Online Campaign Co-op Control Lag Still?

I did some searching on the forums and I didn’t see this come up around here for some reason. I originally sold this game due to the control lag in online co-op campaign which was shortly after release. I borrowed my brothers copy of Halo:MCC and a played online with my friend where I was the host in Halo:CE. His controls were lagging so bad that he couldn’t play and he has 65MB down 10MB up. My speeds are 10MB down and 2MB up but I’ve played with 6 people on Destiny and had no problem so I can’t imagine that it’s our internet connection that’s the issue at hand.

Latency in our area hovers around 60-90ms which is well within normal for online gaming.

When we played Halo 2 anniversary he hosted and said he was still experiencing some lag and the longer we played the worse my lag got to the point that he said my character was lagging around the screen even.

I’m sure we’ll test Halo 3, Halo 4, and Halo 3: ODST soon but this game has been out long enough for this to no longer be a problem. I’m guessing that there isn’t a fix for this on my end so I can only wonder how any developer can go on developing another game when the current one they released still doesn’t work? This question comes from a fellow developer.

I get that Microsoft is pulling the strings but my friend told me about his experience playing the other Halo’s online with friends, I didn’t play online back then, and said he’s never had an issue like this until Halo:MCC. Something tells me that it isn’t the engine but something to do with the way the controls for the game have been programmed or how the commands are being issued over the network. I was considering buying this game again from eBay but what’s the point if it isn’t going to be fixed?

Split-screen co-op is great but I convinced my brother to get an Xbox One in order for us to be able to play games together on separate consoles and given that both of us are relatively busy we don’t see each other very much so split-screen isn’t a practical solution for us.

If anyone knows of anything that we can do to try and fix this problem on our end then that advice will be well received.

It’s all on host. It’s always been thay way with halo sense Halo 2. Unless Host has God Internet, the other players will always experience lag. When I play co-op, I always turn off anything that may use internet. My computer. That TV that has netfix. Anything. It is tapped into the Internet in my house. It gets turned off and all my friends do the same. Only thing sapping Internet is the Xbox. It greatly cuts down on lag and allows us to have better seemless 4 player co-op

They plan to fix this on Halo 5 by giving Campaign dedicated servers… 343I says

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> It’s all on host. It’s always been thay way with halo sense Halo 2. Unless Host has God Internet, the other players will always experience lag. When I play co-op, I always turn off anything that may use internet. My computer. That TV that has netfix. Anything. It is tapped into the Internet in my house. It gets turned off and all my friends do the same. Only thing sapping Internet is the Xbox. It greatly cuts down on lag and allows us to have better seemless 4 player co-op
>
> They plan to fix this on Halo 5 by giving Campaign dedicated servers… 343I says

True, Halo has always been off host until the MCC (for the most part), but Halo 2 did not have online coop. The input lag for Halo CE and Halo 2 in online coop is probably unfixable unless 343i decides to change the coding. I assume the original Xbox titles are unusually laggy because they have been retrofitted with online coop poorly. The best coop experience hands down for CE and 2 is split screen.

Thanks for the response guys I’ll test out the other titles and try a few things to see about getting around this.

I experienced exactly this with the same speeds as your friend and me and my friend are using the same internet in the same house. Other games on the 360 and One offer no lag. 343 really screwed this up.