Okay so enough with the BS

After playing Halo 4 for a few months now i thought it was necessary to leave my feedback here and give 343 the praise they deserve.

Before i purchased this game i had heard of mixed reviews and negative opinions. But after playing the game i strongly recommend that you disregard all the negativity because those people, with all due respect, have no clue what theyre talking about. I simply cannot find any reason as to why this Halo isn’t the best of the series, by far. Halo 4 feels through and through like a Halo game yet there are just enough new additions and tweaks to keep the series fresh and interesting. Halo 4 is the complete package if there ever was one.

Im usually more of a multiplayer guy but i must say the campaign is fantastic, not too mention the rest of the Halo essentials (forge, theater, etc.) are all there and better than ever.

The Graphics are nothing short of breathtaking. Easily the best on the 360 yet and there really are no words to describe how immersive the visual experience is. The shadows, attention to detail, etc. are all done so very well. Most games take shortcuts, 343i definitely did not. Every maps is literally a visual -Yoink!- down to every last grain of dirt.

Next we have map design. All the maps have a unique feel to them and seem to be extremely well thought out in terms of design. Theres also really nice selection of maps ranging from your compact, action is never more than a few seconds away, maps to your classic massive BTB with plenty of well placed cover, bases, and vehicles. There’s also a nice mix of gamemode-specific maps all boasting perfect harmony with the gametypes they represent. Overall, map selection is great and it feels like every map has a really smooth flow, good balance, and enough small little tricks to keep them fun and interesting. Lastly, one of the most important things in any shooter, spawns. You may not believe me when i say this, but ive never been spawned killed in Halo 4. Not really sure how 343i did it, but the spawns are genius. No matter what map i play on, i always always have enough time and space after spawning to take the game at my own pace until im ready to five into the heat of battle. The quality of the Halo 4 spawn system is perhaps one of the most defining features of this game, this is where Halo 4 succeeds where other fps fail.

Now on to gamemodes. Halo 4 offers a wide variety of classic Halo gametypes in addition to some interesting new ones. I really think 343i did a great job of making each gametype feel unique, offering a certain type of playstyle. Again we have the idea of intensive planning and testing behind each gametype, all of them feel balanced and no two gametypes feel too similar. Thanks to some quality matchmaking I always find myself in competitive and intense matches no matter what gametype im playing. One thing i will say, is every now and again the game migrates hosts, but since Halo 4 doesnt run on dedicated servers i really dont expect much else. At least the game recognizes when the connection in bad and then fixes it instead of having to deal with lag the whole game. I’d 95% of the time, it does feel like im playing on dedicated servers.

Weapon and loadout balance is as expected, near perfect. Every weapon feels unique and fills a particular role. The AA abilities have finally found their place in this game, not giving any game breaking advantages, yet still doing a good job of bring Halo into the modern video game era. The new weapons are all cool and fun to use and the thing im most impressed with is how none of the weapons really seem overpowered. As crazy as it seems, it feels like every weapon has its positives and negatives and truly no one weapon feels grossly overpowered compared to the others. I know people complain about the DMR and whatever else but i find all the starting weapons to be very very balanced. Certain situations and certain maps call for a battle rifle, certain situations call for a DMR, certain situations call for a suppressor, etc, you get the point. Its really about about playstyle and preference. Idk how 343i got the balance so right in Halo 4 but they did, and thats why when you play the game youll see that everyone uses completely different starting loadouts.

Possibly the best part about Halo 4 is the level of polish put into the game. Never EVER have i seen such a polished multiplayer shooter at launch. Now that its been a few months and im sure some hotfixes have been made this game is simply immaculate. Glitches and imperfections are not a thing in the Halo 4 universe. Everything down to the menus is crisp, clear, intuitive, and well organized. There is nothing in this game that doesnt need to be and everything that does need to be.

Last but not least, please dont listen to those who are saying they made Halo like call of duty, they made the game easier, Halo 3 was 10x better, blah blah blah. Halo 4 has the most depth to any Halo game and it is easily one of if not the most skill-based shooters out there on the market today. Yes the pace of the game has been sped up but to be honest, i feel like its right where it should be. Fast enough that you never feel like your bored in a game, yet i dont feel like action is crammed down my throat every second of the game if i dont want it to be. Never has Halo felt more like Halo, just because there are new additions to the game that doesnt mean 343 butchered it, not even close. In fact its the exact opposite, they got nearly everything right and more.

Probably the best $60 ive spent in my gaming career. Clearly microsoft pumped a -Yoink- ton of money into this game and it definitely shows. Halo 4 is without a doubt the best shooter out right now and probably will be for some time to come.

I agree with everything but forge that went back wages with the removal of the big forge maps and precise building and the fact that most of the maps look exactly the same.

Other than that I applaud your post a lot of the complaints I disagree with.
Then again all to their own

I almost don’t even want to reply because whatever I say you will ignore, but anyways:

>Halo 4 has the most aim assist and magnetism, except for maybe Halo 2.
>Jetpack isn’t balanced, active camo is less balanced than Reach’s iteration.
>Vehicles are dreadful.
>The game did copy features from CoD, you can’t deny that. You can say it doesn’t play like CoD, but you can’t deny it imitated it.
>Maps are bland. Hang Em High was a unique and complex map with tons of verticality and cover spread about. Adrift is just a flat map with hallways and two levels.
>Flood is a downgrade to Infection because of its limited options, other modes are missing.
>DMR and Lightrifle are statistically the best rifles, regardless of situation.
>Suppressor is pretty widely regarded as inferior to either automatic weapon.

Hahahahaha obvious troll is obvious

> Rant

put’s down 343i riot shield

Honey let’s talk.

People are allowed to have opinions. I can’t say anything good about reach, not because it was a bad game, but because get motion sick when I play reach. So in my opinion I think reach is an awful game because it makes me physically ill. That’s my opinion. One of my friends will sing it on the highest mountain about how amazing the game is. I can’t, and that’s our opinion.

The theater isn’t better, sure it functions better, but we can’t use it in various modes which is a huge determent. The forge has improvements, no one can deny that, but people need more tools. It’s not bad but it could have been a lot better.

Map design is very difficult and subjective. Some maps like Solace and Adrift are great. The new Majestic DLC maps are a work of art. Certain affinity did a great job, but we have to question maps like Vortex, Exile which aren’t too well done.

In many people’s opinions map control is busted (not mine my friends and I seem to hold it down very well), but again this is subjective to each player’s opinion.

This is the big part where I’m going to disagree with you. Loadouts right now need a lot of work. The weapons I feel are very well done. Some adjustments to precision weapons and the bolt shot and I’ll be right on board with you there. But the tactical and support parts are a freaking mess. Ammo is just ridiculous, Requisition is totally uncalled for in Personal ordnance, AA efficacy is crazy with certain powers like Regen field.

I will agree Halo 4 is a great game, but it can do better. 343i knows this. They’re working on it, but you cannot tell me this game is flawless. Do people make it out for far worse than it actually is? Hell yeah they do, but there is still a lot of work to do.

-There’s no ranking system to create equal and fair matches

-AAs still break the game. Doesn’t matter if you think so or not

Sorry but it cant be better than any previous game, since it is a whole new experience, game. It clearly feels very different.

Actually check this out for an in depth look at aim assist and magnetism. It’s incorrect to say that halo 4 has the most.

http://www.halocouncil.com/community/index.php?/topic/12399-r-the-halo-utility-weapon-thread-by-duji-and-k2five/#entry248408

> I almost don’t even want to reply because whatever I say you will ignore, but anyways:
>
> >Halo 4 has the most aim assist and magnetism, except for maybe Halo 2.
> >Jetpack isn’t balanced, active camo is less balanced than Reach’s iteration.
> >Vehicles are dreadful.
> >The game did copy features from CoD, you can’t deny that. You can say it doesn’t play like CoD, but you can’t deny it imitated it.
> >Maps are bland. Hang Em High was a unique and complex map with tons of verticality and cover spread about. Adrift is just a flat map with hallways and two levels.
> >Flood is a downgrade to Infection because of its limited options, other modes are missing.
> >DMR and Lightrifle are statistically the best rifles, regardless of situation.
> >Suppressor is pretty widely regarded as inferior to either automatic weapon.

Ramir3z77 I’d like to have a private conversation with you and pick your brain. PM me?

I’m not sure how I feel about that Light rifle, it’s incredibly hard to use and weak in many situations, but in capable (Professional) hands it’s definitely a monster.

@Southpaw

If you’re not going to be constructive and post things like, “No matter what you say my opinion is correct”. Just don’t post. It’s non constructive and no one benefits from hearing it.

Too bad only 40k other people agree with you :stuck_out_tongue:

> -There’s no ranking system to create equal and fair matches

They have this in already, just no visible ranks. They mentioned it when they said that CSR was going to come out late was that they’d be using Trueskill to set up matches, and then transition to showing CSR once it was ready and shown to be exploit-proof.

>

I’m perfectly capable and willing to discuss topics, but there is a line between opinion and simply being wrong.

I love how when someone makes a thread called “HALO 4 SAWKS”, the entire community agree’s gives the guy slap’s on the back and say’s “WATCH OUT FOR DE 343 DEFENSE SQAAAD LOLLOLOLOLOLOL” but when someone say’s “I enjoyed Halo 4” we get “YOU MUST BE BLIIND!”“TROOOOOOLL”“YOU EEEEDIOT!”

Thanks to the OP for his praise of 343. I agree with everything except:

The DMR, Boltshot, Active Camouflage, the maps, Forge, no ranking system, instant respawn, no penalty for rage quitting, the playlists, no FFA playlist, requiring $10 DLC to play FFA, the Crimson Map Pack “14 Day Buy and Play” debacle, Exile, Gauss Hog, weak vehicles, and 343 sitting on their hands during the player population’s death spiral.

Other than those things, 343 has done a great job.

> > -There’s no ranking system to create equal and fair matches
>
> They have this in already, just no visible ranks. They mentioned it when they said that CSR was going to come out late was that they’d be using Trueskill to set up matches, and then transition to showing CSR once it was ready and shown to be exploit-proof.

I wish. Whatever system they’re using, it’s definitely not working. If it was players wouldn’t have super high K/Ds like you can at the moment. In Halo 3, most players’ ranked K/D was around 1. That’s because you were matched with players in the same skill range as you were. This most certainly isn’t the case with H4.

> >
>
> I’m perfectly capable and willing to discuss topics, but there is a line between opinion and simply being wrong.

And that is your opinion that AA’s break game play. I for one think they are a great addition and if used the in the right context can be beneficial to a team and game play. I’m talking about Regen Field, Hard Light Shield, Promethean Vision, Auto Sentry, Thruster Pack.

The only AA i have a problem with is Active Cammo, not because it’s cheap, not because it encourages camping, but because it adds nothing to your team game play. And Halo is meant and designed as a team game.

Praise the for ruining Customs, Forge and Theater? Praise them for stripping the game and making it seem primitive in comparison to past Halo titles?

Nah.

> I almost don’t even want to reply because whatever I say you will ignore, but anyways:
>
> >Halo 4 has the most aim assist and magnetism, except for maybe Halo 2. Not sure if this is a confirmed fact but i might tend to agree with you here. Even still, i feel like the hit detection is very reliable and the game is very consistent. Strafing has never felt more effective and i rarely find myself in situations where aim magnetism is an issue.
> >Jetpack isn’t balanced, active camo is less balanced than Reach’s iteration. I use promethean vision and dont find jetpack OP at all. The reason i know no armor ability is that much better than the other is because i see different armor abilities every game. Now thats not to say some AAs are more liked and favored than others, but thats not an issue of balance its an issue of preference.
> >Vehicles are dreadful. I truly believe they got the vehicle balance just right in Halo 4. Vehicles are strong enough where if your good with them, they can be a serious threat, yet not strong enough so that theyre unkillable death machines that dominate gameplay. Even the newest addition, the mantis is so fun to use yet i feel like its balanced. Sure it punishes mistakes and over-zealousness but its strengths are balanced out by being such a slow and bulky target. Ive never felt likes theres a need for good strategy to taking out vehicles than i do in Halo 4.
> >The game did copy features from CoD, you can’t deny that. You can say it doesn’t play like CoD, but you can’t deny it imitated it. Its statements like these that make me think all you people just put on blinders and repeat the same stuff over and over again. Sure 343 may have gotten some ideas from CoD but that doesnt mean those ideas were bad. And even if 343 used some cod ideas, they put enough Halo flavor on it to make them feel like they belong. Ill say it again, even with all the additions cod-like or not, Halo 4 feels at the core like Halo is supposed to be.
> >Maps are bland. Hang Em High was a unique and complex map with tons of verticality and cover spread about. Adrift is just a flat map with hallways and two levels. If by bland you mean very well thought out, balanced, and competitive, then maybe. I think the maps are definitely where this game has far exceeded expectations, maybe its just me though.
> >Flood is a downgrade to Infection because of its limited options, other modes are missing.

Go home OP, you are drunk!

The bit about maps cracked me up the most.

I know im going to get flamed to hell for this but i think the majority of the unsatisfaction with this game comes from players not being good at it. Halo 4 is not Halo 2, you need to adapt, and when you do, i think youll see things from my perspective.