As stated in another topic:
A large scale BTB/Objective based game type (or Battlefield: Halo as I know someone’s gonna make the connection or point it out) that involves a large map with Pelicans (or Phantoms if you’re playing Covies), Falcons/Hornets (Personally, I prefer Falcons due to them feeling more like a true-to-form Helicopter/Aerial Vehicle and supplied a much more teamwork/objective based playability, I loved piloting and didn’t give a crap about getting kills as long as my gunners were good and had good aim and could sight in a target fast enough then I was happy knowing we obliterated the enemy team with superior air-dominance.), Warthogs (Combat AND Transport), Scorpions/Grizzly’s, Mongooses* (*Mongeese?), and so on for more team play.
A couple ideas for this would be the simulation of the attack on Earth from the Covenant with players playing both human and Covenant sides, playing in a large sized player teams (A lobby of 120+), fighting it out for control of New Mombasa, or to take down the Player-driven Scarab on the Covenant side.
Or, a personal favorite of mine that I even suggested back in Halo 4’s Forums when it was still just revealed and not even out yet;
A gametype similar to Titan Mode from Battlefield 2142.
On one side you have a UNSC Frigate, on the other a Covenant Frigate of equal size and power. Each team would choose to either spawn in the Frigate for certain aerial vehicles and the chance to drop into the field using SOEIV’s (or ODST Drop Pods for those who don’t know the technical term as well as the Covenant Drop Pods on the Covie side), or choose to spawn in the Outpost below which would be decked out with ground vehicles of all kinds.
Once spawned, each team would fight to take over EMP missile launchers (or just fight over UNSC, or depending on the map; Covie, based artillery/bases) that would target the enemy Frigate when taken over, giving rise to keep more than the opposing team. Once the shielding on the enemy ship is down, it would be a race for a majority, or a good portion, of players to attack that enemy ship by launching themselves up to it from a APC that had drop pod shooting capabilities or (if you wanted to nix that entirely;) fly to the enemy ship via Pelican’s and Falcons/Hornets and get aboard the enemy ships, having to take out certain consoles or generators to get yourself into the engine room to destroy the core of the ship and then have a race to get out before it explodes, all whilst dodging enemy fire and taking on enemies that spawn in this ship to come down and attack you or kill you before you get off, essentially taking one out before they all go.
Personally, I love the arena gameplay as much as the next person but I love me some objective and large team engagements all the more. They make for a much more satisfying game for those who want more simulation or serious Halo play, adding to the fact that Spartans now have Spartan Abilities, I think it would make for interesting gameplay to see that in use on a larger battlefield rather than just an arena.
Thoughts folks? And please, understand this is merely an opinion…don’t go spamming hate and…well…spam.
