> If you can choose your load outs then you can simply take the best of the weopon and ignore the rest,
Is that the problem now when choosing between the DMR and NR?
I suppose it is a problem if you have to choose DMR, NR, AR or PRi in Reach, but what if you also go to choose your secondary between the pistols?
What would happen if we could choose AR/DMR/NR/PRi and PP/M6?
> the AR in Halo 3 served a purpose and the BR, and pistol as powerful as they were in Halo 1, 2, and 3 were still beaten at close range by close range alternatives that were not power weapons,
The Pistols were crap in H2 and H3. Either too weak or too inaccurate+slow and lost 25% of their power when dualed.
The CE-M6 was not “beaten” at close range by the AR, only the melee. If it was shooting only, the M6 killed long before the AR could.
> Halo Reach had two BR equivalent,
Not in Vanilla Reach, Vanilla Reach has only the NR as the BR equivalent. The DMR was too unreliable to be a BR equivalent when used in less than long range.
> and the pistol, which was the smaller version of the two,
Less ammo, less rest precision and a quicker and wider bloom is not a smaller version of a weapon.
The Reach Pistol is a backup precision weapon capable of being used to hunt but quickly looses effectiveness before short meets mid range.
> you would drop you pistol for the DMR as a spawn weapon, but the Needle rifle was balanced with the DMR as it was simply a form of preference
No I would drop the AR and keep the Magnum.
> , now, what id there was four or five weapons in that role, then what if you could choose to spawn with them?
Since I can carry 2 weapons at once, I’d choose the DMR with Pistol, you?
> I for one don’t think that simply being told to choose the best one is a good why of balancing the game,
But that’s how it’s always been. Especially in Halo. If you want to compete at higher levels in Halo, your M6/BR/DMR skills must be exquisite as any other non-power weapon isn’t going to cut it against those high level players.
> Halo has always had throw away weapons, but the more you add the higher the chance that you are simply creating more throw away weapons,
And now weapons aren’t throwaways. That is the part you seem to be misinterpreting.
Your spawning weapons of choice is your weapons of choice till you can find a powerweapon.
If you don’t have your weapon of choice yet, the one you do have is going to be designed to be balanced so that it’s useable till you get the one you do want. The difference between having to spawn with weapons you already throw away and weapons you won’t throw away is negligible. If you prefer MLG-type settings, then you already choose the best utility weapon, remove all the fluff and leave the powerweapons you prefer.
So this doesn’t change Halo at all.
> that is one of the worst aspect of Call of Duty, one weopon is the best at basicly any range, Halo does not need to follow the road, especially if you can choose to spawn with it.
The CE-M6/BR/DMR are examples of how Halo already follows this trend, if not SET the trend.
> BR Close range okay, mid range good, long rang okay
> AR Close range good, Mid range okay, long range poor
> DMR Close range okay, mid range good, long range okay
> Pistol Close range okay, mid rage, okay long, range okay
> This is proper balance,
Ok… And you know Halo4 doesn’t resemble this because?
> the weapon is the best over all because it foe fills the most roles, not because it is better at all of them.
That is why the CE-M6/BR/DMR are called the Halo-Utilities Weapons, overused and often overpowered.