I played many many many many maps and modes in halo 5 when it came to forge and I just recently spoke to me friend and he made me remember something about collision.
A lot of gamemodes won’t work without it. There are a lot of modes that rely on collision because you need to be able to body block. A lot of infection modes won’t work either.
If forge releases without collision then forge is done for.
Mainly no collison has been a multiplayer frustration but I just realized that every aspect of forge is now ruined because of no collision. The only things you’ll be able to make is regular maps for regular modes. You won’t be able to create the various modes and maps as before without collision
Idk man. There are a lot of infection game modes that heavily rely on people going through tight corridors. If I can phase thru people in these modes the entire thing is ruined
Grifball also needs collision. Imagine phasing through your teammate to make a score. That would be broken
Removing it was one of the dumbest things 343 has done with infinite among the many.
Collision has always been a part of Halo, and it was used as it’s intended purpose. To get players to use their brain before just running out there just to try to get that kill.
Honestly I find stuff like this to be the bigger issue than simply not having it. While I’d prefer it be returned to the game, the lack of it would be easier to adapt to if it were more consistently implemented.
Easier =I= better. Life is hard but we shouldn’t remove things from it because it’s hard. Same should go for collision. Even if it’s a video game they are based on some reaitlty. The Spartans has legs and arms. There are floors and walls. Phasing through walls would break the game right? Well same goes for collison. It needs to be there
Collision is part of the game as it happens with enemies so I would think the ability to enable both enemy and friendly collisions in forge is a no brainer to include.
Actually it isn’t. If we want to get technical. It’s soft collision. Not real collision. You slide off the enemy. You don’t bump into them. And since you slide off of them, if you go fast enough you will phase through the enemy. It’s common too. I have so many clips laying around that this happens.
So no. Custom games will still not be the same because it isn’t simply like flipping a switch. They have to build collision from the ground up because it currently doesn’t exsist in the game. Actual collision. Not soft collision
It doesnt happen all the time tho. I tired it in custom games with my friend.
We started off slow. We would walk into eachother and slowly we would get faster and faster until we started slamming into each other sprinting.
At the beginning that’s where it felt most solid. You stop in your tracks when you walk into another player. It’s not a bump tho. It’s more of you just being halted. When you go a bit faster you do the same thing but now you slide off. Then you go faster and you start clipping thu the sides of the character. Then finally at the fastest you can phase right through. Using ablities like grappling and thrusting can also make this phase through easier. So while yes. You do phase through. It’s also not exactly same as how you phase through teammates