For those who “TL;DR”, deal with it. Disclaimer: I won’t be referring to how cool or ugly any given armor may look. Purely the functionality of most of these designs. While I like the helmet, chestplate, vambraces and the greaves, so few people seem to realize that the pauldrons of John-117’s current armor variant are an absolutely abysmal design. Whoever designed those pauldrons did not have any intention of making a functional plating configuration. Not only are they so large, and so awfully scaled, that they pass through his entire midsection if he raises his arms slightly toward going above his head, (Halo 4 ending, hanging from the light bridge) but even in the cutscenes they are usually merging with his chestplate even in a resting position. (end of the intro cutscene to Blue Team’s first level) Not to mention there is no clear place he could store his combat knife, and there is clearly no slot for it in his vambraces as was shown with Palmer in Escalation, so don’t give me that. Even her in-game model lacks that detail. 343’s armor designers do not know how to make decent designs. They nearly always have thick metal bands that run across the inner bicep and collide with the thick lower band of the chestplate, putting your arms at your sides would be impossible, you’d have to chicken-wing your biceps out at all times. Also, frequently in the designs the vambraces and bicep guards run too far into the joint, reducing critical range of motion in the arms. Another common issue is the top of the lower greave running too far up into the back of the knee joint, reducing critical range of motion in the legs. A less common problem are too much bulk in the armor behind the neck, causing collisions with some helmets if the wearer were to look slightly up. Designing cosmetic armors to these standards is not hard, nor takes any additional effort or work. You just have to be smarter in your designs. Literally even all of the current wackiest-looking armor variants could all be brought in line with decent functionality with a few minor changes to proportions. The GEN1 line designed by Bungie were certainly not perfect, but had far fewer flaws, and none of them as severe as the issues with 343’s GEN2. One thing that also irritates me is that most often little or no care is taken to ever add visible thrust nozzles in line with the thruster ability, leaving the blue jets to sprout from nowhere, or maybe Narnia. What can I say, I’m a details kind of guy, and a heavy lore guy. I can’t look at an otherwise fairly awesome sci-fi universe and see all of these badly clipping character models without finding it extremely immersion breaking. Alright, rant over. Bye bye.
I seriously have no idea what some of you are on about. I think the designs are awesome. They are all unique and diverse that gives more than enough options for every person that plays this game.
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> I seriously have no idea what some of you are on about. I think the designs are awesome. They are all unique and diverse that gives more than enough options for every person that plays this game.
It seems you didn’t read my initial disclaimer. How “awesome” they may or may not look is irrelevant to my topic. The issue is that they are remarkably poor designs for functional powered assault armor systems. I even clarify that relatively minor changes in proportions to key areas around the limbs would be enough to make them entirely functional.
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> > 2656587637345384;2:
> > I seriously have no idea what some of you are on about. I think the designs are awesome. They are all unique and diverse that gives more than enough options for every person that plays this game.
>
>
> It seems you didn’t read my initial disclaimer. How “awesome” they may or may not look is irrelevant to my topic. The issue is that they are remarkably poor designs for functional powered assault armor systems. I even clarify that relatively minor changes in proportions to key areas around the limbs would be enough to make them entirely functional.
Who cares?!
It’s a video game. Also, literally no one pays attention nor can they see a player’s armor in combat.
I agree, their art designer is -Yoink-. Most of the armour looks scaly and alien esque. I don’t understand how the whole customisation system could be downgraded.
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> > 2533274827747852;3:
> > > 2656587637345384;2:
> > > I seriously have no idea what some of you are on about. I think the designs are awesome. They are all unique and diverse that gives more than enough options for every person that plays this game.
> >
> >
> > It seems you didn’t read my initial disclaimer. How “awesome” they may or may not look is irrelevant to my topic. The issue is that they are remarkably poor designs for functional powered assault armor systems. I even clarify that relatively minor changes in proportions to key areas around the limbs would be enough to make them entirely functional.
>
>
> Who cares?!
>
> It’s a video game. Also, literally no one pays attention nor can they see a player’s armor in combat.
“It’s a video game” -The good old it’s just argument is always used to justify inferior design to whatever product it is applied to, be it a show, a movie, or a video game. I understand that many people, much in line with yourself, mindlessly play through games with no attention for things like detail. It is unfortunate that there is a baseline level of “meh” design you find complete satisfaction in, but some of us want to see certain games be the best that they can be, and not settle for “eh, it’s passable”.
“Who cares” -Irrelevant query, obviously I do, or I would not have made this topic. I’ll assume you meant who else cares other than myself, to which I would retort that I do not care.
“Also, literally no one pays attention nor can they see a player’s armor in combat” -Incorrect, mid-combat I passively, and instantly, can deduce a player’s given armor permutation, though usually limited to their helmet. I frequently remember specific players by their armor permutation throughout the duration of matches as I continually run into them. You may not be able to do so, but I can, and I don’t even need to try.
You mean the power rangers design? Yeah they are ugly as hell
This could be a good question to Cannon Fodder
Where does Master Chief keep his knife?
I just think there is too many armours in the game, and they all look too similar. I can never tell who is wearing what in a match anyway haha.
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> I just think there is too many armours in the game, and they all look too similar. I can never tell who is wearing what in a match anyway haha.
well in reach it was easy - saw enemy field marshal with his Gugnir helmet: run boy, run!
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> This could be a good question to Cannon Fodder
>
> Where does Master Chief keep his knife?
For that matter, where does Fred 104 keep his? In “The Package” (Halo Legends) Fred’s knives are sheathed in his shoulder pauldrons, & in Halo Reach several armor had the knives displayed on the chestpiece.
Combat knife is stored in the Spartans wrist Gauntlets, this was first shown in Halo Escalation.
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> > 2533274810945725;9:
> > I just think there is too many armours in the game, and they all look too similar. I can never tell who is wearing what in a match anyway haha.
>
>
> well in reach it was easy - saw enemy field marshal with his Gugnir helmet: run boy, run!
Well I will agree that some armours stand out, like Gugnir, Fotus, Achilles, Security, but a lot of the time you could never tell what someone was wearing unless you spent a few moment looking at their dead body.
Though the intros to the MM Matches do allow you to get a look at people’s armour on your team, though i think player’s models and stances should appear on the lobby while searching.
Full Decimator looks just as functional and practical as any of the classic armors. It just needs a black undersuit.
They need to have the bicep/shoulder armor come up about 1-1.5 inches higher to help cover more of that upper shoulder. They also need more consistent waist armor, be it a codpiece or a slightly larger armor strip similar to the Noble armor, most armor sets just have too little lower abdomen protection. I understand our undersuits are armored too, but if they are so well armor that our jewels are safe from danger with no plating why wear plating at all? Black undersuits also need to independent of primary color.
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> Combat knife is stored in the Spartans wrist Gauntlets, this was first shown in Halo Escalation.
I addressed this in the post which you seemed to have missed. There is clearly no integrated sheath port visible in the vambrace. It was a neat idea, but the art team of the games did not use it. I specifically addressed the scene in Escalation in my original post.
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> They need to have the bicep/shoulder armor come up about 1-1.5 inches higher to help cover more of that upper shoulder. They also need more consistent waist armor, be it a codpiece or a slightly larger armor strip similar to the Noble armor, most armor sets just have too little lower abdomen protection. I understand our undersuits are armored too, but if they are so well armor that our jewels are safe from danger with no plating why wear plating at all? Black undersuits also need to independent of primary color.
I disagree with your first point. One of the glaring problems with the pauldrons is that they already extend too high in most cases dangerously limiting range of motion in the arm. As for the codpiece, I find that Noble Team’s Mark V codpiece was probably the best design. That groin protector was better shaped and scaled than on the mainline iterations of the Mark IV, V, and VI, while the armored belt is fine on any of the models. However, the lack of an external groin protector on the GEN2 is a case of sacrificing protection for increased mobility. It’s a tradeoff, but one not entirely without advantages. To the semi-final sentence, the undersuit most likely isn’t so armored as to take anything more than non-armor piercing ballistic ammunition, or potentially a single direct plasma bolt, but to be fair, energy shielding would need to be breached to bring the family jewels into harms way, and hostiles typically aim for the head or center mass anyway.
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> Full Decimator looks just as functional and practical as any of the classic armors. It just needs a black undersuit.
I mostly agree, the exception being it seems to suffer ever so slightly from the inner-bicep armor band colliding with the lower chestpiece armor band if you were to put your arms at your sides. However, I’ve only been able to see Decimator in images as I have not unlocked it, so I could be wrong, and I hope I am, but it doesn’t look like it to me. Other than that though, I agree. It is otherwise a fairly nice design.
Well damn put OP. Seriously. Is this armor or is this ACTION FIGURE MATERIAL?!