(Note: This is NOT a topic about technical issues. I will not be discussing them. We all know about them, and 343 has directly and thoroughly addressed the majority of them at this point.)
And no, it isn’t a Gears of War reference. I first experienced it in MMOs, and I believe it originated there as well. But it is a term primarily used derogatorily towards World of Warcraft players - sometimes from other members of the WoW community.
It used to describe players essentially ripping apart and devouring any content, no matter how big or small, like a swarm of locusts and then complaining that it wasn’t enough, or wasn’t good enough or that they want more, no matter the quality or intended lifespan of the content in question. Like releasing an entirely new raid tier, only for the player base to be complaining it wasn’t enough or they’re done with it two weeks/a month later.
I’ve noticed this mindset and behavior starting to spread to other games and genres, and with Infinite I’ve noticed it pretty hardcore.
Multiplayer has been out for three months now. The campaign for about two months. The cost was $0 to $25 for the complete gameplay package and Season 1 of MP. To that end:
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Infinite has a full 6-10-ish hour Campaign
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Infinite has more launch maps (10) than Reach, 4 and 5 (8/9 each) and one less than Halo 3 (11)
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Infinite is tied with the highest number of launch weapons in the franchise (Halo 5 obviously had more after all the updates, but that took a while)
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Infinite has 4 Core gamtypes and 1 unique rotational gametype (thus far), tying 4 and 5 (though losing to the rest of the series)
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Infinite is, with not even a close contest, the most customizable Halo for appearance except for Halo Reach, even if you only bought Season Pass 1. In only 1 Season. (MCC does not count because it is over 5 years old and the combination 6 different games)
The only major thing missing is Forge (which have been explicitly promised is coming and leaks have given hope that it will be absolutely insane compared to even H5 Forge) and a few fan-favorite gametypes (namely Infection and KotH).
The biggest comparison I constantly see is to Call of Duty - namely that CoD has gotten 3 new maps and multiple new maps and weapons in the same three month time frame. Which is true, they have. I would point out a few key differences though - namely that Vanguard is legitimately just reskinned Modern Warfare 2019, the point where the game can glitch out and executions are done with modern weapons/items instead of WW2 items and weapons are just tweaked and reskinned MW2019 weapons; meanwhile Infinite is using a heavily modified to the point of practically being new engine with in Slipspace. You can’t simply just take and port things from older Halos - not mention they might not work at all with Infinite’s design changes.
On the topic of gametypes; I’ll say the same thing that gets said about them in CoD - outside of Infection (for Halo), gametypes outside the core three (Slayer, CTF, Oddball for Halo; TDM, SnD and Domination for CoD) must seem like a waste of time to the devs considering how rarely they get played and how quickly you either have to remove them from MM or roll them into another playlist.
Y’all are screaming for VIP and Juggernaut and Race…except they’ll just wind up those gametypes in every other Halo where after the first month they’re relegated to Custom Games and the odd rotational playlist.
Not to mention that I’d level the same charge at CoD players too; both fanbases have become Content Locusts consuming and discarding otherwise meaty content in mere weeks that should last much longer. Always searching for that “new” thing just so they can devour and chew through it just as fast.
I think it leads to the same issue that WoW had; even when the devs DO make good content (which was rarer and rarer in WoW, TBF) people will not be satisfied by it because they just want more more more NOW!