> 2535449207651405;17:
> There are two reasons why I think that giving weapons more or unlimited ammo and lowering the req cost would tip the scales all the way to making them equal to vehicles if not better: if the req costs were lover, players would be encouraged to get them because as we all know, A rocket launcher is more effective then a ghost in most situations early and late game. Also, many game objectives are to defend bases and if all the players were in vehicles, the only thing they could do to help would be to kill the a.i. off spawn but that would be ineficcient because players can not be in two places at once, and a.i. spawns are randomised. The only definite place the a.i. would be is the base do defend which brings us back to the problem of getting line of sight into the base or getting the vehicles in. Without Spartans to contest, the wave would almost be a certain failure, especially on later waves like wave 3 and 4 where a spartan with loadout weapons can’t defend the base alone. That is why people call in weapons rather then vehicles in those waves.
That works for me. They should have had different req energy costs for PvE to begin with, so I’d be on board with that. As for defending bases, usually we get past that round when most people are in vehicles but I do think it’s important for weapons to be viable one way or another, if there are going to be any rounds where players need to go in buildings.
> 2535449207651405;17:
> Secondly, as other people have mentioned in this thread, certain weapons would be very overpowered if not on the borderline of cheating with unlimited ammo (think answer, selene’s lance/engame, gavel, and ad victoriam)
Not sure if I agree so much with this part. Endgame, Selene’s Lance, and Ad Victoriam are level 5 reqs. This means we can compare them to such level 5 vehicles as the Vespin rocket hog, standard Banshee, standard Mantis, Oni Wasp, Wraith and anti-air Wraith. I think it would be fine. Taking into account the time it takes to reload the Ad Victoriam, I’m pretty sure those Vespin hogs can fire off more rockets over a given amount of time, anyway. The Splaser variants might be able to out-DPS vehicles of a similar req level, but considering the cooldown time between shots, I doubt it would be to the point of being drastically overpowered.
The Answer is a level 6 req. For DPS it would be competing with level 6 vehicles which include the Temple and Ultra Wraith, Scorpion, gauss hog, and Hannibal Wasp. Seems to me like those vehicles could dish out a similar amount of damage to an Answer when factoring in reload time.
Tartarus’ Gavel is a level 7 req, so it’s competing with the Oni Scorpion, Phaeton, Oni and Hannibal Mantis, Temple and Ultra Banshee. All of those things can deal tons of damage just like a Tartarus’ Gavel, especially that Ultra Banshee with its triple-exploding fast-recharging bombs. Not to mention the Gavel is a close-range weapon which means it would be more dangerous to use anyway.
> 2535449207651405;17:
> Especially with damage boosts. The elephant in the room for this entire thread is survivability but I think most people are forgetting overshield. The only drawback I see with this is req cost, but with lower req costs for weapons, that wouldn’t be much of a problem if you don’t spam or stack.
Overshield helps but still isn’t as much protection as being in a vehicle, and a damage boost can be used with vehicles as well as weapons.
> 2535449207651405;17:
> Also, How would weapon capacity be increased for energy weapons if their maximum charge is already 100%?
I guess make it 200%? 
> 2535427206366030;18:
> If that ever happened I would used the Prophets Bane all the time. I think it’s worth giving it a shot.
Yeah, it would be lovely if the Prophets’ Bane was actually useful in firefight