped for Installation 01 and Project Contingency. Just look on YouTube, there are tons of people on comment sections or making videos begging for the classic gameplay to return.

> 2535448152305431;10:
> > 2535409419446075;5:
> > > 2535448152305431;3:
> > > The main thing they should change is the gameplay. Get rid of sprint, SA, thrust, clamber and ADS. Just make it a classic Halo.
> >
> > I feel like sprint, SA, thrust, clamber and ADA are something they need to keep up with current FPS games-
> > Perhaps a gamemode where those features are absent would be possible.
>
> Nope, you are wrong. Doom doesn’t have sprint or any abilities and neither does Overwatch and they are doing just fine. They would have to create different maps just for the different gameplay mechanics. Sprint requires larger maps and a having no sprint requires smaller maps. Considering the fact that the majority of people want the old classic gameplay, just go look on YouTube or any other forum site, it would be a better idea to just bring back classic Halo. Also Halo shouldn’t be trying to “keep up” with other games, it should just stick to doing it’s own thing. Halo 3 came out the same year as CoD4 which had sprint and classes, guess what? Halo 3 still outsold CoD without those mechanics.

First of all. An opinion can never be wrong, that’s why it’s an opinion. You should have said “I disagree.”

But yeah, Sure Overwatch doesnt have that but it has all those characters special abilities and everything instead. Doom Multiplayer is garbage but also you move super fast on there anyway and it does have clamber, double jump and all those power ups, including the one where YOU TURN INTO A DEMON. CoD is also just… Not good so of course Halo beat it. Halo 3 was awesome.

But I feel like at some point we just gotta move on? There is nothing stopping anyone from popping in the MCC, or the old games on their 360. You could just play those and enjoy them. But we are looking at the future of halo, not the past.

> 2535409419446075;12:
> > 2535448152305431;10:
> > > 2535409419446075;5:
> > > > 2535448152305431;3:
> > > > The main thing they should change is the gameplay. Get rid of sprint, SA, thrust, clamber and ADS. Just make it a classic Halo.
> > >
> > > I feel like sprint, SA, thrust, clamber and ADA are something they need to keep up with current FPS games-
> > > Perhaps a gamemode where those features are absent would be possible.
> >
> > Nope, you are wrong. Doom doesn’t have sprint or any abilities and neither does Overwatch and they are doing just fine. They would have to create different maps just for the different gameplay mechanics. Sprint requires larger maps and a having no sprint requires smaller maps. Considering the fact that the majority of people want the old classic gameplay, just go look on YouTube or any other forum site, it would be a better idea to just bring back classic Halo. Also Halo shouldn’t be trying to “keep up” with other games, it should just stick to doing it’s own thing. Halo 3 came out the same year as CoD4 which had sprint and classes, guess what? Halo 3 still outsold CoD without those mechanics.
>
> First of all. An opinion can never be wrong, that’s why it’s an opinion. You should have said “I disagree.”
>
> But yeah, Sure Overwatch doesnt have that but it has all those characters special abilities and everything instead. Doom Multiplayer is garbage but also you move super fast on there anyway and it does have clamber, double jump and all those power ups, including the one where YOU TURN INTO A DEMON. CoD is also just… Not good so of course Halo beat it. Halo 3 was awesome.
>
> But I feel like at some point we just gotta move on? There is nothing stopping anyone from popping in the MCC, or the old games on their 360. You could just play those and enjoy them. But we are looking at the future of halo, not the past.

And I feel that we should move on from the sprint, abilites, thrusters, clamber, ADS, etc and go back to Halo’s roots. There is nothing stopping anyone from popping in Halo 5. You could just play that and enjoy it. But we are looking at the future of Halo, not the past. :wink:

> 2535409419446075;12:
> > 2535448152305431;10:
> > > 2535409419446075;5:
> > > > 2535448152305431;3:
> > > > The main thing they should change is the gameplay. Get rid of sprint, SA, thrust, clamber and ADS. Just make it a classic Halo.
> > >
> > > I feel like sprint, SA, thrust, clamber and ADA are something they need to keep up with current FPS games-
> > > Perhaps a gamemode where those features are absent would be possible.
> >
> > Nope, you are wrong. Doom doesn’t have sprint or any abilities and neither does Overwatch and they are doing just fine. They would have to create different maps just for the different gameplay mechanics. Sprint requires larger maps and a having no sprint requires smaller maps. Considering the fact that the majority of people want the old classic gameplay, just go look on YouTube or any other forum site, it would be a better idea to just bring back classic Halo. Also Halo shouldn’t be trying to “keep up” with other games, it should just stick to doing it’s own thing. Halo 3 came out the same year as CoD4 which had sprint and classes, guess what? Halo 3 still outsold CoD without those mechanics.
>
> First of all. An opinion can never be wrong, that’s why it’s an opinion. You should have said “I disagree.”
>
> But yeah, Sure Overwatch doesnt have that but it has all those characters special abilities and everything instead. Doom Multiplayer is garbage but also you move super fast on there anyway and it does have clamber, double jump and all those power ups, including the one where YOU TURN INTO A DEMON. CoD is also just… Not good so of course Halo beat it. Halo 3 was awesome.
>
> But I feel like at some point we just gotta move on? There is nothing stopping anyone from popping in the MCC, or the old games on their 360. You could just play those and enjoy them. But we are looking at the future of halo, not the past.

"But yeah, Sure Overwatch doesnt have that but it has…" - That’s the problem. “But it has…” is not an excuse, because I would be able to do that with Halo as a franchise too. Because Halo has Vehicles, interactions within the maps, teleporters, man cannons, gravity lifts, elephants, conveyors, elevators etc. “Doom Multiplayer is garbage but also you move super fast on there anyway” - So what defines Pace in your eyes? As you can see, animations that shake your camera from left to the right won’t make your game more fast paced. The majority of people still think that CE is more fast paced, than 2 or 3 just because of the FOV. But the truth is, that you move in 2 / 3 as fast as in CE, so it’s just an illusion. There are plenty of other reasons why CE feels faster, than 3.“But I feel like at some point we just gotta move on? There is nothing stopping anyone from popping in the MCC, or the old games on their 360. You could just play those and enjoy them. But we are looking at the future of halo, not the past.” - Will there be any discussion, where people don’t tend to use this argument? What exactly have animations to do with the past / future? The sprint mechanic was not introduced in 2010 in this industry, it was present over 2 decades ago too. It’s not a topic about “modern / past” it’s a topic about preference. There are so many things that were added & removed over this past 15 years. If it fits into your game, it will most likely stay, if not, it will be removed. So this whole “if you don’t like this one particular addition, play this and that game” argument is in my eyes non constructive. Otherwise I’d say that you should jump back right to Halo 4 because you enjoy sprint / loudouts etc. Not a healthy discussion, right?

To those who think that Doom and Overwatch don’t have movement abilities: they do. Doom may not have sprint or ground pound, but it has double-jumping and clamber. And the new Doom looks to be adding additional movement abilities to the mix.

Overwatch doesn’t even have a standard movement because it’s a hero shooter: most heroes move wildly different from others. A couple have sprint, some have dash, some have wall-climb, some freaking fly, etc. Overwatch is not an example of a game without movement abilities.

> 2535409419446075;5:
> > 2535448152305431;3:
> > The main thing they should change is the gameplay. Get rid of sprint, SA, thrust, clamber and ADS. Just make it a classic Halo.
>
> I feel like sprint, SA, thrust, clamber and ADA are something they need to keep up with current FPS games-
> Perhaps a gamemode where those features are absent would be possible.

As soon as 343 started bringing in the ever-present mechanics from every other shooter in today’s market Halo has fallen off in popularity and originality. Halo’s combination of mechanics WERE special and it excelled because of it. Now it’s a mixture of the mundane. What do you expect the results to be? Lackluster.

> 2533274817408735;15:
> To those who think that Doom and Overwatch don’t have movement abilities: they do. Doom may not have sprint or ground pound, but it has double-jumping and clamber. And the new Doom looks to be adding additional movement abilities to the mix.
>
> Overwatch doesn’t even have a standard movement because it’s a hero shooter: most heroes move wildly different from others. A couple have sprint, some have dash, some have wall-climb, some freaking fly, etc. Overwatch is not an example of a game without movement abilities.

Overwatch, however is a perfect example of the idea that the designers control how fast they want a player to be able to get from points A to B. Plenty of heroes do have quite significant movement options, but others have little to none. Whatever character you play, you are getting to wherever you go as fast as designers intend you to and when that balance gets out of whack it can often get adjusted. Despite these wildly varying movement speed, plenty of people can still have fun with the ‘slow’ characters as long as they feel the time it takes to get around is fair relative to the rest of their kit.

Overwatch may contain movement abilities, but what it doesn’t have is universal movement abilities predicated on the idea that all players must have access to them at all times lest they get bored due to not fitting arbitrary “standards”

The important point about Doom is again not that it lacks movement abilities, but that it very clearly demonstrates that you don’t need sprint for a game to feel “fast paced.” Whatever other mechanics(and I have my share of problems with the game despite liking it a lot), I don’t think most people could credibly argue it honestly feels “slow”