One last TU for Halo wars?

Halo wars needs just one last TU, just to balance out the game a bit more. It’s already a reasonably balanced game, except for the following issues:

*Gauss hogs attack needs maybe a 5% reduction, mostly because in 3v3 unarranged, you simply can’t defend against three sets of gauss hogs in the first 6 mins, even with a few tanks and four rail gun turrets… (I have tried, but they produced hogs faster than I could kill them/produce my own tanks).
Either that or slightly increasing the research times for hogs, making it just that little bit longer to get an extra tank or 2?

*Gauss hogs again, but this time they need a reasonable damage reduction when facing air. Air beats vehicles right? Not at the moment, gauss shreds air way too easily, meaning only ground units can be used to defend against gauss spams (Hunters/tanks) and a carpet bomb/Mac blast/cryo means gauss easily wins every battle nearly…

*Covenant leaders
Getting rushed by a covenant leader, who then teleports in troops, you just can’t defend against it. Their leader power will easily destroy any turrets or early units you try and defend with, this is especially a problem on 3v3 Exile…

I see 2 solutions to this

  1. Similar to the UNSC leader power “charge up time” in deathmatches, covenant should not be able to port in troops or use their leader power for say 3-4 mins. Will allow you to get turrets up and some units as well, balancing out the game.
  2. Instead of getting a free leader when the temple is built, make it you have to purchase them instead. That extra minute before the leader appears would mean a lot when defending against a rush, again balancing out the game. personally this seems the better and easier soltuion to implement, still making rushes possible, they’d just need a bit more planning instead or walking over to a base with two turrets, porting in troops and theres nothing you can do about it
    (D-bombs don’t really work, the leader just goes around the other side of the base and starts teleporting in troops again)

That’s about it, the rest of the game is very balanced, making it the players skill and not their (Might I say in the case of the covenant, OP) leaders who will decide the game.

Comments and suggestions would be nice, thanks!

The game is fine as it stands. Leaders are supposed to be strong, otherwise they would be completely useless. UNSC are extremely effective mid-to long term game, whereas the Covenant struggle in mid game until they achieve technology level 3.

If you are having problems with troops being teleported to your base, D-bomb their teleporter and use your scout(s) to ram newly produced troops.

Good luck.

Stopping troops at their teleporter may help you to defend against that. This is not the problem. The only major problem with this game is the Arbiter. He reflects damage, rages entire armies down and ends up with more health than when he started. Has anyone noticed how the most popular high level 2’s combination is Arby-Cutter. As well as this, he chain-rages Warthogs. All this means that you have to change your gameplay entirely, when playing against an Arbiter. He is way too overpowered still. His rage either needs to be nerfed or made to cost more. By doing this, the game will be far more balanced.

I hate the Arbiter. He also ruined Halo 2!

> His rage either needs to be nerfed or made to cost more. By doing this, the game will be far more balanced.
>
> I hate the Arbiter. He also ruined Halo 2!

Actually, they should make his Rage upgrades more powerful, decrease his base Rage power (un-upgraded), and make his on-kill regen less for levels 1 and 2. And, 2nd Tech Rage should probably cost 25 per Rage, not 20. Then, 3rd Tech Rage can have a 15 cost.

The problem isn’t that he’s necessarily overpowered, it’s that his scaling is unbalanced.

yes, Arby’s way to OP in the beginning, especially with his rage and suicide grunts…
I think if they made the health regen upgrade tier 2 tech instead, that might solve some problems, as well as making him less effective against air when in rage?