One thing reach did right was sandbox gameplay, halo 4 must do better

One of the best things about Reach is its remphasis on true sandbox gameplay. No longer are you forced to use one utility weapon just to get a few kills.

Halo 4 must improve on this concept, but unlike Reach overpower all the weapons to CE status and increase default player movement speed and jump height to foster true competitive gameplay.

> One of the best things about Reach is its remphasis on true sandbox gameplay. No longer are you forced to use one utility weapon just to get a few kills.
>
> Halo 4 must improve on this concept, but unlike Reach overpower all the weapons to CE status and increase default player movement speed and jump height to foster true competitive gameplay.

What are you talking about? Without bleedthrough the plasma weapons (bar the Plasma Pistol) and the spiker are useless. Halo 3 had a more even sandbox than Reach did.

LOL, Reach certainly did not do sandbox gameplay right, but that’s a good thing. Sandbox gameplay is not for Halo.

What IS for Halo is a good mix of niche weapons and utility weapons.

I have to disagree with the OP on this, sorry.

In my opinion the less Halo 4 take’s from Reach the better :slight_smile:

> I have to disagree with the OP on this, sorry.
>
> In my opinion the less Halo 4 take’s from Reach the better :slight_smile:

This. The only thing we should have learned from Reach is what should NOT be in our next game.

> LOL, Reach certainly did not do sandbox gameplay right, but that’s a good thing. Sandbox gameplay is not for Halo.
>
> What IS for Halo is a good mix of niche weapons and utility weapons.

So, you know what’s good for halo…

> > LOL, Reach certainly did not do sandbox gameplay right, but that’s a good thing. Sandbox gameplay is not for Halo.
> >
> > What IS for Halo is a good mix of niche weapons and utility weapons.
>
> So, you know what’s good for halo…

It’s pretty obvious.

> So, you know what’s good for halo…

I think he knows “What Is for Halo”.

They are making the levels more sandbox, and with less of a “channel” to follow.