As you can see BTB has had quite a few changes to it, I personally miss the old BTB but I don’t think the current form should be removed or changed drastically, it definitely has a place on the game but just not under Big Team battle, I feel like the concept of it would work better merged with invasion.
just curious what everyone’s thoughts are.
What formula do you all prefer?
Old BTB
Precision start
Vehicles already spawned in
8v8
Set spawns (No spawn flips)
Less power weapons
More structured maps (Map control based)
New BTB
AR/Pistol Start
Late power vehicle drop
12v12
Increased spawns of power weapons
Open maps
I couldn’t agree more. I like the new btb but the classic btb was much better. I also felt that precision starts made fight vehicles and enemies off spawn much easier.
As of now I just sprint and hope there is a far ranged weapon on a weapon req and pray. The spawn flips still happened in old btb but only if majority of the team was on the enemy side of the map. Obviously it didn’t for objective but I still didn’t mind it compared to what we have now.
I also feel like with 4 extra ppl and ordnance drops, it’s very hard to get sprees or to live long in vehicles. I wish this was changed so that you can’t actually enjoy not being killed by power weapons as often.
BR starts in btb would be cool, heck even commando starts would be interesting
This is the biggest problem with Halo Infinite’s BTB, in my opinion. It makes it so vehicles don’t have much of a presence at all, especially when you factor in how many vehicle counters there are (grapplejacking, Skewer which has no windup or telegraph unlike the Splaser, etc.)
Open maps
I like open maps but does Halo Infinite have more open maps than other Halo games? Fragmentation seems like mostly corridors compared to something like Blood Gulch, for instance