One of the major issues I have with this multiplayer so far is the time to kill / speed of combat. After about 10 hours of gameplay between the first technical test and this one, the issue is highly obvious to me. Its bad enough I don’t even have a desire to continue playing the test.
It feels like I am playing a Call of Duty game with how fast you die by everything in this game. You get hit 3 or 4 times from an AR and your shields are gone and then dead.
Grenades explode wayyyy too quickly so you cant get out of the way and you then just get one timed by the enemy.
If the enemy even remotely shoots first theres no way of coming back.
If the enemy comes from behind, there no chance of turning around and out shooting them.
If you come across multiple enemies you might as well head for the respawn screen.
It feels like the same, high speed twitch shooter that so many other games have became to match call of duty. You can tell the game feels like its made for competitive gaming/twitch streamers/esports.
Halo 4 and 5 were going further and further down this rabbit hole and this game has gone even further down it.
This game does do a good job of scaling back the amount of abilities and power weapons on the field, but that doesnt matter now considering how weak you are and how quick you die to just normal small arms.
And thats not even starting on how badly OP the aim assist is on controller. I play on controller and mouse and keyboard, but mouse and keyboard is unplayable as controller is basically just aimbotting around everywhere. First of all, there shouldn’t be any aim assist what so ever. You should be the one controlling it, not a computer. Its really annoying at how easy this game is to kill people in between the extremely low time to kill and the insane aim assist.
> 2700819419400084;2:
> A lot of us agree. This is about the 978th thread on this alone.
Im proud to see I am not alone. The only thing we can do is keep yelling into the void in hopes something changes, which I highly doubt it will at this point.
I personally like the ttk but I played a lot of cod warzone so I wont judge. I don’t agree though that whoever shoots first wins. This game rewards accuracy and I have won fights with the sidekick headshots even though they shot me first. Now, they could have been pretty bad but tbh you should never win if your opponent shoots first because they started doing damage first. Your only choice is to get to cover or shoot them enough and melee them and maybe you win.
I agree 99% the 1% that doesn’t is that I like where the aim assist is at right now, not to strong, not to little, it’s nowhere near an aimbot. But yeah it feels like they made it specifically around the likes of a few elite esports players. Esports is ruining the industry.
> 2535447887837444;5:
> I agree 99% the 1% that doesn’t is that I like where the aim assist is at right now, not to strong, not to little, it’s nowhere near an aimbot. But yeah it feels like they made it specifically around the likes of a few elite esports players. Esports is ruining the industry.
So wrong on so many levels.
A lot of competitive players know what’s good for the game. The things this thread is complaining about? High tier players are complaining about too. They DO like the longer TTKs of older Halo games, the slower movement - but they like that movement to be as fast as it can, because it’s a really, really good pace. There’s a reason it’s 110% movement speed and 90% shield regen speed in comp. It isn’t because they want the game to move at a breakneck pace. They want engagements to start and move on, instead of become ponderous (like classic radar encourages.)
Halo players, even at a high level, play Halo because it isn’t about who gets the first shot. Comp players *do not want this to be like COD.*If they did, would Halo 4 and 5’s competitive scenes not been successful? Because they weren’t. They weren’t successful. At all.
> 2533274805075298;6:
> > 2535447887837444;5:
> > I agree 99% the 1% that doesn’t is that I like where the aim assist is at right now, not to strong, not to little, it’s nowhere near an aimbot. But yeah it feels like they made it specifically around the likes of a few elite esports players. Esports is ruining the industry.
>
> So wrong on so many levels.
>
> A lot of competitive players know what’s good for the game. The things this thread is complaining about? High tier players are complaining about too. They DO like the longer TTKs of older Halo games, the slower movement - but they like that movement to be as fast as it can, because it’s a really, really good pace. There’s a reason it’s 110% movement speed and 90% shield regen speed in comp. It isn’t because they want the game to move at a breakneck pace. They want engagements to start and move on, instead of become ponderous (like classic radar encourages.)
>
> Halo players, even at a high level, play Halo because it isn’t about who gets the first shot. Comp players *do not want this to be like COD.*If they did, would Halo 4 and 5’s competitive scenes not been successful? Because they weren’t. They weren’t successful. At all.
I honestly dislike the esports community, they think they know games better than everyone else and a lot of them are fairly arrogant. Honestly halo infinite feels like I’m playing battlefield 4. They need to increase the shields and health to give at minimum and extra second to our life span.
For me the time to kill isn’t awful, but I defiantly hate the grenades and agree with you there.
In the AI test it was so funny when the bots would spam the nades, but playing against humans who do it better I’d say 6 out of 10 times I die feels like an unavoidable grenade takes me down.
> 2535447887837444;7:
> > 2533274805075298;6:
> > > 2535447887837444;5:
> > > I agree 99% the 1% that doesn’t is that I like where the aim assist is at right now, not to strong, not to little, it’s nowhere near an aimbot. But yeah it feels like they made it specifically around the likes of a few elite esports players. Esports is ruining the industry.
> >
> > So wrong on so many levels.
> >
> > A lot of competitive players know what’s good for the game. The things this thread is complaining about? High tier players are complaining about too. They DO like the longer TTKs of older Halo games, the slower movement - but they like that movement to be as fast as it can, because it’s a really, really good pace. There’s a reason it’s 110% movement speed and 90% shield regen speed in comp. It isn’t because they want the game to move at a breakneck pace. They want engagements to start and move on, instead of become ponderous (like classic radar encourages.)
> >
> > Halo players, even at a high level, play Halo because it isn’t about who gets the first shot. Comp players *do not want this to be like COD.*If they did, would Halo 4 and 5’s competitive scenes not been successful? Because they weren’t. They weren’t successful. At all.
>
> I honestly dislike the esports community, they think they know games better than everyone else and a lot of them are fairly arrogant. Honestly halo infinite feels like I’m playing battlefield 4. They need to increase the shields and health to give at minimum and extra second to our life span.
Uh, we… we do know it better than casual players that’s, the entire point.
I’m not a Halo pro, but I played at the professional level in Star Wars: Squadrons. We knew that game inside and out, front to back, what did and didn’t work, what was and wasn’t broken.
> 2533274805075298;10:
> > 2535447887837444;7:
> > > 2533274805075298;6:
> > > > 2535447887837444;5:
> > > > I agree 99% the 1% that doesn’t is that I like where the aim assist is at right now, not to strong, not to little, it’s nowhere near an aimbot. But yeah it feels like they made it specifically around the likes of a few elite esports players. Esports is ruining the industry.
> > >
> > > So wrong on so many levels.
> > >
> > > A lot of competitive players know what’s good for the game. The things this thread is complaining about? High tier players are complaining about too. They DO like the longer TTKs of older Halo games, the slower movement - but they like that movement to be as fast as it can, because it’s a really, really good pace. There’s a reason it’s 110% movement speed and 90% shield regen speed in comp. It isn’t because they want the game to move at a breakneck pace. They want engagements to start and move on, instead of become ponderous (like classic radar encourages.)
> > >
> > > Halo players, even at a high level, play Halo because it isn’t about who gets the first shot. Comp players *do not want this to be like COD.*If they did, would Halo 4 and 5’s competitive scenes not been successful? Because they weren’t. They weren’t successful. At all.
> >
> > I honestly dislike the esports community, they think they know games better than everyone else and a lot of them are fairly arrogant. Honestly halo infinite feels like I’m playing battlefield 4. They need to increase the shields and health to give at minimum and extra second to our life span.
>
> Uh, we… we do know it better than casual players that’s, the entire point.
>
> I’m not a Halo pro, but I played at the professional level in Star Wars: Squadrons. We knew that game inside and out, front to back, what did and didn’t work, what was and wasn’t broken.
Not necessarily. And if you base it off all the so called “pros” your going to have a pretty -Yoink- game for everyone who isn’t a try hard.
> 2535447887837444;11:
> > 2533274805075298;10:
> > > 2535447887837444;7:
> > > > 2533274805075298;6:
> > > > > 2535447887837444;5:
> > > > > I agree 99% the 1% that doesn’t is that I like where the aim assist is at right now, not to strong, not to little, it’s nowhere near an aimbot. But yeah it feels like they made it specifically around the likes of a few elite esports players. Esports is ruining the industry.
> > > >
> > > > So wrong on so many levels.
> > > >
> > > > A lot of competitive players know what’s good for the game. The things this thread is complaining about? High tier players are complaining about too. They DO like the longer TTKs of older Halo games, the slower movement - but they like that movement to be as fast as it can, because it’s a really, really good pace. There’s a reason it’s 110% movement speed and 90% shield regen speed in comp. It isn’t because they want the game to move at a breakneck pace. They want engagements to start and move on, instead of become ponderous (like classic radar encourages.)
> > > >
> > > > Halo players, even at a high level, play Halo because it isn’t about who gets the first shot. Comp players *do not want this to be like COD.*If they did, would Halo 4 and 5’s competitive scenes not been successful? Because they weren’t. They weren’t successful. At all.
> > >
> > > I honestly dislike the esports community, they think they know games better than everyone else and a lot of them are fairly arrogant. Honestly halo infinite feels like I’m playing battlefield 4. They need to increase the shields and health to give at minimum and extra second to our life span.
> >
> > Uh, we… we do know it better than casual players that’s, the entire point.
> >
> > I’m not a Halo pro, but I played at the professional level in Star Wars: Squadrons. We knew that game inside and out, front to back, what did and didn’t work, what was and wasn’t broken.
>
> Not necessarily. And if you base it off all the so called “pros” your going to have a pretty -Yoink- game for everyone who isn’t a try hard.
Not true. During my time in the SWS community, we wanted things to be balanced for everyone. There was quite a lot of consideration given to casuals.
Thing is, things need to work competitively too. Which IS more important than casual working - hardcores and comps keep games like this alive when casuals fool around and go game to game.
> 2533274805075298;12:
> > 2535447887837444;11:
> > > 2533274805075298;10:
> > > > 2535447887837444;7:
> > > > > 2533274805075298;6:
> > > > > > 2535447887837444;5:
> > > > > > I agree 99% the 1% that doesn’t is that I like where the aim assist is at right now, not to strong, not to little, it’s nowhere near an aimbot. But yeah it feels like they made it specifically around the likes of a few elite esports players. Esports is ruining the industry.
> > > > >
> > > > > So wrong on so many levels.
> > > > >
> > > > > A lot of competitive players know what’s good for the game. The things this thread is complaining about? High tier players are complaining about too. They DO like the longer TTKs of older Halo games, the slower movement - but they like that movement to be as fast as it can, because it’s a really, really good pace. There’s a reason it’s 110% movement speed and 90% shield regen speed in comp. It isn’t because they want the game to move at a breakneck pace. They want engagements to start and move on, instead of become ponderous (like classic radar encourages.)
> > > > >
> > > > > Halo players, even at a high level, play Halo because it isn’t about who gets the first shot. Comp players *do not want this to be like COD.*If they did, would Halo 4 and 5’s competitive scenes not been successful? Because they weren’t. They weren’t successful. At all.
> > > >
> > > > I honestly dislike the esports community, they think they know games better than everyone else and a lot of them are fairly arrogant. Honestly halo infinite feels like I’m playing battlefield 4. They need to increase the shields and health to give at minimum and extra second to our life span.
> > >
> > > Uh, we… we do know it better than casual players that’s, the entire point.
> > >
> > > I’m not a Halo pro, but I played at the professional level in Star Wars: Squadrons. We knew that game inside and out, front to back, what did and didn’t work, what was and wasn’t broken.
> >
> > Not necessarily. And if you base it off all the so called “pros” your going to have a pretty -Yoink- game for everyone who isn’t a try hard.
>
> Not true. During my time in the SWS community, we wanted things to be balanced for everyone. There was quite a lot of consideration given to casuals.
>
> Thing is, things need to work competitively too. Which IS more important than casual working - hardcores and comps keep games like this alive when casuals fool around and go game to game.
I didn’t realize the competitive community is more important than the casual side of things sorry. Halo was never made to be a an ultra competitive game, there’s no reason why it should be changed to such.
> 2533274829490414;1:
> One of the major issues I have with this multiplayer so far is the time to kill / speed of combat. After about 10 hours of gameplay between the first technical test and this one, the issue is highly obvious to me. Its bad enough I don’t even have a desire to continue playing the test.
>
> It feels like I am playing a Call of Duty game with how fast you die by everything in this game. You get hit 3 or 4 times from an AR and your shields are gone and then dead.
>
> Grenades explode wayyyy too quickly so you cant get out of the way and you then just get one timed by the enemy.
>
> If the enemy even remotely shoots first theres no way of coming back.
>
> If the enemy comes from behind, there no chance of turning around and out shooting them.
>
> If you come across multiple enemies you might as well head for the respawn screen.
>
> It feels like the same, high speed twitch shooter that so many other games have became to match call of duty. You can tell the game feels like its made for competitive gaming/twitch streamers/esports.
>
> Halo 4 and 5 were going further and further down this rabbit hole and this game has gone even further down it.
>
> This game does do a good job of scaling back the amount of abilities and power weapons on the field, but that doesnt matter now considering how weak you are and how quick you die to just normal small arms.
>
> And thats not even starting on how badly OP the aim assist is on controller. I play on controller and mouse and keyboard, but mouse and keyboard is unplayable as controller is basically just aimbotting around everywhere. First of all, there shouldn’t be any aim assist what so ever. You should be the one controlling it, not a computer. Its really annoying at how easy this game is to kill people in between the extremely low time to kill and the insane aim assist.
Yeah the game needs work, it’s probably because they tested the weapons and maps on bots and not players. This seems like the first real time players have gone against each other with the new changes.
> 2535447887837444;13:
> > 2533274805075298;12:
> > > 2535447887837444;11:
> > > > 2533274805075298;10:
> > > > > 2535447887837444;7:
> > > > > > 2533274805075298;6:
> > > > > > > 2535447887837444;5:
> > > > > > > I agree 99% the 1% that doesn’t is that I like where the aim assist is at right now, not to strong, not to little, it’s nowhere near an aimbot. But yeah it feels like they made it specifically around the likes of a few elite esports players. Esports is ruining the industry.
> > > > > >
> > > > > > So wrong on so many levels.
> > > > > >
> > > > > > A lot of competitive players know what’s good for the game. The things this thread is complaining about? High tier players are complaining about too. They DO like the longer TTKs of older Halo games, the slower movement - but they like that movement to be as fast as it can, because it’s a really, really good pace. There’s a reason it’s 110% movement speed and 90% shield regen speed in comp. It isn’t because they want the game to move at a breakneck pace. They want engagements to start and move on, instead of become ponderous (like classic radar encourages.)
> > > > > >
> > > > > > Halo players, even at a high level, play Halo because it isn’t about who gets the first shot. Comp players *do not want this to be like COD.*If they did, would Halo 4 and 5’s competitive scenes not been successful? Because they weren’t. They weren’t successful. At all.
> > > > >
> > > > > I honestly dislike the esports community, they think they know games better than everyone else and a lot of them are fairly arrogant. Honestly halo infinite feels like I’m playing battlefield 4. They need to increase the shields and health to give at minimum and extra second to our life span.
> > > >
> > > > Uh, we… we do know it better than casual players that’s, the entire point.
> > > >
> > > > I’m not a Halo pro, but I played at the professional level in Star Wars: Squadrons. We knew that game inside and out, front to back, what did and didn’t work, what was and wasn’t broken.
> > >
> > > Not necessarily. And if you base it off all the so called “pros” your going to have a pretty -Yoink- game for everyone who isn’t a try hard.
> >
> > Not true. During my time in the SWS community, we wanted things to be balanced for everyone. There was quite a lot of consideration given to casuals.
> >
> > Thing is, things need to work competitively too. Which IS more important than casual working - hardcores and comps keep games like this alive when casuals fool around and go game to game.
>
> I didn’t realize the competitive community is more important than the casual side of things sorry. Halo was never made to be a an ultra competitive game, there’s no reason why it should be changed to such.
The comp scene shouldn’t be more important, Halo has never been about comp. There’s a reason MLG died out in Halo 3 and reach.
> 2533275020892695;15:
> > 2535447887837444;13:
> > > 2533274805075298;12:
> > > > 2535447887837444;11:
> > > > > 2533274805075298;10:
> > > > > > 2535447887837444;7:
> > > > > > > 2533274805075298;6:
> > > > > > > > 2535447887837444;5:
> > > > > > > > I agree 99% the 1% that doesn’t is that I like where the aim assist is at right now, not to strong, not to little, it’s nowhere near an aimbot. But yeah it feels like they made it specifically around the likes of a few elite esports players. Esports is ruining the industry.
> > > > > > >
> > > > > > > So wrong on so many levels.
> > > > > > >
> > > > > > > A lot of competitive players know what’s good for the game. The things this thread is complaining about? High tier players are complaining about too. They DO like the longer TTKs of older Halo games, the slower movement - but they like that movement to be as fast as it can, because it’s a really, really good pace. There’s a reason it’s 110% movement speed and 90% shield regen speed in comp. It isn’t because they want the game to move at a breakneck pace. They want engagements to start and move on, instead of become ponderous (like classic radar encourages.)
> > > > > > >
> > > > > > > Halo players, even at a high level, play Halo because it isn’t about who gets the first shot. Comp players *do not want this to be like COD.*If they did, would Halo 4 and 5’s competitive scenes not been successful? Because they weren’t. They weren’t successful. At all.
> > > > > >
> > > > > > I honestly dislike the esports community, they think they know games better than everyone else and a lot of them are fairly arrogant. Honestly halo infinite feels like I’m playing battlefield 4. They need to increase the shields and health to give at minimum and extra second to our life span.
> > > > >
> > > > > Uh, we… we do know it better than casual players that’s, the entire point.
> > > > >
> > > > > I’m not a Halo pro, but I played at the professional level in Star Wars: Squadrons. We knew that game inside and out, front to back, what did and didn’t work, what was and wasn’t broken.
> > > >
> > > > Not necessarily. And if you base it off all the so called “pros” your going to have a pretty -Yoink- game for everyone who isn’t a try hard.
> > >
> > > Not true. During my time in the SWS community, we wanted things to be balanced for everyone. There was quite a lot of consideration given to casuals.
> > >
> > > Thing is, things need to work competitively too. Which IS more important than casual working - hardcores and comps keep games like this alive when casuals fool around and go game to game.
> >
> > I didn’t realize the competitive community is more important than the casual side of things sorry. Halo was never made to be a an ultra competitive game, there’s no reason why it should be changed to such.
>
> The comp scene shouldn’t be more important, Halo has never been about comp. There’s a reason MLG died out in Halo 3 and reach.
Yeah because Bungie actively fought it. Where were you kids?
> 2533274907398117;4:
> I personally like the ttk but I played a lot of cod warzone so I wont judge. I don’t agree though that whoever shoots first wins. This game rewards accuracy and I have won fights with the sidekick headshots even though they shot me first. Now, they could have been pretty bad but tbh you should never win if your opponent shoots first because they started doing damage first. Your only choice is to get to cover or shoot them enough and melee them and maybe you win.
> 2533274874948907;17:
> > 2533274907398117;4:
> > I personally like the ttk but I played a lot of cod warzone so I wont judge. I don’t agree though that whoever shoots first wins. This game rewards accuracy and I have won fights with the sidekick headshots even though they shot me first. Now, they could have been pretty bad but tbh you should never win if your opponent shoots first because they started doing damage first. Your only choice is to get to cover or shoot them enough and melee them and maybe you win.
>
> Bloom is not accuracy, it’s luck.
Bloom has never had a place in halo. It feels like a lazy way to add “variety” to guns. Pacing your shots is almost always worse than spamming and hoping to get lucky.
Well the whole thing about it feeling like Cod makes sense but I think this game has plenty of room to change, they have plenty of time to make adjustments.
I’ve always felt that large amounts of bloom should be reserved for automatic weapons, and everything else should have a capped rate of fire with slight bloom you can’t see on the reticle, like the CE Magnum, or even more noticeably on the Carbine in Halo 3. I really don’t like laser guns in Halo. High accuracy and increased effective weapon ranges makes players stay further way from each other by default, and higher weapon damage and TTK keeps people from wanting to get into melee range.
If you ever wondered why melee damage would knock your shields out in 1 hit, or outright kill you with 1 hit to the back, even when the other weapons felt a bit weak/inaccurate, now you know why. It all makes people want to get close. But when your guns are too good, people don’t want to risk a melee as often unless your maps are CoD tier. It’s ironic how the lauded Halo 3 Battle Riffle is actually the biggest problem in Halo 3 by being too good up close.