On Bosses and Minibosses

Let’s face it, Halo has an abysmal track record with bosses. In levels, most boss or miniboss encounters are just higher-ranked Elites or Brutes than usual, or a vehicle, or a Hunter pair. It barely even feels like a boss, just a hard encounter.

The Didact’s QTE was minorly disappointing for me, but I understand why it was done. The guy controlled the very ship you were on with his mind, so an environmental battle was out of the question, that Combat Skin wasn’t going to take any damage from anything that MC was carrying, and I didn’t care initially because it had be gripped so hard when I first played it.

(We know he’s back now though, and MC has that accelerated-evolution pixie dust on his side now, so we can hope for a much better one in Halo 5/6.)

The only real bosses we’ve had (I don’t count Guilty Spark because that was painfully linear. I would have preferred a QTE to that, honestly.) are Tartarus, Sesa Refumee and the Field Marshall. The first was a tank, the second was just a few jetpack Elites with a bit of added whimsy, and the third just another Elite Zealot. Not great.

I think the best demonstration of what would really liven Halo’s levels up is demonstrated by the cut Flood Juggernaut. If you’ve never heard of it, here’s the link:

You see what I mean? It’s -Yoinking!- awesome. Imagine in Halo 5, you enter a big chamber, and a cutscene begins to play. MC walks a few steps. A clanging noise is heard, and he snaps to attention. It comes again. We look to the opposite door. The noise comes again, louder, and the door partially buckles. There is a pause, and the Juggernaut bursts through, roaring and swinging its tentacles about. The camera cuts back to John, who says something awesome, or nothing at all in an awesome way, and the fight begins. It slashes at you, knocking you about like a rag doll. You blow its limbs off with a hastily-scavenged Launcher, but it just eats a few dead combat forms, regenerating them.

Come on, admit it, you want to play this.

Now, if we get that longer campaign this time around, which it probably will be given it’s got a lot to explain, we could see this kind of boss battle every few levels, with a different theme every time. For one it could be the Juggernaut, for the other, a Covenant bioweapon such as Pluton from Halo Legends (Pluton isn’t canon, but it’s just an example) and the next a WAR SPHYNX.

Would you like to see more bosses? Or do you prefer to just gun down more and more small enemies? Feel free to give out you own boss ideas!

Halo 2 sort of did the mini-bosses or bosses.The prophet of regret and Tartarus.

I definitely feel that a boss battle with The Didact is in order in one of the sequels,not a QTE.

I mean a real boss fight,however Please remember that Halo is an FPS not an RPG of any sort,so we shouldn’t go over the top with Mini-bosses or bosses.

I think we could probably have a boss fight with Jul Mdama too.

I wouldn’t mind fighting a juggernaut once or twice in the campaign. Probably only once. I also wouldn’t mind a boss battle at the end, although I want it be half bullet sponge half QTE. The reasoning is because having to do a certain sequence of buttons 4 times before you defeat the dude gets really boring when you play the mission a few times through. You end up dreading it. Halo is a FPS first. If you want to have tougher bullet sponges with unique fighting styles go for it. But the majority of the enemies should remain elites, grunts, knights, etc.

this would be awesome! i dont know if anyone has played wolfenstein but theres a boss in taht called the london monitor which was pretty cool and i think a boos fight like that would work great in halo. also on a side note id love to see a section where we fight a scarab and a lich at the same time! or perhaps there is a sphinx fighting a scarab and you have to kill both that would be awesome

OP how could you forget Halo 3’s scarab battles!?

Scarabs were used as bosses in the past. Bosses would be fantastic.

I loved doing the boss fights. Taturus was an special pain. It felt so good to finally beat him.

I’d love to fight Bosses and Mini-Bosses. I know it’s not an RPG but having the player progress to a point and having an open ‘Arena’ of sorts that takes away the strict-linear portion of the game and giving you one objective like “Defeat so and so” and then progressing through the level once that’s accomplished(Which is a lot like the Scarab fights in Halo 3) would be a great addition to Halo.

Having to strategize to take down a ‘boss’ in a way that isn’t painfully obvious would be awesome!

Just think fighting the Didact a beating him to point where you almost kill him but then the fight gests interrupted by some sort of surprise attack from the Flood and having to fight some super-pure form.

If they’re gonna do boss battles in Halo 5 (which i’m all for btw) they would need to do it REALLY well. Don’t make the bosses another Tartar sauce (Tartarus or however you spell it).