Okay, this is getting ridiculous

I know it’s been complained about many times and they’re apparently working on fixing it, but the spawns and spawn times in swat make the game almost unplayable. I’m not a great player by any means, but when an opponent gets a triple kill by ONLY killing me three times, something is wrong. The spawns coupled with instant spawn on swat led to this sequence: shot and killed, spawned immediately on top of my own dead body, shot and killed again, spawn in the same place, shot and killed again. This issue has nothing to do with skill. It was impossible for me to come out of that spawning situation alive and this needs to be fixed.

Plus the quitting of teammates when they’re trying to get placed and start out 1 and 6 or whatever, I feel is always going to plague this game. But that’s another topic.

Gotta share that replay!

Yeah totally agree. If you arrange your team in certain ways it’s painfully easy to anticipate where the team will spawn and a trap starts.

I wouldn’t be shocked if this has ever happened, but I have gotten double kills on the same player back in Halo: Reach quite a few times. In regular Halo 5 Team Slayer I’ve sometimes spawned at the exact same place I had been spawn killed so anything is possible.

There are too many big sight lines in many of the maps and given how maps are a little too easy to move around the spawn system probably gets confused when a lot of action is going on. It’s a headache.

Read the November sneak peek - they are switching up spawn times and removing FF for SWAT (spawn will be 3 seconds). So it should help.

(post deleted by author)