It’s hard to believe just how close we are to Halo 4, but I still have one glaring concern that I can’t seem to just get over and put behind me. I love vehicle combat in the Halo series, and I’ve watched it die a slow death starting in Halo 3 and we now find it completely dead in Reach.
I’m not sure what to think about Halo 4, but I do know the problems previous games had; Problems that Halo 4 will most likely have if things don’t get changed.
- The Spartan Laser.
I don’t understand why this weapon exists. It’s an instant-kill, impossible-to-counter, anti-vehicle weapon that can be fired from across the entire map from good cover. It might as well be the Binary Rifle for vehicles. If you’re in a vehicle, there’s simply no way to avoid a Laser unless you can find something to put between yourself and it… Which in vehicles is nearly impossible to do in the 5 or so seconds it takes for the Laser to charge… Lest we not even mention that the user can simply charge it up while not pointed at you, and snap at the last second for essentially an insta-gib.
I don’t care how many times they’ve nerfed it: The Spartan Laser is, at its core design philosophy, an imbalanced plague on Vehicle combat. If it were to be removed entirely from the sandbox, vehicle combat would automatically improve and become much more viable overnight.
Frankly, this could go for the plethora of anti-vehicle weapons in Halo 4’s sandbox as well. I liked things back in Halo 1: All you needed were some grenades or a rocket launcher and you were set to destroy. That’s all you need now, it just takes more skill than an insta-gib laser or an anti-materiel sniper rifle.
- EMP and the Plasma Pistol.
Not as much of an issue, but I do consider this a huge concern in Halo 4. Being able to spawn with a plasma pistol means vehicle drivers will have to contend with potentially everyone on the enemy team being able to disable them very quickly.
It’s a concern. Not saying it’s OP, simply a concern.
- Vehicles made of paper.
I think everyone can agree that the amount of damage a vehicle can take in Reach is ridiculously low. Who knows if they’ve fixed this, but we do know that we aren’t getting Halo 3’s system back. It’s some mix of the two. We already have enough ways to kill vehicles instantly, and vehicles having their own health doesn’t help. Nobody wants to pick up a damaged ghost or warthog. It’ll just rot there the whole game or until it respawns.
We really need Halo 3’s system back. Yes, it was unrealistic, but who cares? It worked well for vehicle combat.
I believe that without these changes, we’re going to have another Halo game where BTB is all about infantry and the vehicles are deathtraps.