On Infinite's Equipment System

I’m sure we are all very excited to see the return of the equipment system from Halo 3. Many of us have been asking for its comeback as it was only present in one Halo game. But is it really the same equipment system we remember from 2007?

No. Look, I get that 343i is calling it equipment and that they’re single-use items that can be picked up on the map, but that’s about where the similarities end. Halo 3’s pieces of equipment were neutral-use. Meaning that they affected everyone. Everyone can benefit or suffer from its deployment, so the only advantage its user has is choosing when to activate it. You can throw a regen to heal yourself as well as your teammates, or you can pop open a bubble shield to protect your team. If you were a noob, you could accidentally provide a bubble shield for the enemy or get power drained by your own power drain. Using an equipment item required some level of skill.

Halo Infinite’s equipment system only benefits its user, for the most part. Grapple hook and repulsor only benefits the guy using it. There doesn’t seem to be any way to help your teammates using these equipment items. Also, these pieces of equipment cannot be used by the enemy at all, so it only brings power to the player. There is no risk to using these items. If you grapple hook successfully, the enemy will not be able to catch up. Repulsor will push projectiles away from you, but the enemy has no way of using it against you. You essentially get a power-up at no cost.

If you’re wondering why does the equipment need to be neutral use like in Halo 3, let me explain my stance. Halo already has options that bring power to the player only. They’re called weapons and grenades. Having equipment act as yet another mean for benefitting just the player is a bit redundant. Halo 3’s equipment was unique as it provided benefits for everyone, so you really had to think before you used it. Your bubble shield or regen can be controlled by the enemy. The power drain can affect your teammates. Grav lift can be used by anyone. Halo 3’s equipment did a great job at shaking up the gameplay in a unique way.

If you’re now wondering how else can these cool pieces of equipment be incorporated into Infinite without ruining the neutral-use style of equipment, I got the answer. Utilize them as weapons. The grapple hook can simply be its own weapon. You’ll have to ability to traverse the map, BUT at the cost of a weapon slot. And that’s very costly, making it more fair. It could also have more uses out of it, so it would be more fun. The repulsor is very easy to implement because Halo has it already. The gravity hammer. Unfortunately, it seems like the gravity hammer is more hammer than gravity judging from the demos we’ve seen, but 343i can easily move the repulsor’s effects into the hammer. it seems like a no-brainer.

The drop wall is an excellent example of equipment. It is neutral use, so it can be used by anyone. Remember when it was a one-way shield back in the 2020 campaign demo? Imagine how broken and frustrating that would have been in multiplayer. Also, it needs to be said that the idea of having active camo and overshields as equipment isn’t a great idea. Allowing the player to choose when to activate overshields will lead to much frustration. It wouldn’t be fun shooting on someone who’s off guard only for them to whip out an overshields and easily win the fight. I am well aware the same was done with the bubble shield in Halo 3, but at the very least they couldn’t fire back on you while being protected.

So the point is, I would rather have neutral-use equipment akin to Halo 3 rather than Halo Infinite’s style of bringing power to the player. Neutral-use brought more skill into the game as it could help the enemy or hinder your allies. Also, weapons and grenades already fulfill the role of solely helping its user (unless you blow yourself up with a grenade or rocket launcher :P), so to reduce redundancy, equipment should be neutral-use to add more depth to Halo’s gameplay. The drop wall is a great example of how equipment should be designed.

Disclaimer: I am not stating that Halo 3’s equipment was perfect. It had obvious problems. I just feel like equipment was done better in Halo 3.

I’m surprised I haven’t seen a post like this before, but yeah i agree with you.

From what we’ve seen, it appears some of the equipment only benefits its user. The two pieces of equipment that are one-sided are the drop wall and the Repulsor. We still don’t know if that shock/stun grenade thing affects friendlies in its AOE, or if it solely works on enemies. As for the Grappleshot, the player is completely defenseless while grappling. That might not be the tradeoff people want, but that doesn’t mean it only benefits the user.

Seems to me like it’s still fair in some ways, fighting over the sandbox even more.

> 2535411993815954;3:
> From what we’ve seen, it appears some of the equipment only benefits its user. The two pieces of equipment that are one-sided are the drop wall and the Repulsor. We still don’t know if that shock/stun grenade thing affects friendlies in its AOE, or if it solely works on enemies. As for the Grappleshot, the player is completely defenseless while grappling. That might not be the tradeoff people want, but that doesn’t mean it only benefits the user.

Great points. It’s fair to note we haven’t seen all the new equipment items, but I’m just going off of what was shown. Though, like I said, the drop wall doesn’t seem to be one-sided as it can be fired on from both sides. You’ll need to create an opening to fire through, unless there’s something I missed? Yeah, the grappleshot does have a slight side effect, but I don’t think it’s significant enough and it doesn’t help allies. I just really like how all of Halo 3’s equipment provided extra team play.

> 2535415525919240;4:
> Seems to me like it’s still fair in some ways, fighting over the sandbox even more.

I don’t mean to say that Halo Infinite’s equipment is objectively bad, I’m only presenting my reasoning as to why I prefer Halo 3’s style.

Is a Youtuber or Twitch streamer making these points? I’ve seen very similar talking points pop up in multiple threads.

> 2533274857577417;5:
> > 2535411993815954;3:
> > From what we’ve seen, it appears some of the equipment only benefits its user. The two pieces of equipment that are one-sided are the drop wall and the Repulsor. We still don’t know if that shock/stun grenade thing affects friendlies in its AOE, or if it solely works on enemies. As for the Grappleshot, the player is completely defenseless while grappling. That might not be the tradeoff people want, but that doesn’t mean it only benefits the user.
>
> Great points. It’s fair to note we haven’t seen all the new equipment items, but I’m just going off of what was shown. Though, like I said, the drop wall doesn’t seem to be one-sided as it can be fired on from both sides. You’ll need to create an opening to fire through, unless there’s something I missed? Yeah, the grappleshot does have a slight side effect, but I don’t think it’s significant enough and it doesn’t help allies. I just really like how all of Halo 3’s equipment provided extra team play.
>
>
> > 2535415525919240;4:
> > Seems to me like it’s still fair in some ways, fighting over the sandbox even more.
>
> I don’t mean to say that Halo Infinite’s equipment is objectively bad, I’m only presenting my reasoning as to why I prefer Halo 3’s style.

Yeah and one way to know if we’ll like this style more for sure is if we actually play the game. Changes can always be made and that’s a great thing in modern gaming.

Do you often powerdrain yourself and your teammates?

> 2533274857577417;5:
> I just really like how all of Halo 3’s equipment provided extra team play.

Same here. I like the way this new gear focuses on the individual, but hopefully there’s some equipment that benefits the team as well!

There is room for both more neutral and more player-focused equipment. We don’t know all the equipment that will be there at launch and we know more will be added post-launch.

People are just happy there is a shift back to an external sandbox instead of intrinsic player abilities

> 2533274803493024;6:
> Is a Youtuber or Twitch streamer making these points? I’ve seen very similar talking points pop up in multiple threads.

Probably. I haven’t seen any thread on this topic on this site, so I decided to make one.

> 2533274801036271;8:
> Do you often powerdrain yourself and your teammates?

Not really, but I have accidentally power drained myself before. Happened when I tried tossing one in a hallway while moving, only for it to hit the wall to the side and bounce towards me.

> 2533274840624875;10:
> There is room for both more neutral and more player-focused equipment. We don’t know all the equipment that will be there at launch and we know more will be added post-launch.
>
> People are just happy there is a shift back to an external sandbox instead of intrinsic player abilities

There is room for both, I just prefer neutral ones.

I just hope they include a good mix of stuff. I think neutral or intrinsic abilities are both fine if they’re balanced. But yeah, I prefer neutral ones too.

I’m going to have to disagree with you. Halo 3’s equipment tends to be not useful enough for players to bother picking up, most of the time. I feel like people will actually really want to rush to those equipment items in Infinite because they are very beneficial for you to have. I really like that the overshield and camo have been changed to activate when you want them., particularly when thinking about BTB CTF!

> 2535411993815954;9:
> > 2533274857577417;5:
> > I just really like how all of Halo 3’s equipment provided extra team play.
>
> Same here. I like the way this new gear focuses on the individual, but hopefully there’s some equipment that benefits the team as well!

is everyone forgetting about drop shield?

> 2533274816257608;13:
> I’m going to have to disagree with you. Halo 3’s equipment tends to be not useful enough for players to bother picking up, most of the time. I feel like people will actually really want to rush to those equipment items in Infinite because they are very beneficial for you to have. I really like that the overshield and camo have been changed to activate when you want them., particularly when thinking about BTB CTF!

I’m surprised you think that. I believe Halo 3’s equipment were very useful and often sought after. What’s useless about a field that constantly regenerates your shields? Or a shield that protects you from enemy fire? Or a power drain that can roll down a path stripping the shields off of clusters of enemies. Players definitely went after these items in games because they were very beneficial. Not just to you, but also to your team. Except radar jammer. That sucked.
I prefer overshields and active camo acting as ground pickups that activate as soon as you walk over it. Having to manually activate it has always been tedious (Halo 5) and a waste of time. Like I said in the OP, it wouldn’t be fun getting the jump on someone only for them to whip an overshields out of nowhere getting the upper hand with ease. Feels pretty cheap.

> 2533274816257608;14:
> > 2535411993815954;9:
> > > 2533274857577417;5:
> > > I just really like how all of Halo 3’s equipment provided extra team play.
> >
> > Same here. I like the way this new gear focuses on the individual, but hopefully there’s some equipment that benefits the team as well!
>
> is everyone forgetting about drop shield?

If you read the OP, you would see that I did not forget about it.

> 2533274803493024;6:
> Is a Youtuber or Twitch streamer making these points? I’ve seen very similar talking points pop up in multiple threads.

Lol is there a Halo think tank?

There’s a possibility, but it’s not like it’s a vague part of the Halo 3 sandbox. That’s explicitly how Halo 3’s equipment was designed, and while Infinite’s equipment is similar in the sense that it’s a map pickup, it behaves entirely differently. It’s a marriage of Halo 3’s map pickups with Armor Abilities. I’m sure we’ll see more variety come with seasons, maybe some returning equipment items. I’d like to think i’m a creative person, but I’m not sure how many equipment items you could make following the design philosophy of Halo 3’s equipment lol.