Back in the day, when Halo 3 was the best game in the world (IMO) there were a few game types called Omega Journey, Jenga Tower, and others I can’t think of right now. These game types used open crates (I am ecstatic they put these back in, but you can’t have very many) and various destructible objects, such as pallets, large ammo crates, and forklifts. These items would either move out of the way, or fall, and if they were still on the map after being “destroyed” they would eventually disappear.
It seems to me, in Halo 4, objects still do not behave like in Halo 3, as I think all the non phased objects should behave. This makes knocking down cement road blocks down with the sword very impossible and impractical, when so many of the best Halo 3 maps depended on the versatility.
What I want to know, is if it is possible to recreate Omega Journey in Halo 4, as it is impossible in reach. If it is not exactly replicable, are there any ideas you guys have to give me so I can work on the map?
The goal I am looking for is Omega Journey. This map fills all the requirements to be met. If this newer forge can’t fill all the requirements to recreate Omega Journey, then I will not appreciate it as much.
TL;DR
I want to recreate Omega Journey in Halo 4. Possible? If not, what could I substitute?