I decided to get on Halo 3 lately and first off; it’s not as great as people make it seem. Sure there’s plenty of nostalgia and there’s also a lot of good ideas, but…going from Halo 4 to Halo 3, a couple of things stood out.
First off, I have a lot more fun in Halo 4. It’s not just the pacing of the game, it’s the action involved. In Halo 3, it’s fun and all to get in a firefight but it’s not as dynamic…I just sorta keep firing until they die. In Halo 4, getting in a fight involved all sorts of strafework, cover, and in my cases, parkour (using trick jumps off of scenery to mess up your opponent). Not to mention there’s a lot more weapon variety in H4 and in H3 80% of people are armed with either the BR or AR.
Which brings me to point 2: The BR was pretty good in H3 seeing as how it was the workhorse weapon. At longer ranges it was more of an annoyance and at short range people used it as a panic weapon. The AR is a beast, though, and I’ve realized that the reticle is a lot smaller. I’m hoping that in H5 automatic weapons get a tighter spread. In H4, though, the BR was sort of ripped into two different weapons: the close range BR and the long range DMR. And while I absolutely love having a diverse weapon dynamic, the DMR does have issues but at least they’re getting fixed (hopefully).
Point 3? EQUIPMENT.
I friggin’ love equipment in Halo 3. They were a bit clunky but the fact that they were one-use pickups that had a lot of power was pretty great. Armor abilities are good but I feel that more powerful AA’s should be map pickups (like the Jetpack, for instance). Some old equipment should be brought back like the Trip Mine (we all have a memory of some poor idiot driving over one on Sandtrap and getting blasted) or Deployable Cover. Then there’s AA’s that should be turned into equipment and improved. The Hardlight shield turning into a massive hardlight wall that can not only protect you but everyone behind you for a good 10 seconds would be cool. And having an autoturret that isn’t a pea-shooter but more of a localized laser cannon that keeps all but the most tenacious players and an entire squads away.
Point 4: Vehicle play.
Everyone praises vehicle play in Halo 3, and for good reason.
When the game starts, at least half of your team rolls out in Warthogs like a rip-off from an old Transformers episode.
And, unlike H4, if you try to 1v1 someone in a vehicle, you’re either going to need insanely good aim or some heavy weaponry. In H4, vehicles are a bit of a commodity and most people use them to just rush enemy bases and power weapons.
In H3 they were just tools to either assault an enemy base or get a ton of kills and that’s the way it should be, for the most part. Just like weapons, every vehicle should have a role to play. If the Scorpion was used for transport and the Mongoose was a death machine it wouldn’t really be Halo.
Oh, and 343, if you read this, please get us some Hornets. Nothing beats getting airlifted out of the enemy base with a flag.
All in all, Halo 4 is a better game than people give it credit for, and for all the people that love the nostalgia of Halo 3, there’s certainly a couple of issues. Point is, as 343 continues to drive the series forward, they shouldn’t be afraid to mix old ideas with new ones. The only thing that brings in crowds more than nostalgia is brand new toys to play with - as long as they’re balanced, of course