So why should it change? Those of you who complain about it being a one gun game (which is only true if you don’t use weapons in a smart way. AR > BR in close range, for example) should think about this: If you don’t like the one gun game, then maybe you just don’t like Halo… So why change it for you?
It’s not fun. It is wasted time spent developing weapons that suck in multiplayer, nor is it worth spending the time learning the weapon flat out sucks.
It lowers the skill needed to be good in Halo. Since weapons that isnt a BR or a power weapon suck, there is not much to learn. You can look this up on google and figure it out, while other games have different weapons you would need to take into consideration when fighting.
It is boring as all hell to watch in comparison to other shooters because of this crappy game design. Seriously. I’d rather watch BF or CoD because it doesn’t play the same twice. Halo does.
Many more reasons as well. But those are my reasons. It’s a craptastic development decision to intentionally add stuff into the game, only for it to suck. That tells me that part of my previous purchases has been wasted.
Because matches hold a severe lack of variety when the only weapons people are using is the BR and one or two power-weapons. Not to mention that you’re pretty much throwing away almost all elements of weapon-control.
Hell, it gets worse than that. Not only does map movement become extremely rare due to emerging from cover resulting in an instant 4-shot to the face, but combat becomes literately a chore when each gunfight is killed prematurely by a simple use of the thruster pack. Gameplay becomes frustrating and repetitive. It’s tiresome. It’s boring.
BRs might be more skill-oriented, but skill-oriented isn’t always the same thing as fun.
–Actually, they’re not more skill-oriented. They’re only skill-oriented if you have the clouded mindset that skill represents only aim and movement. Skill is far more than out-strafing your opponent. Skill is learning the map, knowing the spawns, talking with your teammates. Skill is understanding the weapons; when to use them, when not to use them, how to use them effectively.
What is knowing your way around weapons worth when you’re spawning with a weapon that outclasses the entire sandbox? What good is taking the time to know where weapons spawn when merely picking them up is a sentence to suicide?