Old Halo vs New Halo Gameplay opinion

I play a lot of MCC and from time to time a jump to Halo 5. I know the art style, sound and music is not the same, I even believe that this was gonna be our Halo forever (thanks 343i for change it), but the changes are more deep. So I was thinking and thinking what was that change? why Halo 5 doesn’t play like “old” Halo´s? and more important how can i change it to “feel” like Halo (I put myself in the shoes of 343i in this scenario) without be a “copy & paste” of Halo 3/2/CE.
So my conclusion was that the big difference between the Halo 5 and Halo 3 (to use and exact example) was that Halo 3 (and the idea behind it) is that is a very very very simple game: easy to pick up, hard to master. But Halo 5 was trying so hard to be “e-sportable” that it is too complex and break that golden rule. To illustrate this point I think in this example: you have a friend that doesn’t play games or doesn’t play game too often, he came to your house and you show him Halo 3/5, but first you have to teach him how to play, but only the basics so he can play and enjoy the game (in other words: no tactics, combos, etc). How do you do it? The idea is explain the controls so he can play the game without questions and have a chance to win (off course you can explain less but he would lose gameplay elements).

Halo 3:
“Whit this stick you move, whit this other you look. You punch with B, reload with RB, fire with this trigger, lunch a granada with this other trigger. Aim with this button. Change weapon with this other. Use equipment with LB, change grenades with this other, and crounch with this stick. You jump with A. You can use two small weapons, and there are power ups in the map”

Halo 5:
“You move with this stick, look with the other, reload with X, change weapon with Y, aim sights with this trigger, but if you are in the air you can hover for a little bit. lunch grenade with this trigger, change the grenades with this other. Jump with A and can climb small barriers. Use melee with this button, hold it and you can make and assassination. With B you can do a “spartan Dash”, but you have to wait to charge it after you use it. If you are in the air, you can hold the melee button and do a ground punch. You run with this stick, and if you have enough speed you can make a power melee, or slide if you crounch while running. There are power-ups in the map.”

My point is: Halo was a game that was really easy to pick, anyone you girlfriend, your father, you friend that doesn’t play too much games can play it without feel overwhelming while playing it. But still hard to master if you want to take it more “Hardcore” and make it to the championships. With this logic is really less “e-sport”… but you guys remember when they make the games so we can all have fun, and not thinking of big tournament and money everywhere (thanks a lot LoL). I anyone read this much, thanks and sorry for any spelling mistake and my bad English, it is not to polish, like MCC.

> 2533274892705114;1:
> I play a lot of MCC and from time to time a jump to Halo 5. I know the art style, sound and music is not the same, I even believe that this was gonna be our Halo forever (thanks 343i for change it), but the changes are more deep. So I was thinking and thinking what was that change? why Halo 5 doesn’t play like “old” Halo´s? and more important how can i change it to “feel” like Halo (I put myself in the shoes of 343i in this scenario) without be a “copy & paste” of Halo 3/2/CE.
> So my conclusion was that the big difference between the Halo 5 and Halo 3 (to use and exact example) was that Halo 3 (and the idea behind it) is that is a very very very simple game: easy to pick up, hard to master. But Halo 5 was trying so hard to be “e-sportable” that it is too complex and break that golden rule. To illustrate this point I think in this example: you have a friend that doesn’t play games or doesn’t play game too often, he came to your house and you show him Halo 3/5, but first you have to teach him how to play, but only the basics so he can play and enjoy the game (in other words: no tactics, combos, etc). How do you do it? The idea is explain the controls so he can play the game without questions and have a chance to win (off course you can explain less but he would lose gameplay elements).
>
> Halo 3:
> “Whit this stick you move, whit this other you look. You punch with B, reload with RB, fire with this trigger, lunch a granada with this other trigger. Aim with this button. Change weapon with this other. Use equipment with LB, change grenades with this other, and crounch with this stick. You jump with A. You can use two small weapons, and there are power ups in the map”
>
> Halo 5:
> “You move with this stick, look with the other, reload with X, change weapon with Y, aim sights with this trigger, but if you are in the air you can hover for a little bit. lunch grenade with this trigger, change the grenades with this other. Jump with A and can climb small barriers. Use melee with this button, hold it and you can make and assassination. With B you can do a “spartan Dash”, but you have to wait to charge it after you use it. If you are in the air, you can hold the melee button and do a ground punch. You run with this stick, and if you have enough speed you can make a power melee, or slide if you crounch while running. There are power-ups in the map.”
>
> My point is: Halo was a game that was really easy to pick, anyone you girlfriend, your father, you friend that doesn’t play too much games can play it without feel overwhelming while playing it. But still hard to master if you want to take it more “Hardcore” and make it to the championships. With this logic is really less “e-sport”… but you guys remember when they make the games so we can all have fun, and not thinking of big tournament and money everywhere (thanks a lot LoL). I anyone read this much, thanks and sorry for any spelling mistake and my bad English, it is not to polish, like MCC.

Halo 3 could be a casual and competitive paradise.Halo 5 is basically for the competitive community and just like halo 4 added a lot of new abilities that you had to master.Halo 3 was move shoot throw grenade pretty damn simple

> 2533274830166194;2:
> > 2533274892705114;1:
> > I play a lot of MCC and from time to time a jump to Halo 5. I know the art style, sound and music is not the same, I even believe that this was gonna be our Halo forever (thanks 343i for change it), but the changes are more deep. So I was thinking and thinking what was that change? why Halo 5 doesn’t play like “old” Halo´s? and more important how can i change it to “feel” like Halo (I put myself in the shoes of 343i in this scenario) without be a “copy & paste” of Halo 3/2/CE.
> > So my conclusion was that the big difference between the Halo 5 and Halo 3 (to use and exact example) was that Halo 3 (and the idea behind it) is that is a very very very simple game: easy to pick up, hard to master. But Halo 5 was trying so hard to be “e-sportable” that it is too complex and break that golden rule. To illustrate this point I think in this example: you have a friend that doesn’t play games or doesn’t play game too often, he came to your house and you show him Halo 3/5, but first you have to teach him how to play, but only the basics so he can play and enjoy the game (in other words: no tactics, combos, etc). How do you do it? The idea is explain the controls so he can play the game without questions and have a chance to win (off course you can explain less but he would lose gameplay elements).
> >
> > Halo 3:
> > “Whit this stick you move, whit this other you look. You punch with B, reload with RB, fire with this trigger, lunch a granada with this other trigger. Aim with this button. Change weapon with this other. Use equipment with LB, change grenades with this other, and crounch with this stick. You jump with A. You can use two small weapons, and there are power ups in the map”
> >
> > Halo 5:
> > “You move with this stick, look with the other, reload with X, change weapon with Y, aim sights with this trigger, but if you are in the air you can hover for a little bit. lunch grenade with this trigger, change the grenades with this other. Jump with A and can climb small barriers. Use melee with this button, hold it and you can make and assassination. With B you can do a “spartan Dash”, but you have to wait to charge it after you use it. If you are in the air, you can hold the melee button and do a ground punch. You run with this stick, and if you have enough speed you can make a power melee, or slide if you crounch while running. There are power-ups in the map.”
> >
> > My point is: Halo was a game that was really easy to pick, anyone you girlfriend, your father, you friend that doesn’t play too much games can play it without feel overwhelming while playing it. But still hard to master if you want to take it more “Hardcore” and make it to the championships. With this logic is really less “e-sport”… but you guys remember when they make the games so we can all have fun, and not thinking of big tournament and money everywhere (thanks a lot LoL). I anyone read this much, thanks and sorry for any spelling mistake and my bad English, it is not to polish, like MCC.
>
> Halo 3 could be a casual and competitive paradise.Halo 5 is basically for the competitive community and just like halo 4 added a lot of new abilities that you had to master.Halo 3 was move shoot throw grenade pretty damn simple

Yes it is simple, but that is addressed by OP in his post, (Easy to pick up, hard to master. Being the golden rule). This is a rule that can make or break a game. I am very much with the OP here, I believe that Halo 5 is much more suited to the competitive community, I can appreciate it and I don’t mind it, however, a lot of casual gamers would have gone and completely ditched the game simply for the fact it is too complex for some.

That isn’t to say that the additional mechanics are bad by any stretch, I find them a lot of fun and coming from a game like Warframe and having the hang time while you aim down your sights is something I have enjoyed in Warframe and I think is a nice little addition to Halo. I must admit though, the way that powerups have been implemented aren’t so nice in my eyes, having them temporarily and having to go and find them is something I dislike quite a bit. Maybe because I am used to just having one the whole time or switching between different powerups and only waiting for a cooldown time to use them again, I don’t know.

Overall I must admit I do prefer the old Halo mechanics, but I do enjoy some of the new mechanics.

I will, however, say I am looking forward to seeing how things are implemented in Halo: Infinite and see how they improve some of the game mechanics and how they can bring something new to the table without actually straying from the franchise.

Good analysis. H5 has so many buttons/mechanics I have to use an elite controller with paddles and button swapping to get a control scheme that I can comfortably play with. I think that’s a good example of too much going on.

I prefer Halo 5s gameplay to any other in the series. With the exception of spartan charge, I think it has more entertaining gameplay than the classic movements

I prefer the original trilogy, with CE being the most fun for me but halo 3 is the best overall (minus the FOV)

You’ve basically hit the nail on the head. As to which I prefer…I prefer Halo 3’s to Halo 5’s but that is in no small part due to the spartan abilities and not necessarily due to sprint. Regardless of sprint or not, Halo Infinite needs to simplify from Halo 5’s gameplay.

I prefer the movements in Halo 5 besides spartan charge however I did still really enjoy playing older Halo games with their movements. This weekend I played a little bit of WZ and super fiesta and had a lot of fun and also played H3 throwback for a few games and had just as much fun. One thing I can agree with is that Halo 5’s movement has definitely made the game a huge sweat fest which is fine for me because I tend to lean on the more competitive side of things but I wouldn’t mind at all seeing things toned down a bit to cater to everyone.

I’ve always preferred the Bungie Era Halo games in every aspects. That’s just my opinion anyways.

> 2533274794684102;5:
> I prefer Halo 5s gameplay to any other in the series. With the exception of spartan charge, I think it has more entertaining gameplay than the classic movements

^ this is pretty much how I feel as well. Halo 5 is the most fun I’ve had playing a Halo game, ground pounding grunts in campaign and Warzone is just so satisfying.

> 2533274813317074;10:
> > 2533274794684102;5:
> > I prefer Halo 5s gameplay to any other in the series. With the exception of spartan charge, I think it has more entertaining gameplay than the classic movements
>
> ^ this is pretty much how I feel as well. Halo 5 is the most fun I’ve had playing a Halo game, ground pounding grunts in campaign and Warzone is just so satisfying.

Speaking of Ground Pounds, you should check this out. You won’t regret it.

The Halo 3 Throwback playlist seems to hit the best of both wolds for me. Halo 3 movement rules and maps combined with Halo 5 weapon balance. If CTF had flag at home rules and the people who actually know how to play Oddball would end up on my team for a change, it’d be perfect.

Halo 3 was elegant in its simplicity, whereas just about every aspect of Halo 5 is overly complex.

I enjoy both!

I like the new gameplay as it fits more with other shooters in the genre. Forgive me for being a bit vague, but I don’t like it when games have completely different controls. I like playing different games here and there and it gets annoying real quick when controls are totally different in a shooter game.

> 2533275007381065;6:
> I prefer the original trilogy, with CE being the most fun for me but halo 3 is the best overall (minus the FOV)

I agree. The original is always the best, in my opinion

how about a little of both?

we could take the classic movement, but keep sprint, clamber, and slide. none of the thruster stuff.

shoulder charge and ground pound? no thank you

[deleted]

> 2533274892705114;1:
> Halo 5:
> “You move with this stick, look with the other, reload with X, change weapon with Y, aim sights with this trigger, but if you are in the air you can hover for a little bit. lunch grenade with this trigger, change the grenades with this other. Jump with A and can climb small barriers. Use melee with this button, hold it and you can make and assassination. With B you can do a “spartan Dash”, but you have to wait to charge it after you use it. If you are in the air, you can hold the melee button and do a ground punch. You run with this stick, and if you have enough speed you can make a power melee, or slide if you crounch while running. There are power-ups in the map.”

I don’t play Halo 5 but I fully endorse whatever this ‘lunch grenade’ is. Food nipple is mandatory to any campaign.

There are some parts of Halo Combat Evolved that could use sprint just to get from point a to point b. Wall climbing is fine but the rest of the control scheme isn’t needed.

the original gameplay was what helped mould halo

I prefer classic Halo. It was never even given a chance to die. Bungie changed it when Halo was at its peak in terms of population and sales in Halo 3, so it’s annoying to me.