> On the Xbox One, this isn’t true, every retail game is installed onto the hard drive. Meaning the game can pretty much be modified and content can be added at will. There also seems to be a direct publishing pipeline that the Xbox 360 did not have. By doing this, Microsoft has made every game updateabale by having it install by default. 343 could probably add new armor and game modes when they wanted, to, and could probably add spartan ops missions without as much conflict as it did in Halo 4.
Yes, this is true, but unlike digital downloads, you’re going to have a ton of updates to do, depending on how long the game has been released.
Day one = one or two updates.
One year = any where from 3 to 20+ updates (depending on how many times they patch.
Two years = 10 to 50+ updates (They really start adding up).
If you buy a physical disc one year or more after release, you’re going to be hit with a face full of updates, that depending on your internet speed could mean any where from 6 hours of download, to a week or more.
Digital only games on the other hand, when the developers roll out a new patch, they patch everyone’s copies, and then patch the master copy on the Xbox LIVE store servers, so when a player 2 or 4 years post release, can still download the the game with out having to wait on any updates.
Now, another problem that I’ve thought about, and want to point out, that others most likely have: COST, Where is 343i going to make their money to keep the game running, to keep updating the game? Pay per patch? DLC? Micro transactions?
Pay per patch would drive a wage into the community, and cause the community to burn Microsoft and 343i at the stake.
DLC to most people is over priced, and should be free, and tacking on extra cost to each DLC would piss off a lot of people.
Microtransactions on the other than, a well designed, and priced system, they could get away with such an idea, BUT, as many people in a few different threads have pointed out, and made clear, a lot of people believe that Microtransactions = Pay to Win, and that they are of the devil, and any Halo game with microtransactions would kill Halo. (I am not going to go into any more detail on this subject matter, I’ve voiced my opinion on this fact, and I’m sick and tired of the reaction I get when I state the facts on this subject.)
So for the time being, the notion of creating a Halo multiplayer game that will be the only Halo game for the Xbox One’s whole life, is an idea on paper, that will not happen in the Xbox One’s life time.