One Energy Source.

Halo 5 MP is most likely done. Its either going to be similar to arena style Halo or further down Halo 4’s path. At this point none of our ideas mean anything but its still interesting(and funny) to read ideas from the community.

Recently I’ve read a couple threads about how and why loadouts, sprint and AAs should stay. I keep thinking why do people like these things. I haven’t read one pro-AA/Sprint/loadout argument that clearly explains their positive impact on Halo. I know people think they’re fun or whatever but these features have simply turned Halo into an imbalanced frustrating mess. However there is a way to make everyone happy.

My idea is simple. Merge Sprint and AAs into Shields making One Energy Source for everything. This immediately turns these crutches into abilities that take awareness and strategy to use.

Basically shields drain for the duration of the ability. A full sprint completely drains shields for example. AA users get their “cool” abilities but are punished if they rely on them too much. Players who feel sprint should stay because its a “modern” FPS mechanic will be satisfied also. Now they’ll die just as fast as you do in other shooters when sprinting…

As for loadouts, let people choose what they want. If a person like myself doesn’t select AAs or sprint then shields function normally.

Best Idea Ever.

How would such a system work for AA’s like the Sentry? Regeneration Field?

Wouldn’t such a system be redundant with the goal of most AA’s (i.e. self preservation)?

Is such a system necessary when you already have to be careful of when and when not to use an AA?

I find the charge-meter an adequate system. The problem is not really how we limit AA’s, its how AA’s as a whole are designed. Most are simply self-preserving items that aren’t really designed with other items in mind.

This honestly sounds even more frustrating and useless than Halo 4’s default setup.

> This honestly sounds even more frustrating and useless than Halo 4’s default setup.

couldn’t say it better.

Most Halo games’ multiplayer isn’t finished development until after it’s been revealed to the world via trailers and/or Beta. So no it’s not most likely finished. In fact it will be the last part of the game 343i “finishes”. The game doesn’t need to go gold until August, giving them 7-8 months longer to develop. And as we saw after the Halo 3 Beta, it’s very possible for everything in the game to change in very big ways right up until that gold mark.

Also I love how Shooters had Sprint buttons as far back as the earliest I know of being 1991 and yet it’s apparently ‘modern’.

The Halo franchise opted not to use a separate Sprint button and instead went for the “You’re always running” philosophy. Over time because of whining noobs movement speed was slowed down in each Halo game until it was so slow people started complaining that you moved like a slug. Apparently instead of just making us move quickly again like we always should, they opted for a Sprint button… Which we don’t ever and should never need.

Anyway, in terms of what should be done?

NO SPRINT

No spawning with AA’s, they are on the map, modified to work as pickups. (In other words powerful enough for players to vie for, as well as capable of being dropped on-death)

Wow, this idea is just… No.

The reason sprint became default after Reach is partially because they didn’t want something like that.

> At this point none of our ideas mean anything but its still interesting(and funny) to read ideas from the community.

I don’t think they ever check this forum officially anyway. I posted a thread a long while ago asking if they were still doing so and all I got was silence.

Now, I know 343 browses this forum discreetly with their own user accounts but some official confirmation would have been nice.

> > At this point none of our ideas mean anything but its still interesting(and funny) to read ideas from the community.
>
> I don’t think they ever check this forum officially anyway. I posted a thread a long while ago asking if they were still doing so and all I got was silence.
>
> Now, I know 343 browses this forum discreetly with their own user accounts but some official confirmation would have been nice.

BS Angel posts pretty regularly…

Not trying to be a negative Nancy, but I disagree with your statement. If 343 have put AAs and sprint in matchmaking then don’t penalise the people to use them that would just make the game way too inconsistent and annoying. Either have them or don’t, no where in between

Here’s what i think: 343i were trying to establish a new direction with Halo 4. I doubt there going to toss away years of planning, and crafting, just after one game. Doesn’t it sound a little unrealistic? To reverse everything they have worked for on Halo 4 so soon? Yes i know many people have issues with them, but i wonder just how seriously they took the feedback. After Halo Reach, and then 4, it makes me wonder whether they actually will go back to square one?

> Most Halo games’ multiplayer isn’t finished development until after it’s been revealed to the world via trailers and/or Beta. So no it’s not most likely finished. In fact it will be the last part of the game 343i “finishes”. The game doesn’t need to go gold until August, giving them 7-8 months longer to develop. And as we saw after the Halo 3 Beta, it’s very possible for everything in the game to change in very big ways right up until that gold mark.
>
> Also I love how Shooters had Sprint buttons as far back as the earliest I know of being 1991 and yet it’s apparently ‘modern’.
>
> The Halo franchise opted not to use a separate Sprint button and instead went for the “You’re always running” philosophy. Over time because of whining noobs movement speed was slowed down in each Halo game until it was so slow people started complaining that you moved like a slug. Apparently instead of just making us move quickly again like we always should, they opted for a Sprint button… Which we don’t ever and should never need.
>
>
>
> Anyway, in terms of what should be done?
>
> NO SPRINT
>
> No spawning with AA’s, they are on the map, modified to work as pickups. (In other words powerful enough for players to vie for, as well as capable of being dropped on-death)

I totally agree. I’ve made threads about this modern vs old thing a couple times. The whole No Sprint No AAs threads have been done to death. I was just sharing my thoughts.
I pray that Halo 5 is a pure arena shooter but I doubt that will happen.

> Not trying to be a negative Nancy, but I disagree with your statement. If 343 have put AAs and sprint in matchmaking then don’t penalise the people to use them that would just make the game way too inconsistent and annoying. Either have them or don’t, no where in between

I understand. I guess I look at games like Team Fortress 2 and see how extreme their balance is.
Its about checks and balances. Super powers with a trade off. A spy for example cant shoot while invis. A heavy has devastating firepower but is an easy target.

That’s my idea. Its not about punishment, its about keeping things in check. In Halo 4 a Camo user can get 2-3 leading shots while still cloaked. By the time you get 1 shot on him/her you’re near death. All the while they’re full shields and cloaked, to a degree.

Things with extreme advantages should have extreme disadvantages. That’s all I’m saying.

Worst Idea Ever.

Why not add a larger cooldown if its that big of a problem, or actually make a check to things?

Camo should be expended when shooting a player, or force the player to not be able to shoot(Rather see it go away) when active. Hardlight Shield should use more juice when actually taking hits. Make Jetpack take a much longer cooldown to recharge. Sprint make noise again like in Reach, and have a bigger cooldown?

Why not actually fix them, without making them to the point that you might as well not have them available on your loadout?

> BS Angel posts pretty regularly…

Sorry, I’ve been gone for a bit and I didn’t get the chance to reply to this.

Anyway, yeah, she posts. But not on the Halo Xbox One boards. I don’t think any 343 employees have posted in this forum officially besides the obvious stickies. It’s really weird though. It looks like they’re not allowed to officially post in this board. And least not yet anyway.

> > BS Angel posts pretty regularly…
>
> Sorry, I’ve been gone for a bit and I didn’t get the chance to reply to this.
>
> Anyway, yeah, she posts. But not on the Halo Xbox One boards. I don’t think any 343 employees have posted in this forum officially besides the obvious stickies. It’s really weird though. It looks like they’re not allowed to officially post in this board. And least not yet anyway.

I’m pretty sure there not allowed to post on this forum so nothing is spoiled.

OT: I think this a terrible system. Probably on paper it would be good but it just wouldn’t work out.