In Halo 4, having the ability to go camo in close-range maps is probably its least useful application. On BTB, it’s definitely near impossible to spot camo unless their service tag comes up.
However, the reason I say it was OP has to do with auto aim. Now, I understand the skill behind aiming, but when someone had camo with an AR, and all you had was a precision weapon, your lack of auto aim while they’re cloaked (EVEN IF you see them on radar OR through your own eyes) gives them an unparalleled advantage when using any and all weapons. That advantage is, in my mind, unfair for most weapon matchups because even if you know the person is there, you’re down half your shield before you even get a bit of auto aim, while they’re already firing accurately.
Sure, against inferiorly skilled players, you can still outplay them. But every time I have used camo, I’ve consistently shredded people that are high K/D (1.5+) with the DMR (at every range) even when they know I’m there.
Other reasons I’ve seen for camo being OP are a little more debatable, but this one honestly has left me struggling to realize its counterbalance, which all armor abilities supposedly have.
What I hope is that this update has really made that skill gap of no aim assist vs. full auto aim a bit more in the favor of those not using camo, in order to give camo users a minor advantage (which is the idea of every AA).