Okay so what exactly do you guys want?

Halo fan#1: All these new additions in Halo have ruined a once great franchise. Halo is now dead!!

Halo fan#2: That is just nostalgia speaking and you hate all change. All you guys want is a carbon copy of Halo 2 or 3. Halo must evolve!!

Halo fan#1: I don’t want a carbon copy of Halo 2 or 3. I am open to evolution. As long as its evolution doesn’t break the core Halo mechanics.

Halo fan#2: So how would you evolve Halo without adding of the features that Halo 4 or 5 introduced?

Halo fan#1: N/A

Seriously people every time I ask this question it seems like nobody can answer. Why? I know you guys got to have an answer… If you don’t want a carbon copy of Halo 2 or 3 and you despise what you played in Halo 4 and what you have seen in Halo 5 then what exactly is your definition of a natural evolution from Halo 3? Please tell me. I am eager to hear what you guys have to say.

They want a DLC maps pack for Halo 3.

> 2533274909396865;1:
> Seriously people every time I ask this question it seems like nobody can answer.

Every time I answer, nobody cares to reply :stuck_out_tongue:

I’ll go find a couple of the posts I’ve made ont he subject though (Because I’m too lazy to type it all out again).

> 2533274908238201;23:
> Playable elites (as of yet they aren’t confirmed for Halo 5), movement that has depth (in tandem with map design), map design that has risk versus reward elements built in that allow a player to get around faster to cut down on the need of sprint (but at the cost of health or exposure to enemy fire)(This is implemented in some ways already but not as much as it could or should be). Perhaps a starting pistol that works like a weak concussion rifle with a powerful blast (but more of a test than something for the entire game, just an idea I’ve been kicking around) among a plethora of things they could do with forge, theatre etc…
>
> Weapons that focus on player skills that add something unique to the experience (such as the Reach Grenade launcher and a reworked concussion Rifle) as opposed to weapons that seemingly do the work for you (like the new rocket/grenade launcher).
>
> More interesting map design in general, such as multi-gravitational maps.
>
> Heck, why not a map authoring tool for PC and Mac that’s activated on waypoint when you buy the game? Keep forge and stuff in, but the map authoring tool could be a full blown map editor for the dedicated forgers who want to do more with map design for Halo than forge allows. There’s issues with DLC there, but 343 could always go the way of Valve and CSGO for their map DLC.

Here’s one. Not a particularly good one, but I’m still looking for the other. I’ll go into more detaila bout what I mean specifically for map design/movement if anyone wants.

> 2533274908238201;203:
> > 2533274821269382;202:
> > I agree for the most part.
> >
> > I TRULY am really curious as to what the people that rage about sprint, etc. truly think could be added or “changed” about the game. I genuinely want to hear their ideas about what the next Halo game should look like or be about. What they could add, etc. Anyone wanna answer?
>
>
>
>
> Off the top of my head?
>
> A. Multi-Gravitational maps. Now, not necessarily set up like that, but a similar concept.
>
> B. Concussion pistol and more jump focused maps. The dev’s haven’t put much emphasis on knowing how to jump. I’d like to see the Concussion rifle have a self damage reduction and make it more commonly placed on maps to promote using it as a tool as opposed to just a weapon. Could lead to some interesting strategies and map designs. I’ve played with the idea a bit myself but it’s hard to pull off when the Concussion rifle does so much damage to the player.
>
> Alternatively, a concussion pistol off spawn (on top of say, a BR or other precision weapon) in certain gamemodes (with maps tailored to it) that does very little (I’m talking, 5 shots to lower shields) player damage could create some interesting gameplay. Not something I’d try out as a default gamemode, but more so something I’d try on the sides and see the general reception for.
>
> C. Wall Kick. Recently played Warsow (Quake styled arena shooter) and noticed the Wall Kick which I’d been thinking about as a potential Halo mechanic before. I’ll probably have a video up of it some point like the above Multi-Gravity map. But basically, it does as its name implies. Can be used in the air to maintain momentum, off walls to reverse directions, work as a sort of double jump and those sorts of things.
>
> I’m a little iffy on its implementation into Halo given how radically the map design could change and because the devs haven’t taken full advantage of the already existing jump physics, but it’s an interesting mechanic to think about.
>
> D. Weapon Sets. I’ll go ahead and say I see zero problem in choosing between give weapons. BR, Carbine, AR, SR(or Plasma Rifle) and ODST SMG (scoped automatic). It won’t have an effect on map design and frankly only serves to allow people to not spawn with something they hate (for example, I hate AR starts).
>
> This one is again, iffy. I can understand why some don’t like the idea.
>
> ____________________
>
> There are quite a few things I’d like to try, given the resources and community to do so, but not so many I’d really put forward. I’ve only listed a few of the ones I’ve considered more heavily.
>
> I think first and foremost that most things should be an entity of their own and not affect default player traits. This is why I’m not sure about Wall Kick, because anything that’s default like that has no real limits to its use and can fundamentally change how the game is played. The concussion pistol is a much better alternative to it. Partly because it can be turned off (and damages the player, meaning theres a trade off of movement for health), but more importantly because it forces the player to make a decision when they want to pick up another weapon. Dropping the BR or whatever utility weapon you have would be a risk because you’d likely be assigning yourself to a niche and therefore leave yourself open to a counter. Dropping the concussion pistol would mean reducing your ability to take certain map routes.
>
> This would of course mean a change in map design to allow for Concussion Pistol to be useful without overruling regular jumps (we wouldn’t be able to design all the jumps for concussion pistol because that would mean too much of a penalty for dropping it) likely in the form of high placed vertical platforms and walkways (among other things).
>
> So those are some suggestions. Primarily A and B, as they would have more interesting changes to gameplay without altering the core.

There’s another. Not a whole lot, but there have been plenty of ideas in the “Community Ideas” threads that are worth mentioning if I could find them.

> 2533274812067140;2:
> They want a DLC maps pack for Halo 3.

I’d be lying if I said these sorts of comments weren’t starting to get on my nerves.

Players was a new game that respects the core values of Halo, While adding new stuff to it. Halo 5 seems to be doing this, But we will wait until the Beta to actually see for ourselves.

Alter the weapon/vehicle/grenade sandbox. Get rid of old primary weapons and put something new in. Just stop trying to pretend Halo is a modern military shooter.

But stop beating a dead horse with sprint/abilities. It doesn’t work in Halo… don’t know why we need a third bad Halo game using those mechanics to prove they are bad.

So apparently you need specific details if you dislike any new additions, but supporters don’t need anything. I want to know which person specifically outlined Halo 5 before it was first announced and got exactly what they wanted. The vast majority of people here are not designers, as such most suggestions are very general, or are based on what we have liked from other games. The only major difference difference between many of the suggestions given is that the people who dislike some of the new changes would like to use ideas and mechanics from past Halo games rather than outside sources.

More phishing for conformation of a specific narrative. Suggestions for new things happened all the time before we even saw anything from Halo 5 and they will continue to happen afterward. You don’t see them in the ‘negative’ threads, because that is not the purpose of those threads. You are not required to offer replacement idea when giving negative criticism. Cutting content is an important part of the design process. Deal with it, and stop generalizing everyone who has an issue with Halo 5’s direction as people who have no suggestions.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

No one has an answer because everyone’s too busy playing Destiny and loving the great Bungie.

The problem with this question is that someone’s change is never good enough for someone else. SilentA98 mentioned some of the community ideas I’ve seen that I’ve genuinely thought would be good additions. Such ideas often concern map design, weapon design, customization improvements. But whenever someone starts listing these, someone comes and says “Yes, but what mechanics would you change/add”, as if these things somehow aren’t important enough.

When it comes to new mechanics, if you want an honest answer from me; why am I not making suggestions? Because I can’t. If it’s difficult for someone who does it for a living to come up with changes that satisfy me, I don’t expect myself to be capable of anything better on my free time. All I know is that Halo can be better than it is. I even know what areas of the game need the most development. Just don’t ask me how because that’s a difficult question I expect no one to be able to answer in a satisficatory way.

In the end of the day, there will always be someone out there who thinks I only want a carbon copy of whatever Halo of the original trilogy. They’re free to think that, but I don’t believe they properly appreciate the subtleties of gameplay that exist between different games.

I want classic Halo frankly, but you need some new features.

Basically:

> I want a classic Halo ranking system

> Weapons on the map

> Keep sprint in, but make it slower and keep the no shield reacharge

> I don’t care for the ADS animation, get rid of it it’s pretty pointless. There is nothing wrong with the past zoom feature.

> Equipment needs to make a return

> Keep all the new Spartan abilities, but slow them up, even clamber

> Bring back the damn Plasma Rifle and make it good

> 2533274819935677;9:
> I want classic Halo frankly, but you need some new features.
>
> Basically:
>
> > I want a classic Halo ranking system
>
> > Weapons on the map
>
> > Keep sprint in, but make it slower and keep the no shield reacharge
>
> > I don’t care for the ADS animation, get rid of it it’s pretty pointless. There is nothing wrong with the past zoom feature.
>
> > Equipment needs to make a return
>
> > Keep all the new Spartan abilities, but slow them up, even clamber
>
> > Bring back the damn Plasma Rifle and make it good

Might as well just remove Sprint and increase the movement speed.

> 2533274806427910;10:
> > 2533274819935677;9:
> > I want classic Halo frankly, but you need some new features.
> >
> > Basically:
> >
> > > I want a classic Halo ranking system
> >
> > > Weapons on the map
> >
> > > Keep sprint in, but make it slower and keep the no shield reacharge
> >
> > > I don’t care for the ADS animation, get rid of it it’s pretty pointless. There is nothing wrong with the past zoom feature.
> >
> > > Equipment needs to make a return
> >
> > > Keep all the new Spartan abilities, but slow them up, even clamber
> >
> > > Bring back the damn Plasma Rifle and make it good
>
>
> Might as well just remove Sprint and increase the movement speed.

Well yeah you could do that. Honestly if they kept the abilities of Halo 5 and just got rid of sprint, I think that would be pretty perfect. I mean you would already have the thruster pack in Halo 5 and to me thats more than enough.

> 2533274825830455;8:
> The problem with this question is that someone’s change is never good enough for someone else. SilentA98 mentioned some of the community ideas I’ve seen that I’ve genuinely thought would be good additions. Such ideas often concern map design, weapon design, customization improvements. But whenever someone starts listing these, someone comes and says “Yes, but what mechanics would you change/add”, as if these things somehow aren’t important enough.
>
> When it comes to new mechanics, if you want an honest answer from me; why am I not making suggestions? Because I can’t. If it’s difficult for someone who does it for a living to come up with changes that satisfy me, I don’t expect myself to be capable of anything better on my free time. All I know is that Halo can be better than it is. I even know what areas of the game need the most development. Just don’t ask me how because that’s a difficult question I expect no one to be able to answer in a satisficatory way.
>
> In the end of the day, there will always be someone out there who thinks I only want a carbon copy of whatever Halo of the original trilogy. They’re free to think that, but I don’t believe they properly appreciate the subtleties of gameplay that exist between different games.

That a very good point and I never thought of it that way. I think the additions they are doing to halo 5 as of right now is amazing and I think it will have a fast pace, but not take away from the halo roots. I really like the armor customization that halo 4 had, the weapon camos could be taken away.

To be honest, if one change were to happen it would have to be two different multiplayer list. One being the arena based where skill rank is evolve, and one being fun base were it will be time based or XP based(a lot higher then halo 4’s one though). That way you can tell at a glance who is spending the majority of there time in each one. If you even want to, have different armor unlocks and nameplate unlocks for each one so people would want to play different once.

exp: you can get the recon armor for reaching rank 50 in Rumble Pit arena multiplayer, but the Recon helmet nameplate by reaching captain grade 2 in the other one

> 2533274819935677;11:
> > 2533274806427910;10:
> > > 2533274819935677;9:
> > > I want classic Halo frankly, but you need some new features.
> > >
> > > Basically:
> > >
> > > > I want a classic Halo ranking system
> > >
> > > > Weapons on the map
> > >
> > > > Keep sprint in, but make it slower and keep the no shield reacharge
> > >
> > > > I don’t care for the ADS animation, get rid of it it’s pretty pointless. There is nothing wrong with the past zoom feature.
> > >
> > > > Equipment needs to make a return
> > >
> > > > Keep all the new Spartan abilities, but slow them up, even clamber
> > >
> > > > Bring back the damn Plasma Rifle and make it good
> >
> >
> >
> > Might as well just remove Sprint and increase the movement speed.
>
>
> Well yeah you could do that. Honestly if they kept the abilities of Halo 5 and just got rid of sprint, I think that would be pretty perfect. I mean you would already have the thruster pack in Halo 5 and to me thats more than enough.

I don’t think sprit should go away. You sacrifice firing and shield recharging for speed and quickness. I think it was great and makes people chose what to do

-Less self grenade damage to make grenade jumping more viable. Let’s be real, the only time you’re ever going to self damage with a bouncy frag is if you are intentionally trying to do it. Self damage from frags adds nothing to the game and limits possibilities.

-Wall Kick similar to Murder Miners. In hindsight I think I’d prefer grenade jumping instead. But it’s an option.

-343I releases their map making software to the public, allows people with PC’s to make actual maps and submit them for entry into the game, similar to Steam’s Workshop system.

-I’m not against the concept of Spartans having special abilities. Giving the player new abilities off-spawn does not inherently break the game. I’m just against many of the specific ones that have been implemented (Active Camo, Promethean Vision, Armor Lock, list goes on).

-There’s no reason to remove Loadout Functionality. Even if 90% of the playlists are identical starts, having the ability to create loadout-based gametypes is useful.

-Breakout/Crossfire introduces some interesting changes to the spawn system. Halo Reach allowed you to spawn next to a Teammate in Invasion. I’m not opposed to looking into new ways to improving the spawn system.

-Aside from “Multi-Gravitational maps” there’s a ton of things you could do with map design. Quake has some teleporters where you can see the other side. Halo 3 had custom maps where a mancannon would launch you through a teleporter, and you would retain that momentum after exiting the other side. Most Halo maps don’t have any fall hazards, or any other kind of map hazard. Maps could go from day to night, blizzards and fog could roll in and out to alter the flow of the map, etc.

-Weapon Markers are fine. If the only way you can beat new players is if you know the spawns and they don’t, the problem is with you, not the game. Spartan Chatter is fine, just needs to be toned down a lot.

-If Halo wants to progress at all, the first thing it needs to is stop lagging so far behind in terms of features. Timesplitters 3 came out in 2005, and it’s map editor is still better than forge in some aspects (such as ability to make campaign levels and having many aesthetic themes to choose from), not to mention having the ability to play with bots and a giant selection of playable characters. Quake Live has a few multiplayer tutorial levels. Most Valve games have the ability to spectate player matches, even the older ones. Your game is going to feel old if it isn’t even up to par with games made in the early 2000’s.

-There’s a ton of cosmetic and customization -Yoink- I could talk about, but I won’t because it’s a rather trivial point. Same with weapon changes, weapon ideas, and gametype ideas.

> Ramir3zz77 wrote: -Less self grenade damage to make grenade jumping more viable. Let’s be real, the only time you’re ever going to self damage with a bouncy frag is if you are intentionally trying to do it. Self damage from frags adds nothing to the game and limits possibilities.

Hmm, this could be both a good idea and a bad idea. Grenade jumping is an art that I probably will never master but some of my friends are masters at it. Taking self grenade damage down would make the act of grenade damage more reward and less risk. However, it will probably allow for wide range of bad grenade throws. Players who throw grenades so horribly that it comes back toward them for a vengeance will be punished less for their embarrassing mistakes if self damage was lowered.

> -Wall Kick similar to Murder Miners. In hindsight I think I’d prefer grenade jumping instead. But it’s an option.

I think wall kick or whatever would work better…

> -343I releases their map making software to the public, allows people with PC’s to make actual maps and submit them for entry into the game, similar to Steam’s Workshop system.

That would be awesome.

> -I’m not against the concept of Spartans having special abilities. Giving the player new abilities off-spawn does not inherently break the game. I’m just against many of the specific ones that have been implemented (Active Camo, Promethean Vision, Armor Lock, list goes on).

I think Spartan Abilities is a bad idea especially after making such a big deal about armor abilities.

> -There’s no reason to remove Loadout Functionality. Even if 90% of the playlists are identical starts, having the ability to create loadout-based gametypes is useful.

I think custom loadouts would work perfect in games like BTB.

> Most Halo maps don’t have any fall hazards, or any other kind of map hazard. Maps could go from day to night, blizzards and fog could roll in and out to alter the flow of the map, etc.

Map hazards could be okay. Now about having day and night cycles… that is an idea I can get behind. I never posted on waypoint but having a dynamic weather system in Halo would kill everything. And it could happen in any mao not just specific maps. BF4 with its levolution and all is great but it can get stale because it constantly repeats itself. For example, Paracel Storm: Every match on that map starts off peaceful then it gets cloudy and dark, then it becomes a full blown storm but after a while it just dies down. It is still storming but you don’t even notice it anymore. This map follows the same pattern everytime. With Halo they could revolutionize the weather system and become gods and rule the world and…

> -Weapon Markers are fine. If the only way you can beat new players is if you know the spawns and they don’t, the problem is with you, not the game. Spartan Chatter is fine, just needs to be toned down a lot.

I agree Spartan Chatter chatters way too much. And the power weapon call outs need to be toned down as well. In that one hour video the dispatch guy reminded us that a power weapon was respawning three times straight in less then 5 seconds. And it happened more than once…

> -If Halo wants to progress at all, the first thing it needs to is stop lagging so far behind in terms of features. Timesplitters 3 came out in 2005, and it’s map editor is still better than forge in some aspects (such as ability to make campaign levels and having many aesthetic themes to choose from), not to mention having the ability to play with bots and a giant selection of playable characters. Quake Live has a few multiplayer tutorial levels. Most Valve games have the ability to spectate player matches, even the older ones. Your game is going to feel old if it isn’t even up to par with games made in the early 2000’s.

Tsk Tsk Tsk…

> -There’s a ton of cosmetic and customization -Yoink- I could talk about, but I won’t because it’s a rather trivial point. Same with weapon changes, weapon ideas, and gametype ideas.

We could go for ours with this. Some people are opposed to Halo having such a high level of customization but my thing is if you don’t like customization… don’t use it…

> SilentA98 wrote: Every time I answer, nobody cares to reply :stuck_out_tongue:

Well today is our lucky day is it not?

I think all your ideas are good except I’m skeptical about this multigravitational maps and this concussion rifle pistol thing sounds like it will be a nightmare. Isn’t one concussion rifle enough? If not what is wrong with the CR that we have for awhile now?

> I’d be lying if I said these sorts of comments weren’t starting to get on my nerves.

I guess its only fair since we always get accused of wanting a CoD game instead of a Halo game.

i want to play halo

> 2533274819446242;6:
> So apparently you need specific details if you dislike any new additions, but supporters don’t need anything. I want to know which person specifically outlined Halo 5 before it was first announced and got exactly what they wanted. The vast majority of people here are not designers, as such most suggestions are very general, or are based on what we have liked from other games. The only major difference difference between many of the suggestions given is that the people who dislike some of the new changes would like to use ideas and mechanics from past Halo games rather than outside sources.

I think there have been enough threads that have supported the changes and given the reason behind their opinion. We get asked the question of why we like this or that all the time and we try our best to answer. From what I have seen when the conservative players ask exactly what they want from a Halo sequel they say the same thing: We want a Halo that refines and perfects the old Halo formula.

And that is about it no details no anything. You’d think since they are so passionate and upset about where Halo is going they would already have an idea of what they would change.

> You don’t see them in the ‘negative’ threads, because that is not the purpose of those threads.

So we can’t expect an answer even when we ask nicely just because it isn’t the purpose of the threads. People expect us to answer when we are called upon to justify the changes, yet at the same time people with negative opinions are exempt because it wasn’t the purpose of their thread? That is a double standard if I’ve ever seen one.

> Deal with it, and stop generalizing everyone who has an issue with Halo 5’s direction as people who have no suggestions.

Generalizing? Did you not read my OP? I specifically said that I know you guys have to have an answer. That doesn’t seem like generalizing. If I was doing that I would have said that you guys do not have any suggestions whatsoever. But I didn’t. That is why I created this thread because I knew I could get answers where I couldn’t get them in other threads. I apologize that you misunderstood my intent but you have it dead wrong…

I just want a balanced game. Simple as that.

8v8 Objective Gameplay

no more “All slayer all the time”

no more focus on 4v4

focus on making playlists that cater to any and all party sizes like Halo used to.

Simple. As. That.

Just give us back what you took from us in Halo 4. I liked everything but the way CTF and Assault were gutted.

1 Flag

Multi Flag

Neutral Flag

1 Bomb

Multi Bomb

Neutral Bomb

and for heavens sake: Multi Team

which is 3v3v3v3

not teams of two

If you didn’t play Halo 2 online you shouldn’t even be working on this game.

I wish Star Wars Battlefront was ready. So sick of waiting for Halo to work properly.

Go ahead and keep focusing on small team deathmatch gameplay.

Watch your community die another day.

No money up front for you ever again.