On One Small Map: 8 DMRs, Zero ARs

Why is it that there are next to no ARs on small maps, but DMRs are literally found on every corner? For example: Reflection has more than enough precise weapons all over the map, but there are no ARs anywhere whatsoever. Reflection is a close-range map, yes? Where are the close range weapons?

What’s happened at 343 to lead them into believing people only like precision weapons? Damn, it’s enough that Team DMRs and its many DMR-related cousins over-emphasize the DMR, but on top of that it’s next to impossible to find an old fashioned AR these days. DMRs aren’t made for small maps, so why do they litter the ground even then?

It’s too much.

8 DMRs and no ARs? Sounds like a good map to me!

I have no love for your comment, about as little as you seem to have for the AR. Can you explain why you are so reviled by the Assault Rifle, and don’t say “no skill to use”. That argument makes no sense in a recreational game.

Sometimes the sheer and staggering ineptitude I see here makes me want to stop altogether with trying to support this game. If you really feel that it’s useless, fine. I won’t teach you how to use it if you don’t already know. What bugs me is that people actually war against it. It’s a part of the game Bungie made, I can’t see how you would find it so offensive.

Can’t you see the thinking? There are more medium-long range weapons on Reflection than there are short or medium combined. DMRs belong on big open fields, or at the least in medium and large maps. ARs belong in tight corridors and small arenas but are strangely absent from these habitats.

All I’m saying is that there are barely any ARs to be found anywhere. On any map in the whole game, you are guaranteed to find more DMRs than ARs, even small maps. Considering the DMR is the only gun that gets a whole gametype - (and then some - Team DMRs, Slayer Pro, SWAT, you name it) I’m asking for some variety on the maps themselves, even if it means some of the weapons aren’t necessarily the best.

> 8 DMRs and no ARs? Sounds like a good map to me!

indeed.

Besides all the players that want AR’s get their AR as a starting weapon more than half the time anyways. If I am forced to start with a terrible AR at least a decent map with a DMR somewhere makes up for it.

I for one enjoy the Assault Rifle on the smaller maps. It functions so much better than a bunch of precision weapons. Because the small maps are it’s playground, not the Precision gun’s playground.

I’ve found it to be effect at mid ranges on the smaller map and either a Melee strike or a Pistol shot will bring down the enemy. Team Shooting with the Assault rifle with a friend advancing behind you makes the Assault rifle even more of a threat in an engagement.

I’ve even found that ‘Assault Rifle Death Charge’ in Halo 3 is still effective, atleast in my case. I have good aim and i circle, More often than not i’ve ended up behind players.

It really should get more love(The TU amusingly boosted it’s effective range to nail a guy on Countdown from the outside balcony, inside the right side door frame. Did enough damage to make him run away)

Maps built around Assault Rifles are ALWAYS more entertaining for me than ‘strafe back and forth, headshot until dead’

> > 8 DMRs and no ARs? Sounds like a good map to me!
>
> indeed.
>
> Besides all the players that want AR’s get their AR as a starting weapon more than half the time anyways. If I am forced to start with a terrible AR at least a decent map with a DMR somewhere makes up for it.

Agreed. OP IMO the AR is nothing more than a spawn weapon used for below average damage until a better weapon is found on the map. Only time it is ever appropriate to use is when your dmr/br/pistol is out of ammo and you don’t have time to reload in a 1v1 situation.

So, using my amazing logic, I figured out that you either-

Spawn with an AR and Pistol

or

A DMR and AR

Which makes putting ARs on the map extremely pointless and redundant.

Also, Bungie made that map, not 343.

It does bug me that the AR is so inept at dealing with the DMR at close range, where it is supposed to be superior. I think a buff to damage would do the trick, along with a slight decrease in accuracy.

I think I read somewhere that the DMR and AR use the same Caliber round, so it only makes sense to me that they would both do about the same amount of damage, so why not do that? Equal damage would mean that up close, the AR would be far superior to the distance weapon, and at a distance the DMR would still be superior because it would counter fire rate with accuracy.

If the AR became too OP, then i would drop its damage a little, and increase its bloom. Hell maybe make it do bonus damage for headshots(crazy i know, but its a realism type of thing), and it could be the perfect spawn weapon. Really careful taps of the trigger could give it more survivability at distance, and full auto gives it its strength up close. After all, thats why Bungie brought it back, to be a spawn weapon that you could use to defend yourself and have a decent chance with. Do this and it can compete with everything, and have a CQC sweet spot. The DMR is good for mid to long range, the assault rifle is good for short to mid. Seems good to me…

> It does bug me that the AR is so inept at dealing with the DMR at close range, where it is supposed to be superior. I think a buff to damage would do the trick, along with a slight decrease in accuracy.
>
> I think I read somewhere that the DMR and AR use the same Caliber round, so it only makes sense to me that they would both do about the same amount of damage, so why not do that? Equal damage would mean that up close, the AR would be far superior to the distance weapon, and at a distance the DMR would still be superior because it would counter fire rate with accuracy.
>
> If the AR became too OP, then i would drop its damage a little, and increase its bloom. Hell maybe make it do bonus damage for headshots(crazy i know, but its a realism type of thing), and it could be the perfect spawn weapon. Really careful taps of the trigger could give it more survivability at distance, and full auto gives it its strength up close. After all, thats why Bungie brought it back, to be a spawn weapon that you could use to defend yourself and have a decent chance with. Do this and it can compete with everything, and have a CQC sweet spot. The DMR is good for mid to long range, the assault rifle is good for short to mid. Seems good to me…

Gameplay > Realism.

I thought we left realism behind when a bunch of huge guys in even huger armor are in an inescapable box trying to kill each other over and over again for no other reason than they are different colors. And they come back to life. >.>

Also, bullet magnetism ruins your idea completely.

> It does bug me that the AR is so inept at dealing with the DMR at close range, where it is supposed to be superior. I think a buff to damage would do the trick, along with a slight decrease in accuracy.
>
> I think I read somewhere that the DMR and AR use the same Caliber round, so it only makes sense to me that they would both do about the same amount of damage, so why not do that? Equal damage would mean that up close, the AR would be far superior to the distance weapon, and at a distance the DMR would still be superior because it would counter fire rate with accuracy.
>
> If the AR became too OP, then i would drop its damage a little, and increase its bloom. Hell maybe make it do bonus damage for headshots(crazy i know, but its a realism type of thing), and it could be the perfect spawn weapon. Really careful taps of the trigger could give it more survivability at distance, and full auto gives it its strength up close. After all, thats why Bungie brought it back, to be a spawn weapon that you could use to defend yourself and have a decent chance with. Do this and it can compete with everything, and have a CQC sweet spot. The DMR is good for mid to long range, the assault rifle is good for short to mid. Seems good to me…

That would make the DMR a long range weaon only since most people lack the accuracy to fire of five perfect shots while taking damage from a weapon that does roughly the same damage but fires at atleast twice the rate.

> 8 DMRs and no ARs? Sounds like a good map to me!

because any one who isnt a noob knows that aa’s are so crap and are the worst weapon in the game, the maps should have more dmr’s, e.g asylum

what map is this exactly?

reflection : 2 DMRs
zealot : 2 DMRs
countdown : 6 DMRs
powerhouse : 5 DMRs ( i think)
uncaged : 2 DMRs
asylum : 2 DMRs
swordbase : 4 DMRs

not entirely sure for the community maps though since i never really play TS these days.

Edited by a moderator. Please refrain from stat-flaming.

>

i don’t get what you are trying to say …

Edited by a moderator. Please refrain from stat-flaming.

Don’t try to fall back on stats as an argument. Maybe they have a preference for using the Assault rifle over a Dmr. Dmr isn’t some end all, Midrange i’ve taken down plenty of Dmr wielders using the AR.

>

or, perhaps, i just chooses to use the AR over the DMR because he prefers the AR and the negative ratio on it is from AR starts and people DMRing him while he uses an AR, yet, in DMR starts he effeciant with the DMR …

i don’t see anything to suggest he sucks with the DMR …

edit:
oh nvm, he uses the AR over DMR in btb, i have to admit, that is stupid.

> what map is this exactly?
>
> reflection : 2 DMRs
> zealot : 2 DMRs
> countdown : 6 DMRs
> powerhouse : 5 DMRs ( i think)
> uncaged : 2 DMRs
> asylum : 2 DMRs
> swordbase : 4 DMRs
>
> not entirely sure for the community maps though since i never really play TS these days.

Don’t you just love this overexhaggeration? Maybe if you add the Needle Rifle to the DMR, you can get 8 on Countdown. But then, that is still not 8 DMRs as the OP stated.

I don’t think that there needs to really be any ARs on the maps as you will pretty much always start with one. And let’s face it, if you are using an AR, you are more than likely killing in CQC so you will be able to pick up their ammo that they drop. Easy enough.