Old Firefight Style

Can we just get a firefight mode that requires us to either constantly defend a base or survive instead of running around. Like it would be awesome to have firefight like before and actually try and holdout against enemies instead of just throwing ourselves at them.

Don’t forget not having to fight three Wardens supported by a -Yoink!- ton of soldiers, knights and BS Watchers who will heal him instantly if they get half the chance, and not having to suffer 30 second long respawn timers just for dying. 30 seconds on Round 5! You might as well not even bother if that happens halfway through because you’ll probably run out of time running back.

I miss old Firefight. I just want to grab three friends and play firefight, survive for waves… especially couch co-op style ;(

This sentiment can be found in numerous threads and I hope it’s read - I too wish for old school firefight to return. I don’t ‘hold out’ (Reach ff reference) much hope for it joining the Guardians playlists but maybe in future Halo games we’ll see something more akin to a classic firefight.

Related - I miss ODST firefight. Luckily I can still fire it up on the 360. =)

I feel that holding out will reduce the usage of some one the reqs which require a lot of space to manoeuvre. Running around I would think builds up more dopamine making one happy, as you rush from place to place. However it does get a bit repetitive. However when we do get a hold the position like on arc when you have to prevent to prometheans from entering the main building, that can become overwhelming. People don’t call in reqs, and many have the belief that they can win by only using their unlocked reqs. I have lost on many times during that round due to others not helping. Many actually leave on that round. So if we do get a hold out firefight the enemies either need to be changed to be less aggressive or people need to use more of there items.

> 2533274972430429;4:
> I feel that holding out will reduce the usage of some one the reqs which require a lot of space to manoeuvre. Running around I would think builds up more dopamine making one happy, as you rush from place to place. However it does get a bit repetitive. However when we do get a hold the position like on arc when you have to prevent to prometheans from entering the main building, that can become overwhelming. People don’t call in reqs, and many have the belief that they can win by only using their unlocked reqs. I have lost on many times during that round due to others not helping. Many actually leave on that round. So if we do get a hold out firefight the enemies either need to be changed to be less aggressive or people need to use more of there items.

Well of course the mode would be modified to fit and probably a new map with defense placements and hopefully some marines to even the odds and add flair like being able to give them req weapons and spawning vehicles for them. Then you could also get allies dropping in as well as enemies, anything really would be fun.

Did 343 add Firefight? (I’m out of the loop, haven’t played in almost a year)

If they did, I would agree that I wouldn’t want to run from place to place, I’d rather defend myself from the hordes instead. ODST had the best firefight, imo.

> 2535428051871852;6:
> Did 343 add Firefight? (I’m out of the loop, haven’t played in almost a year)
>
> If they did, I would agree that I wouldn’t want to run from place to place, I’d rather defend myself from the hordes instead. ODST had the best firefight, imo.

not like you know it. Its warzone with A objectives and all the spartans are on the same team. There is no customization like in Reach. It kinda stinks.

> 2533274824239226;7:
> > 2535428051871852;6:
> > Did 343 add Firefight? (I’m out of the loop, haven’t played in almost a year)
> >
> > If they did, I would agree that I wouldn’t want to run from place to place, I’d rather defend myself from the hordes instead. ODST had the best firefight, imo.
>
> not like you know it. Its warzone with A objectives and all the spartans are on the same team. There is no customization like in Reach. It kinda stinks.

Ahh, I see. So it’s more like Warzone than Firefight. That’s too bad. It would’ve been cool to have Firefight and maybe even some throwback maps like Lost Platoon.

> 2535428051871852;8:
> > 2533274824239226;7:
> > > 2535428051871852;6:
> > > Did 343 add Firefight? (I’m out of the loop, haven’t played in almost a year)
> > >
> > > If they did, I would agree that I wouldn’t want to run from place to place, I’d rather defend myself from the hordes instead. ODST had the best firefight, imo.
> >
> > not like you know it. Its warzone with A objectives and all the spartans are on the same team. There is no customization like in Reach. It kinda stinks.
>
> Ahh, I see. So it’s more like Warzone than Firefight. That’s too bad. It would’ve been cool to have Firefight and maybe even some throwback maps like Lost Platoon.

Its stupid that they have shown they can copy paste code into the game so why not maps and modes

I also wish there was a classic firefight game-mode, like the one on Reach/ODST…

I would definitely play it!

> 2533274849527252;1:
> Can we just get a firefight mode that requires us to either constantly defend a base or survive instead of running around. Like it would be awesome to have firefight like before and actually try and holdout against enemies instead of just throwing ourselves at them.

This post reminded me of the Halo 3: ODST firefight Achievement.

I, personally, am not a huge fan of firefight usually, however a creative move that Bungie made at the time was to require you to play firefight in order to polish off all of the Halo 3 achievements and you know what? I actually enjoyed playing firefight. It seems to fit the description you gave. I would support reintroducing it.

Also I must point out that we literally throw ourselves at the enemies in firefight warzone, that is literally opposite of firefight procedures and the definition of firefight. I want to be able to set up defenses and arm marines with my lower but still powerful reqs and just unload on my enemies. I want to be able to use tactics rather than just pairing with randoms and winging it until we win or lose. I mean imagine firefight classic in terms of warzone variants, normal warzone and normal firefight classic would allow us to slowly unlock reqs and fight bosses until we all die and it would be all about how far you could get into req levels and how good you can manage your reqs with ammo and energy supplies that regenerate slowly until you die and would be awarded based upon how far you got. Now imagine how fun that would all be with a turbo mode where you can just pour req after req at enemies from the get go and see how long you last till you’re fighting nothing but all mythic enemies as they rush in and eventually over run you because you can’t kill them fast enough.

Not to be melodramatic, but my decision to purchase Halo 6 will be based on the type of Firefight they have included in the Day One release. If it is a copy and paste of WZFF in Halo 5, which is “okay” but not even close to the fun and flexibility of ODST or Reach, Halo 6 will remain on the store shelf…

If you want the old firefight down load reach and play the old firefight. I don’t mind warzone firefight it’s pretty fun.

> 2533274832302895;13:
> Not to be melodramatic, but my decision to purchase Halo 6 will be based on the type of Firefight they have included in the Day One release. If it is a copy and paste of WZFF in Halo 5, which is “okay” but not even close to the fun and flexibility of ODST or Reach, Halo 6 will remain on the store shelf…

Which Halo ever copied and pasted a game mode? The great thing about Halo is they change it up game to game. Sorry it’s not the same game repackaged and renamed like other franchise games.

I posted a suggested Playlist Breakdown a while back that included a type of classic FF mode (Survival) for Warzone along with the current style. Check it out HERE or simply look over the Warzone section of it below.

WARZONE: Characteristics - REQ system and AI involvement on top of most of the Social environmental characteristics. It’d be nice to see the REQ system include base fortifications – including the AI Marines that get called in to help defend/attack. Between the PvE only modes (Invasion, Firefight, & Survival) each week there’d be one Heroic, Legendary, and Mythic difficulty option to choose from (they rotate).

  • *Dominion (12v12; PvP & minor PvE) - Base capture is the primary objective of this mode (scoring a la Strongholds) as well as possibly achieving an early victory by core destruction. Base defenses or fortifications should be the extent of the AI aspect of this mode. A potential [Weekend Rotational] mode “Warlords” allows Fireteams of 6 and 12 players only; otherwise, the playlist is capped at Fireteam sizes of 6.
  • Warzone (12v12; PvP & heavy PvE) - Similar to the current H5 version, but with some AI Boss scoring modifications such as this or by giving AI Boss’ individual health bars associated to each team; plus, in future titles it’d be nice to see a REQ-based fortification aspect. Two potential [Weekend Rotational] modes “Turbo” and “Warlords”. Side note: I wouldn’t necessarily miss this mode if it got outright replaced by the Dominion mode, but figured having two PvP modes makes sense as long as the population can handle it.
  • *Invasion (6 or 12?; PvE) - A linear progressive core assault mode that’s strictly against enemy AI. Start from your HQ base and progressively gain access to AI controlled bases before reaching the AI HQ base. Each AI controlled base has an extraction/conversion-like feature to it that needs to be activated by you or your team and then protected (including base fortification aspects) from AI counter-attack waves while it attempts to provide access into the next progressive AI controlled base and map section. The goal is to eventually unlock access to the AI HQ base and its’ core. The mode would be a race against the clock to complete the individual stages (aka base related unlocking tasks) as well as to accomplish the final goal (core destruction) – perhaps the overall time count could stack based on how quickly a team managed to achieve the individual tasks leading up to the final goal which would provide extra time for achieving the final goal. Weekly rotational Heroic, Legendary, and Mythic versions.
  • Firefight (8; PvE) - The Halo 5-styled Firefight with no base defenses or fortification aspects. Weekly rotational Heroic, Legendary, & Mythic versions.
  • *Survival (4; PvE) - Classic Firefight mode where you’ve got a limited amount of total lives (team pool) and you’re attempting to survive all the enemy waves/rounds from a defensive position. This mode could get tied to a core defense goal if it was decided that the base you spawned and were mostly held-up in was a HQ base instead of a central garage base. Including the base fortification aspect through the REQ system could be a helpful addition to this mode too. Weekly rotational Herioc, Legendary, & Mythic versions.* Requires or may require developer involvement to create in Halo 5.

> 2533274816788253;14:
> If you want the old firefight down load reach and play the old firefight. I don’t mind warzone firefight it’s pretty fun.

I don’t want to play reach? That is why I bought halo 5 if I wanted to play reach (old graphics, 30FPS, bloom) I wouldn’t have purchased Halo 5 in the first place. Why take something that is already good and make it not fun and pay to win. Reach Firefight could be anywhere from super casual to super intense and competitive depending on how you customized the settings. You could just have grunts with birthday party, or all Red/gold elites and you would have to go super try hard. If I could go into halo 5 and just have some casual battles with AI by myself, practice my aim and strafe and stuff… that would be so awesome. You cant even solo WZ:FF…

Still possible, although doubtful for Halo 5

> 2533274824239226;17:
> > 2533274816788253;14:
> > If you want the old firefight down load reach and play the old firefight. I don’t mind warzone firefight it’s pretty fun.
>
> I don’t want to play reach? That is why I bought halo 5 if I wanted to play reach (old graphics, 30FPS, bloom) I wouldn’t have purchased Halo 5 in the first place. Why take something that is already good and make it not fun and pay to win. Reach Firefight could be anywhere from super casual to super intense and competitive depending on how you customized the settings. You could just have grunts with birthday party, or all Red/gold elites and you would have to go super try hard. If I could go into halo 5 and just have some casual battles with AI by myself, practice my aim and strafe and stuff… that would be so awesome. You cant even solo WZ:FF…

Yeah I would like to see more customization available for Warzone firefight but I don’t want to see an exact copy and paste of the classic version either. What I would love to see them do is make it so you can forge enemy AI so you can make your own missions or firefight or whatever. That would be pretty sweet.

> 2533274849527252;9:
> > 2535428051871852;8:
> > > 2533274824239226;7:
> > > > 2535428051871852;6:
> > > > Did 343 add Firefight? (I’m out of the loop, haven’t played in almost a year)
> > > >
> > > > If they did, I would agree that I wouldn’t want to run from place to place, I’d rather defend myself from the hordes instead. ODST had the best firefight, imo.
> > >
> > > not like you know it. Its warzone with A objectives and all the spartans are on the same team. There is no customization like in Reach. It kinda stinks.
> >
> > Ahh, I see. So it’s more like Warzone than Firefight. That’s too bad. It would’ve been cool to have Firefight and maybe even some throwback maps like Lost Platoon.
>
> Its stupid that they have shown they can copy paste code into the game so why not maps and modes

Because they didn’t copy and paste code? That’s not how it works.