Well, that title MAY be exaggerating just a bit, but this is still important to the integrity of polish and justice to Chief’s character.
Armor pieces must NOT clip through each other no matter what animation or combination of animations are playing. Period. It just looks super tacky and whenever it happens it seems such an injustice the epicness of Spartans, and looks like such a bad oversight on the design team.
I recall especially in Reach some armor pieces in the lobby would clip in the Spartans when their in their pose with the DMR. I even know in some cut scenes armor pieces clip through the mode. THAT is just ugly.
Please, design team. Make perfect work to make Chief’s model not have any nasty points with this, and do your best with multiplayer armors.
> Well, that title MAY be exaggerating just a bit, but this is still important to the integrity of polish and justice to Chief’s character.
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>
> Armor pieces must NOT clip through each other no matter what animation or combination of animations are playing. Period. It just looks super tacky and whenever it happens it seems such an injustice the epicness of Spartans, and looks like such a bad oversight on the design team.
>
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> I recall especially in Reach some armor pieces in the lobby would clip in the Spartans when their in their pose with the DMR. I even know in some cut scenes armor pieces clip through the mode. THAT is just ugly.
>
>
> Please, design team. Make perfect work to make Chief’s model not have any nasty points with this, and do your best with multiplayer armors.
I’m sure you won’t see it in a cutscene. And I can’t see myself so I don’t mind.
Of course, if the game didn’t have an accompanying theater mode, campaign, it wouldn’t be a problem, but theater does exist, and when someone tries to get that perfect shot, it’s ruined by something clipping.
Reaches armour only collided in view mode since it had a huge variation.
Everywhere else it worked fine with. halo 3 was probably worse.