> Ramir3zz77 wrote: -Less self grenade damage to make grenade jumping more viable. Let’s be real, the only time you’re ever going to self damage with a bouncy frag is if you are intentionally trying to do it. Self damage from frags adds nothing to the game and limits possibilities.
Hmm, this could be both a good idea and a bad idea. Grenade jumping is an art that I probably will never master but some of my friends are masters at it. Taking self grenade damage down would make the act of grenade damage more reward and less risk. However, it will probably allow for wide range of bad grenade throws. Players who throw grenades so horribly that it comes back toward them for a vengeance will be punished less for their embarrassing mistakes if self damage was lowered.
> -Wall Kick similar to Murder Miners. In hindsight I think I’d prefer grenade jumping instead. But it’s an option.
I think wall kick or whatever would work better…
> -343I releases their map making software to the public, allows people with PC’s to make actual maps and submit them for entry into the game, similar to Steam’s Workshop system.
That would be awesome.
> -I’m not against the concept of Spartans having special abilities. Giving the player new abilities off-spawn does not inherently break the game. I’m just against many of the specific ones that have been implemented (Active Camo, Promethean Vision, Armor Lock, list goes on).
I think Spartan Abilities is a bad idea especially after making such a big deal about armor abilities.
> -There’s no reason to remove Loadout Functionality. Even if 90% of the playlists are identical starts, having the ability to create loadout-based gametypes is useful.
I think custom loadouts would work perfect in games like BTB.
> Most Halo maps don’t have any fall hazards, or any other kind of map hazard. Maps could go from day to night, blizzards and fog could roll in and out to alter the flow of the map, etc.
Map hazards could be okay. Now about having day and night cycles… that is an idea I can get behind. I never posted on waypoint but having a dynamic weather system in Halo would kill everything. And it could happen in any mao not just specific maps. BF4 with its levolution and all is great but it can get stale because it constantly repeats itself. For example, Paracel Storm: Every match on that map starts off peaceful then it gets cloudy and dark, then it becomes a full blown storm but after a while it just dies down. It is still storming but you don’t even notice it anymore. This map follows the same pattern everytime. With Halo they could revolutionize the weather system and become gods and rule the world and…
> -Weapon Markers are fine. If the only way you can beat new players is if you know the spawns and they don’t, the problem is with you, not the game. Spartan Chatter is fine, just needs to be toned down a lot.
I agree Spartan Chatter chatters way too much. And the power weapon call outs need to be toned down as well. In that one hour video the dispatch guy reminded us that a power weapon was respawning three times straight in less then 5 seconds. And it happened more than once…
> -If Halo wants to progress at all, the first thing it needs to is stop lagging so far behind in terms of features. Timesplitters 3 came out in 2005, and it’s map editor is still better than forge in some aspects (such as ability to make campaign levels and having many aesthetic themes to choose from), not to mention having the ability to play with bots and a giant selection of playable characters. Quake Live has a few multiplayer tutorial levels. Most Valve games have the ability to spectate player matches, even the older ones. Your game is going to feel old if it isn’t even up to par with games made in the early 2000’s.
Tsk Tsk Tsk…
> -There’s a ton of cosmetic and customization -Yoink- I could talk about, but I won’t because it’s a rather trivial point. Same with weapon changes, weapon ideas, and gametype ideas.
We could go for ours with this. Some people are opposed to Halo having such a high level of customization but my thing is if you don’t like customization… don’t use it…