After watching this .gif for about 5 or so minutes, I couldn’t help the feeling that something was missing. Being all curious and whatnot, I decided to play some Reach and find out what it was.
It turns out, that the HUD doesn’t display [very well] that you’re being shot.
When the player gets hit with a BR shot, the HUD gets brighter and then resets. There is no real visual cue that you’ve taken too much damage; sure, the shield bar is there, but most don’t look at it while trying to shoot someone else.
In Halo Reach and I think in Halo 3 too, when you get shot, a slightly transparent hexagonal tessellation (albeit with an orange/red 'stain) was shown in the direction you were hit.
343i needs to implement this. It was a great visual cue that you were a) taking damage and b) taking damage from a particular direction.
Remember, it’s still a work in progress and subject to change. I’m sure better damage notification would be in the game when released. Also, EdG360 has a point. Maybe it’s different from being a spectator to an actual player instead.
> Remember, it’s still a work in progress and subject to change. I’m sure better damage notification would be in the game when released. Also, EdG360 has a point. Maybe it’s different from being a spectator to an actual player instead.
Thankyou for saying that. There seems to be to many ppl jumpimng the gun a only few who read that message at the start
> > Remember, it’s still a work in progress and subject to change. I’m sure better damage notification would be in the game when released. Also, EdG360 has a point. Maybe it’s different from being a spectator to an actual player instead.
>
> Thankyou for saying that. There seems to be to many ppl jumpimng the gun a only few who read that message at the start
Indeed, but HUD design won’t change too much from now until release. Just putting it out there.
I’m not sure if everyone is blind but I see a damage indicater and remember this is still being changed maybe as we speak so expect it to change and also the one thing I noticed was wolves vs. unicorns lol
> I’m not sure if everyone is blind but I see a damage indicater and remember this is still being changed maybe as we speak so expect it to change and also the one thing I noticed was wolves vs. unicorns lol
Yeah keep your eyes right about the red guys head. The damage indicator is right there!
I don’t care about that, I care about the lack of… that effect in Reach/3. I don’t know what it’s called, but it was a hexagonal tessellation that appeared on your HUD when you took damage. Generally, the longer it was on screen, the more damage you took.
I don’t think it’ll be much of a problem, they’ll surely add something. That big red arrow on the other hand bothers the hell out of me. Part of Halo is using your intuition to figure out which direction the shots are coming from.
If they just leave it that way, I’ll have to enable controller vibration which annoys the heck out of me.
I don’t care about that, I care about the lack of… that effect from Reach/3. I don’t know what it’s called, but it was a hexagonal tessellation that appeared on your HUD when you took damage. Generally, the longer it was on screen, the more damage you took.
> I don’t care about that, I care about the lack of… that effect in Reach/3. I don’t know what it’s called, but it was a hexagonal tessellation that appeared on your HUD when you took damage. Generally, the longer it was on screen, the more damage you took.
What are youu saying, i still don’t undestand? The guy missed all the shots except the last one, and thats when the arrow appeared, what more do u want?