Old Rocket Launcher should be the standard

Personally I prefer the classic Halo Launcher over the new one. I was glad to hear it was back in the game, but as a Legendary weapon we’ll probably hardly see it. Could we just switch that role? What if the classic was standard and the new one was the Legendary version? I just think the Rocket Launcher is too much of a classic Halo weapon to reskin it in such a way. The new launcher looks too generic and too much like the Hydra. The old one was classic, interesting, and fit the sci fi aspect of Halo perfect.

What do you guys think?

EDIT: This is just to open discussion. I’m not saying it should be this way, this is just an opinion. I just know I’d miss seeing the old one as frequently. I’m not entirely opposed to the new design. It’s not awful at all. I just didn’t see the need for it, and preferred the old one. I wanted to see how everyone else on the forums felt, whether a majority wanted a new design, was indifferent, or would prefer the old. I know this is 343’s game and I’m entirely fine with 343 making changes. The bit about being similar to the Hydra was just the way it looks in first person not in third person. They’re both cylindrical tan power weapons. Personally I would prefer a redesign if it had been a bit more creative. And I’m not saying the redesign should go away, just maybe it could be the legendary version since it is the newer version of the rocket launcher. So again just an opinion piece, I’m not making any demands (though the title of the thread may be a bit misleading to that)

I don’t mind the new one. I would be fine with 50/50.

As long as it is in the game in some form I don’t mind.

Never really cared much for the old launcher myself.
See I’m something of a gun design nut and something like the SPNKR always struck me as silly beyond belief. You couldn’t expect a soldier to carry that, spare ammo for it along with the rest of his gear it would be ludicrous. The new launcher looks much more feasible and practical. Rather than tossing the entire tube assembly to reload it’s simply a box magazine. Makes so much more sense and I could actually see human soldiers carrying that with spare rockets.

I mean you have to look at it and think, this weapon will not just be used by Spartans. Army and Marine troops will have to use it too so you can’t make it the most absurdly sized thing ever.

343 sets the standard, so i say go ahead with the new launcher

Was never really attached to the old one. Like the new one a little bit more, and think I can get used to it. Just need to get a handle on it first.

If they featured the old rocket launcher as a legendary weapon, then that’s fine. But I think it’s time for a new one.

Don’t over-exaggerate. The new rocket launcher looks nothing like the Hydra.

> 2533274808538326;4:
> Never really cared much for the old launcher myself.
> See I’m something of a gun design nut and something like the SPNKR always struck me as silly beyond belief. You couldn’t expect a soldier to carry that, spare ammo for it along with the rest of his gear it would be ludicrous. The new launcher looks much more feasible and practical. Rather than tossing the entire tube assembly to reload it’s simply a box magazine. Makes so much more sense and I could actually see human soldiers carrying that with spare rockets.
>
> I mean you have to look at it and think, this weapon will not just be used by Spartans. Army and Marine troops will have to use it too so you can’t make it the most absurdly sized thing ever.

This. Just looking at a the spare ammo cased and how the Rockets Hang on a soldier’s back. Realistically, the Old rocket is so bulky that you wouldn’t expect the AT to really carry any spare rounds on him, he would have a assistant AT bearer would would carry his spare rounds with him, And only only one spare reload on him for the spare Tubes are very bulky. So a actual marines squad would only have 2 to 4 rounds tops if they are only on foot and have no vehicles or defense structure to store spare rounds.

With the new rocket system, not only is it more streamlined and lighter weight. You is also more agile and have a far superior reload system. A system that would actually allow the AT specialist to carry his own rounds. So a marine squad could carry on easy 10-20 rockets before having to ditch the system.

Bottom line. The new system is far superior in quantity and performance over the old rockets. A much needed change that has bugged me sense halo:CE and even more seeing a marine 1 arm it on the back of a mongoose.

> 2533274803137071;9:
> Bottom line. The new system is far superior in quantity and performance over the old rockets. A much needed change that has bugged me sense halo:CE and even more seeing a marine 1 arm it on the back of a mongoose.

Maybe thats why all the rocket teams were dead in CE…

Well that, and the AI would likely make them unload rockets on corpses.

It’s a rocket launcher. It looks like a rocket launcher. It behaves like a rocket launcher. Stop crying like a girl about silly things.

I liked the look of the old one more but the new one seems more practical.
I like to think the canon reason for the change is simply the development of improved vehicles and weapons as time goes by. Also a human faction of hundreds of worlds would have more than a single model of rocket launcher.

yes, i think so

> 2533274817058697;11:
> It’s a rocket launcher. It looks like a rocket launcher. It behaves like a rocket launcher. Stop crying like a girl about silly things.

hellow 343 fanboy :slight_smile:

I am so tired of the word “generic”. It’s right up there with “iconic”, “meaningful”, and “garbage”. I feel like these words used so frequently that they’ve just become superficial terms for people to spout so they don’t have to actually articulate an argument.

“I don’t have to explain why it’s bad, I just have to call it garbage.”
“I don’t have to explain why it should never be changed, I’ll just call it iconic.”
“I don’t have any reasons for why ___ was better in the old games, I’ll just say it was more meaningful.”
“This weapon model or gameplay mechanic looks similar to another weapon model or gameplay mechanic in another FPS game, so it’s generic.”

> 2533274810150284;15:
> I am so tired of the word “generic”. It’s right up there with “iconic”, “meaningful”, and “garbage”. I feel like these words used so frequently that they’ve just become superficial terms for people to spout so they don’t have to actually articulate an argument.
>
> “I don’t have to explain why it’s bad, I just have to call it garbage.”
> “I don’t have to explain why it should never be changed, I’ll just call it iconic.”
> “I don’t have any reasons for why ___ was better in the old games, I’ll just say it was more meaningful.”
> “This weapon model or gameplay mechanic looks similar to another weapon model or gameplay mechanic in another FPS game, so it’s generic.”

This new Rocket Launcher looks like garbage. I mean seriously it’s so generic looking from other rocket launchers in other games. The old SPNKR Rocket Launcher was so iconic in every way. I don’t know exactly how to put it, it was just so meaningful in the older Halo games. :stuck_out_tongue:

Press submit
Topic made

> 2533274810150284;15:
> I am so tired of the word “generic”. It’s right up there with “iconic”, “meaningful”, and “garbage”. I feel like these words used so frequently that they’ve just become superficial terms for people to spout so they don’t have to actually articulate an argument.
>
> “I don’t have to explain why it’s bad, I just have to call it garbage.”
> “I don’t have to explain why it should never be changed, I’ll just call it iconic.”
> “I don’t have any reasons for why ___ was better in the old games, I’ll just say it was more meaningful.”
> “This weapon model or gameplay mechanic looks similar to another weapon model or gameplay mechanic in another FPS game, so it’s generic.”

Marry me. These words have no meaning on this website. “Iconic” is the worst. Seriously though I appreciate your posts lol.

The new rocket design looks fine. Be thankful 343i is willing to mix things up to avoid things becoming stale. Also, this topic has been discussed at length lol.

> 2533274810150284;15:
> I am so tired of the word “generic”. It’s right up there with “iconic”, “meaningful”, and “garbage”. I feel like these words used so frequently that they’ve just become superficial terms for people to spout so they don’t have to actually articulate an argument.
>
> “I don’t have to explain why it’s bad, I just have to call it garbage.”
> “I don’t have to explain why it should never be changed, I’ll just call it iconic.”
> “I don’t have any reasons for why ___ was better in the old games, I’ll just say it was more meaningful.”
> “This weapon model or gameplay mechanic looks similar to another weapon model or gameplay mechanic in another FPS game, so it’s generic.”

I think that’s a little unfair.

I think the concern is mostly that Halo has always had that sort of retro sci-fi look to about half its UNSC guns.

Most of Halo’s human guns have always had some uniqueness to their profile compared to modern weaponry, in games and real life. The assault rifle has that odd ammo counter rather than a sight (something that no actual military or ‘realistic’ shooter would ever do. The sniper rifle has a square scope (not unheard of on real scopes, but rare) The rocket had a rotating barrel design (which from a realism perspective, was pretty impractical) however, it was very distinct as "that is the halo rocket launcher’ (Aside: Not so significant to be ‘iconic’, imo)

All of these guns have a touch of “Halo” to them in a way that others do not:

The smg, pistol, and shotgun already have the “generic” look because their smaller frame or, in the shotgun’s case, simplicity of function. The new rocket fits into this as well. It looks practical; it follows the conventions of actual guns.

The battle rifle and dmr are somewhere in between, as they have a simpler, military-practical design while still not looking entirely like a modern weapon (mostly due to the way they are much more solid/blocky compared to most modern rifles)

The divide comes between wanting a gun instantly recognizable as being a “Halo” weapon and one that is “Practical/realistic”

The new Halo rocket is more generic than the old one. Is that a huge deal? Not really; Marines should look significantly less overwhelmed by it, and it does fit into the more realistic style that 343i is going for.

However, I would say that it is unfair to dismiss somebody’s dislike of the new design out of hand. Just because they can’t quantify it doesn’t mean that their opinion is unfounded, or less valuable than those who like the change.

> 2533274881201889;1:
> Personally I prefer the classic Halo Launcher over the new one. I was glad to hear it was back in the game, but as a Legendary weapon we’ll probably hardly see it. Could we just switch that role? What if the classic was standard and the new one was the Legendary version? I just think the Rocket Launcher is too much of a classic Halo weapon to reskin it in such a way. The new launcher looks too generic and too much like the Hydra. The old one was classic, interesting, and fit the sci fi aspect of Halo perfect.
>
> What do you guys think?

don’t see the connection with the Hydra, but I comepletely AGREE.

> 2533274842679595;18:
> > 2533274810150284;15:
> > I am so tired of the word “generic”. It’s right up there with “iconic”, “meaningful”, and “garbage”. I feel like these words used so frequently that they’ve just become superficial terms for people to spout so they don’t have to actually articulate an argument.
> >
> > “I don’t have to explain why it’s bad, I just have to call it garbage.”
> > “I don’t have to explain why it should never be changed, I’ll just call it iconic.”
> > “I don’t have any reasons for why ___ was better in the old games, I’ll just say it was more meaningful.”
> > “This weapon model or gameplay mechanic looks similar to another weapon model or gameplay mechanic in another FPS game, so it’s generic.”
>
>
> I think that’s a little unfair.
>
> I think the concern is mostly that Halo has always had that sort of retro sci-fi look to about half its UNSC guns.
>
> Most of Halo’s human guns have always had some uniqueness to their profile compared to modern weaponry, in games and real life. The assault rifle has that odd ammo counter rather than a sight (something that no actual military or ‘realistic’ shooter would ever do. The sniper rifle has a square scope (not unheard of on real scopes, but rare) The rocket had a rotating barrel design (which from a realism perspective, was pretty impractical) however, it was very distinct as "that is the halo rocket launcher’ (Aside: Not so significant to be ‘iconic’, imo)
>
> All of these guns have a touch of “Halo” to them in a way that others do not:
>
> The smg, pistol, and shotgun already have the “generic” look because their smaller frame or, in the shotgun’s case, simplicity of function. The new rocket fits into this as well. It looks practical; it follows the conventions of actual guns.
>
> The battle rifle and dmr are somewhere in between, as they have a simpler, military-practical design while still not looking entirely like a modern weapon (mostly due to the way they are much more solid/blocky compared to most modern rifles)
>
> The divide comes between wanting a gun instantly recognizable as being a “Halo” weapon and one that is “Practical/realistic”
>
> The new Halo rocket is more generic than the old one. Is that a huge deal? Not really; Marines should look significantly less overwhelmed by it, and it does fit into the more realistic style that 343i is going for.
>
> However, I would say that it is unfair to dismiss somebody’s dislike of the new design out of hand. Just because they can’t quantify it doesn’t mean that their opinion is unfounded, or less valuable than those who like the change.

I’m just going to reply to this last part because this is what bothers me the most. You’re not wrong about the other stuff, but I don’t think Halo is defined by its weapon designs and I don’t think redesigns should be bashed as much as what they are around here.

I’ve been accused of “dismissing people’s dislike of change” or “not letting people have opinions” or however else you want to phrase it, but that’s incorrect. I don’t care about their opinions. They have a right to one. But their right to an opinion doesn’t mean that their opinion is right. The issue that I have with threads like these is that the OP always has an attitude that screams “the old design is better, change it back”, as if it is objectively better.

The OP didn’t just say “I like the old rocket launcher better”, he said “the old rocket launcher should be the standard”. He’s going well beyond expressing an opinion; he’s putting the value of his opinion above the value of everyone else’s by essentially saying “I like the old one better, change it back, everyone else’s opinions be -Yoink!-”. That is what I take issue with. I’m not dismissing his opinion, he is dismissing mine (and everyone else’s who likes the new design) before I/they even state it.