Ok what are the useful/useless REQs for W Assault

I know some are obvious - Fuel Rods, Scorpions etc, but this is about less cut and dry circumstances.

For someone like me and tons of others that at this point have accumulated most common/uncommon loadout upgrades, are things like Suppressors, Carbines, Boltshots etc outclassed? If I can get an upgraded scoped Assault rifle at 3 reqs do I really need to be using req points on a boltshot? Carbines when I have Sentinel BRs?

Shotties and Swords have use of course. Common random Req? I don’t think I’ve gotten anything other than a plasma pistol from those.

How about some upper level reqs. It seems like the Fuel rod makes the incineration cannon, plasma caster and regular rocket launcher sort of outclassed.

I’ve used sniper rifles occasionally, but not sure about a light rifle. Seems like infinite ammo with an upgraded sentinel BR or DMR makes long range anti spartan weapons less useful.

These are all just examples of my thought process about what REQs to save.

anyone with any input is welcome, thanks

Needler is beast, especially the Hailstorm. Carbine is great once you get good with it. Storm rifle is fun for quickly taking down shields to melee people for quick kills. The upgraded bolt shot tracks the head, so it is actually quite useful. Whiplash is way good.

I feel that every weapon has it’s purpose and the whole sandbox is pretty balanced.

That said, the fact that you don’t get max ammo with your reqs kind of bugs me a little. Sure, maybe limit the ammo for the “real” power weapons, but needlers, carbine, light rifle, etc, would be much better if they had full ammo when we order our req. I often don’t feel it’s worth wasting a card for two magazines worth of ammo. Especially compared to the “infinite” ammo we get with our load out weapons.

> 2533274808945466;2:
> Needler is beast, especially the Hailstorm. Carbine is great once you get good with it. Storm rifle is fun for quickly taking down shields to melee people for quick kills. The upgraded bolt shot tracks the head, so it is actually quite useful. Whiplash is way good.
>
> I feel that every weapon has it’s purpose and the whole sandbox is pretty balanced.
>
> That said, the fact that you don’t get max ammo with your reqs kind of bugs me a little. Sure, maybe limit the ammo for the “real” power weapons, but needlers, carbine, light rifle, etc, would be much better if they had full ammo when we order our req. I often don’t feel it’s worth wasting a card for two magazines worth of ammo. Especially compared to the “infinite” ammo we get with our load out weapons.

Speaking of which what gives with the AR? Past games’ max ammo for AR was 365 in here it’s 216

There’s really no “bad” req card when it comes to warzone but I think the worse one for assault is probably scout warthog and the mongoose.

This is what i do in normal circumstances
Standard until i hit level 2,decisions for speedbuff if too much of us are dead and basecap is running.
Level 3 sentinel BR/boltshot
Level 4 MP+sentinel BR/boltshot(in mind there is nothing more effective than a plasma caster to clear the armory,as a defender shottys or voids tear this plasma pistol makes it impossible for enemys to pass trough doors)
Level 5 Movement buff armor mod,Longshot sentinel BR(this one stay’s to the end)+Projection MP boltshots.

And yeah we should get full ammo clips at least for our loadout weapons…PLZ!

I was playing yesterday on Warzone Assault (Attacking) and used a few good REQs.

Chaingun: After my team took The Spire as I died, I respawned with a chaingun and slowly followed the flow of team members heading for the next base. I think I only got two kills, but I got a handful of assists for laying down covering fire. I felt pivotal in getting my team across the gap and assaulting the front door of the base.

Hailstorm: Upon dying at that last base, I figured I may as well spawn with what I consider one of the top five REQs. I hunkered down within the base with 5 or 6 team mates, and was able to kill a few people (including someone on a Sword Ghost).

Both are cheap and I found them incredibly useful.

Needlers: These babies are godlike in Warzone, can kill enemies super quick and the Hailstorm has amazing lock on
Void’s Tear: Special Plasma Pistol that sucks enemies in like a black hole, awesome with disrupting enemies like in Warzone Assault Cores and Armories and really good against vehicles
Whiplash: A Railgun variant that kicks so much -Yoink- it’s crazy. The thing has a faster charge cycle, multiple shots per magazine, and projectiles fitted with proximity airburst fuses and is super useful in Warzone
Echidna: A hydra variant while pretty high REQ ranking it’s worth it. It’s shots EMP vehicles. Extremely good against scorpions and wraiths, as by firing slowly you can keep them permastunned. A bit too costly for its effect and has double the lock on range
Heartseeker: Incineration Cannon the standard shot fires tracking rounds. Two kill a person, and as long as you don’t get swarmed you’ll be on a frenzy in no time considering that it has ten shots of two
Turrets: Turrets are really useful when defending but not that useful for attacking. You are slow as hell but can deal good damage. The ONI Variants are the best as per usual with explosive rounds.
SAWS: I love the saw. Can hit hard and fast but the best one is the answer. The answer has explosive rounds and a large magazine which is the best variant to me.
ONI Vehicles: If you have the choice use these. Have buffed armor and usually have stronger turrets