> Once again people in this forum don’t know how to read more than two words before making judgments about the post. Not only did I say that loadouts would be restricted to very specific instances in game, but they would only consist of the most Closely functioning weapons so that they would be balanced, meaning;
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> The Carbine and Battle Rifle loadouts Only in one gametype
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> and the DMR and Lightrifle loadouts only in another gametype
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> and Assault Rifle/SMG variants only in another. Doing this minimizes if not eliminates the effect of the variation between weapons
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> Nobody even seems to have read the second paragraph… This is why I don’t come here often. This is why the guys over a Bungie.net laugh at this place
I apologize if this is how my post came off but I assure you that I’ve read and understood every word of your post and I can vouch that Ramir has probably read and understood your post too (god knows he’s taken the time to read larger walls of texts of my own creation in the past).
But why is the second paragraph so important? It’s discussing meaningless aesthetics, not how the sandbox will work. If I’m reading it right it has nothing to do with what I’m trying to get across.
And with all due respect I think you may have glossed over my post a little to lightly yourself.
I’ve already said and thoroughly explained why restricting load outs to very specific instances is a terrible idea as well as waste of time, work and resources on 343’s behalf. Your wording here almost suggests that I want this kind of restriction in place.
IMO this weapon restriction you’re suggesting isn’t making load outs any better. You’re just removing the variables instead of balancing them. Instead of fixing and perfecting the system you’re watering it down and degrading it as much as possible thinking that it counts as a compromise between identical starts and full custom load outs. If custom load outs are gonna work than 343 have to put the work in to make sure that every weapon option is balanced, not separate the options just because it’ll be easier than balancing them. If they’re gonna take this route that leaves them with more room for imperfections in the balance of the weapons then they had might as well go back to identical starts because the sand box isn’t going to gain anything worth while from this system.
And even if this system was worthwhile it’ll still mean almost nothing considering it isn’t even part of the core mechanics so what’s the point in the long run?
> Mega066 concepts like this have been implemented in the past and have worked more than Fine. We have had Slayer BR’s and Slayer DMRS in Halo 3 and Reach Respectively each worked fine and my proposal is no different from this except it would add a second (and possibly) a third weapon to the mix.
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> The reason I came up with this idea is that DMR’s and Battle Rifles simply don’t mix as Loudout weapons, they were never meant to. They were never balanced against each other so that people could spawn with both at the same time, Just like people were never meant to spawn with both the Assault Rifle and Tha Battle Rifle at the same time. The Battle Rifle and carbine however are in the same tier of weapon as each other so Having people spawn with either one as a choice would work since they have very similar range, function and kill time. The same applies to the DMR, Light Rifle and Needle Rifle, which is why in Slayer pro you could spawn with Either the Needle Rifle or the DMR in Slayer Pro, again they are similar enough functioning weapons that the two competing does not affect the overall gunplay. I only seek to reimplement this.
You’re right, these weapons aren’t balanced to go against each other as of right now. But that’s why I want a perfected load out system. In a perfect system we’ll be able to have a choice over any close, medium or long range rifle and we’ll have maps as well as a sand box that properly supports it.
You’re asking 343 to take the easy route instead of asking them to actually balance the weapons and if they’re not going to bother balancing the weapons then IMO they had might as well go back to identical starts where they don’t have to be as careful.
> The Loudon system would obviously be a lot more lenient in Custom games and Asymmetrical gametypes like Invasion and Infection where certain roles are required to be played and changing advantages is nessisary.
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> In the rest of the core matchmaking since we will will be spawning with the same weapon we can have both the other Loudout weapons spawn on the map with little consequence (as long as there aren’t too many DMRs) like how we had BRs spawn on maps when we spawned with Assault rifles.
This isn’t a compromise that’s going to satisfy me and I can imagine it’s not going to satisfy a lot of other load out supporters.
Again, this isn’t fixing load outs, it’s just degrading them, removing variables and pushing it to the side hoping that we’ll still be satisfied.
Maybe if your forced BR/CC starts or AR/SR starts were standard that might satisfy a few people but IMO much more people will be satisfied if all weapons from all three range types were balanced to go against each other as well as tuning other things in the sandbox to work in unison with load outs.
> Ramirez: Because a lot of people don’t want to play with loadouts but another large group of people do. Halo has the capability to support both sides so why shouldn’t it, however having loadouts no mater how balanced they may seem creates a since of randomness, which is not good for competitive play, that said, loadouts and even Armor Abilities are an excellent tool especially for custom games and should not die nomater how much the Halo Trilogy purists claim it should. We need to find middle ground without hurting what each other likes about the games.
The way in which you suggest we satisfy everyone isn’t going to work. Like I said in my first post; load outs are a complicated mechanic and if they’re going to be in the game they’re going to require a lot of work and 343 aren’t going to waste that much work by restricting them in the way you’re suggesting. It’ll also leave the system in a degraded state that a lot of people aren’t going to want to see at all.