343 is being lazy in my opinion in their implementation of multiple gametypes in a single playlist, thus making playing a gametype you want a democratic process instead of a personal choice. It is at 3 or 4 gametypes with infinity slayer(not including dlc gametypes) now since they were brilliant enough to axe legendary slayer as its own playlist. Here are my thoughts on improvements to Halo 4 matchmaking selections.
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343s implementation of legendary slayer was the cause of its low population and not the gametype itself IMO. It needed at least a BR gametpe from the beginning and magnum as a default secondary starter in the regular legendary slayer. It also needed more maps, which 343 is too lazy to provide, as a single person can modify the weapon spawns for all the maps to fit legendary in a week of casual changes with custom game tests. So why was legendary slayer stuck with 4-5 maps for so long?
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I and probably many others would rather play the gametype we feel like playing even if the population may be thin instead of having to hope other people vote our way and then hope the people who didn’t get their way don’t quit and leave you down a man or two.
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DO NOT make achievements for DLC if there will not always be a chance to obtain those achievements. For example, what if someone wanted achievements from the crimson DLC. How exactly would someone go about getting achievements for maps you cant play on anymore. I have maintained all DLC for Halo 4 and have played on crimson maps once or twice in the past few months. A simple solution would at the very least be a playlist where you vote for a DLC then vote for a map from that DLC. A complete and full solution would be to have Playlists for each individual DLC in perpetuity. We payed to obtain them and should be able to play on those maps whenever we choose in multiplayer.
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Halo is different from most other shooters because of its flexibility in game modes and creation of maps so why isnt this pushed more by 343 and in prior times Bungie. With the reception of the Halo Reach level Long Night of Solace, why wasnt a space fighter mode implemented in multiplayer? It would have been an interesting idea, and suceed or fail it would not have been costly to implement since all the models for the vehicles are in the game regardless. On a side note why isnt EVERY vehicle usable in forge/custom games. Even having to play through the campaign first to unlock them would be acceptable however them being in the game but locked is not.
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Bring back the Invasion gametype. Dominion is nice, and the inclusion of lockdown was thoughtful(even though it sucks) but invasion was very popular so why dismiss it?
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REMOVE SHUTOUT from every playlist except for team snipers. It is a horrible map and not competitively balanced since the weapon spawns and campable areas favor a single defensible area of the map. With the multitude of halo maps to draw from your choice in bringing back that map is beyond me since I dont even think it was popular when it returned in halo 3. At least from what I was told, hear from random people, and the general avoidance of the map in H3.
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Teams who are left outnumbered in a game should receive a bonus of some sort to compensate. For example in slayer if its 2v4 the 2 people should have 1.5x shields or a full overshield. This should be done only when the game make no attempt to add no players to an ongoing game.
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There should be a change host option during gameplay. If ~50% of both teams request a host change during a game because of lag the game should abide by that instead of forcing people to either play through intense lag or simple quit(leading to my above bulletpoint about shielding)
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If custom button layouts and/or the inclusion of the chatpad as part of the button schemes isnt going to be done then at the very least change how ordinance/grenade selection works. To obtain ordinance you should have to hold the directional button for a short interval so you can have ordinance for later and still be able to change grenades. This is a stopgap and the real solution should be custom button layouts. This is the age of DLC and updating and as such it should be on you to fix exploits based on our custom layouts as we report them and not have us deal with ineffective button layout because the great 343 cant be bothered.I say 343 and dont include Bungie because 343 is adding buttons on top of what already existed while Bungie only re-purposed a button from H3 in Reach but Bungie is not completely innocent either.
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FIX THE ACTIVE CAMO GLITCH! I find the regular use of active camouflage annoying but tactical(at least in the current scheme of Call of Halo) The glitch is broken in its effectiveness and has led me to completely not use active camo in fear of tainting my kills by accidentally using the glitch and not being aware of it.
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Fix the glitch with the regeneration field in which it activates but will not catalyse a shield recharge. This is not a first priority as it happens only on occasion but it should be looked into. Perhaps by coding it so that it continually activates itself but each self activation leads to a shorter duration in which will allow it to run out normally but bypass any momentary bug during the initial activation.
What are other peoples thoughts and ideas?