Halo fans aren’t Content locusts when we want a camaign which isn’t 70% copy and paste of rocks, pine trees, grass and Hexagons infecting the landscape and Big Team Battle maps that have horrendous vehicle spawns and MEH variety at best.
like most of the complaints are about quality and design choices, rather than content ammount
2/10 BTB maps are rock and trees and Hexagons, another 2/10 maps are new Mombossa streets and we didn’t get a single OG legacy map to make up for the Game delay
BUT AT LEAST PEOPLE GOT THEIR CAT EARS AND FLOATING NEON VISOR AND PEPPERMINT HOLIDAY ARMOR COLORS ( eyeroll ) instead of us getting Midship, lockout or a Halo 2 Big Team Battle map
saying that people are complaining because they want “Halo to fail” is Not even close to being accurate.
MOST of the people with legitimate complaints want it to be fixed SO it succeeds, because Infinite as it is, will not succeed if it continues with similar decisions being made that are chasing players away such as forced crossplay, lack of campaign biomes, broken sandbox changes and nerfed weapons, Desync and sparse ammount of multipalyer maps and modes
wake up. These are LEGITIMATE complaints.
LIke they literally could have based half the biomes, vehicles and Brute Stuff on Halo Wars 2 concepts ( although Infinite’s Concept art is amazing too, most of it just didn’t get put in the game ) and it would have turned out full of variety and color and excitement
Infinite isn’t chasing players away, this happens every time a new halo comes out. People try it for a minute then go back to halo 3 or reach, because they didn’t really want a new halo
Infinite has technical issues that need fixing. The actual content is great.
70% of the campaign was Rocks, Pine Trees, Hexagons and grass that doesn’t even have much variety and proper color or wavy grass, despite games from 2015 having wind moving foliage, more variety in open world biomes and more to do in the open world sections
and they spent half a decade one a game to only launch with ten maps and missing half the modes of previous games ?
Even Halo 4 had a better launch, and more environmental variety
Even Splitgate, an INDIE GAME, with half the dev time of infinite and a fraction of development resources has like 20 maps, amazing map design and variety, TONS of modes, a map editor and a Halo-like weapon sandbox that does Halo even better than Infinite does and no BS desync
Halo needs Big Team Battle maps on par with Halo 2, more vehicles, a MAP VOTE OR MAP SKIP FEATURE, and actual game lobbies so the social aspect isn’t nerfed to appease players too fragile to handle competitive language
AND a big team battle playlist with precision starts
AND a Banshee that isn’t made like paper
AND a warthog that handles like it has several thousand lb Spartans in it, not a floaty land-boat which rolls over if you sneeze on it or do a light jump with it
Imagine trying to do the Combat Evolved Warthog run with the Infinite Warthog’s physics ???
I don’t know man. I did the campaign on both Mythic and Legendary for a total of about 90 hours. I also finished my BP about a month ago and I wasn’t even trying that hard. I’m really not the type of guy to rush through games and I’m sitting here with my balls in my hands. I think you might be talking outta your butt cheeks.
They both destroy shields with one attack.
The Plasma Pistol is worse though because it needs to be charged to have that effect.
It’s about as good as the AR…but only when it works.
The Hydra’s tracking is what’s broken.
It doesn’t track well at all.
Also, while the Hydra is sort of powerful, other weapons do about the same damage and are easier to use.
Definitely.
If you can aim well with it, it’s better than the BR.
Not really.
Halo 3’s were all useful, but they still had the problem of multiple weapons having a similar use.
The story in Halo 3 had a lot more happening than Infinite’s, even without the terminals.
Infinite’s is also worse regarding having to pick things up to understand things, as a large amount of the story is in the audio logs, and there are a lot of audio logs.
Visual diversity is actually quite important.
Visuals also set a lot of things like different atmospheres, and Infinite has almost none.
That’s the point of different modes.
I play Slayer, Objective, Grifball, Firefight, etc. when I feel like it.
I think that could be somewhat alleviated by putting a chart showing when people play the mode.
In some games, it seems like you’ll find a match sometimes and not other times, possibly because others are canceling the searches.
I’m not sure about anyone else, but I want it to succeed…but only if it’s turned into a good game with fair prices and reasonable monetization.
The games haven’t been good since Halo 3: ODST and maybe Reach, so at this point, if it continues like this, I wouldn’t want it to succeed since it would just reinforce the greedy scheming that many video game companies do.
Are we talking about campaign, or the game in general? I agree the lack of variety in campaign was noticeable, but they’re supposedly adding consistent Episodic expansions over time. Now if the expansions are the same biomes over and over, that’s definitely a problem. But if they give us an ice biome campaign, a swamp biome campaign, a desert biome Campaign, etc then it should come together nicely.
As far as multiplayer, the maps look different enough imo for a release pack. The only lacking map would be a snowy or icy one, and maybe a more covenant/banished themed one. Besides that they work for now, but are just really too safe attempts I think.
Hydra also doesn’t suck. It’s a decent weapon close range against Spartans and it’s capable of a 1 shot and melee for a kill. Lock on is useful against vehicles, especially flying ones.
And I think you’re comparing apples to oranges with the stalker rifle and shock rifle. They occupy the same wall spawn so it’s usually one or the other and not a choice between both during a game. The stalker is a rifle and the shock rifle is a sniper. Unless you’re a no scope in the head master, the stalker rifle would excel at closer engagements.
As far a pistol versus stalker rifle it’s going to be situational. I would much rather have a stalker rifle though because not only do you have an amazing TTK, but you have more range than a pistol would.
Anyone who watched the Tournament this weekend should be able to tell you how powerful the Stalker Rifle is. That thing carried matches that were being played for $150k, it’s earned it’s respect.
Hydra is really good against vehicles, and pretty solid against infantry if you don’t waste time with the tracking mode and can aim well. It also has a one shot beatdown so it’s got some all range applications.
I think you have a bit of a point, nowadays it seems people need keys constantly jingling in their face to enjoy a game and to stick with it for more than a few day, but Infinite really does have a content issue. The game took twice as long as normal for a Halo game to come out, it really should be more feature complete than it is.
I agree, Infinite has a very enjoyable campaign that also happens to cost as much as an entire previous Halo title, and all that entails. While it does have more visual variety than I think people give it credit for, by virtue of 90% taking place in more or less a single location (+ various caves, Banished, and Forerunner structures in said location) it pales to the variety of any of the past Halos arguably apart from its inspiration Halo 3: ODST, and even then I’d probably give it to ODST. Still, it is fun to fight the Banished and I think some people have that issue where they refuse to go through the game in any way other than the most efficient method, even if said method aren’t nearly as fun as other options.
3 of which weren’t available to play on for several months during the great BTB disaster. The big issue here IMO is the lack of Forge and whatever canvas it’ll have (if it has any, seems so from the leaks at least). I’m not super desperate for more maps, but I kinda expected there to be more given the games extended development time.
I agree, the amount of weapons is fine (though I miss things like the FRG and classic shotgun, former more so for campaign), and while some weapons need to be better balanced I think things like the hydra and stalker rifle are criminally underrated.
That last part is the problem here
Infinite in theory has the most customizable spartans since Reach. In practice, the vast majority of options are locked behind paywalls, the awful awful coatings, or limited by the armor core system. For the latter, I do think people can talk out their -Yoink!- sometimes when it comes to cross-core clipping issues (yes some things such as effects and some attachments clip or are awkwardly placed right now, but the solution to that problem isn’t to add even more clipping), it’s still frustrating that even coatings and visor colors aren’t shared between them.
Those things and the various social structures like lobbies to help with them, not to mention the customs browser MCC has. Campaign co-op and mission select (admittedly the latter would take some doing to get right) are missing too, which I think are major things as well. Not to mention that some things that are in Infinite, such as theater and customs, don’t function well.