Ok update infection please.

No offense but I am getting tired of being put on maps that are in no way suited for infection whatsoever. I would rather like some (good) community maps that are built towards the gametype as well as a classic infection (modify the pistol so it has no zoom) and include the bleedthrough and remove the swordblock (this gives the humans a lucky second chance to survive).

I really do miss the old feel of infection where if you were a human you were OP but you had to be cautious because the horde could come at any moment.

Speaking of which who wouldn’t mind making some remakes of the Halo 3 variants that were made for infection, those were actually pretty good.

just capping the Magnum’s fire rate would be ok, no bloom removing or spread please (those things are ok for infection).

I agree with the removement of sword block for inection though, and the maps should be communities and it must have more gametypes, kinda boring playing with the same things at all times… (SvE Infection Anyone?)

Well I thought safe havens was awesome, but I would love it they could make it so the zombies couldn’t see the hill it would make it so the zombies had to be more cautious.

The only thing I want out of Infection right now?

Replace The Cage with Uncaged so everyone can stop camping on top of that damn start position and spawnkill half the zombies. With that vantage point alone it’s a freaking endeavor just to MAKE it to the humans.

At best this will make people stop repeatedly voting for it, at worst it makes the map much more bearable to play on.

Given the unfortunate fact that The Living Dead consistently pulls in the greatest population numbers I cannot understand why the playlist is not updated.

Urgh, this is why I’m annoyed at the Reach community. They don’t bother to check the options.

One change you can easily make is NOT to modify the pistol at all, but go into options and TURN ON HEADSHOT IMMUNITY.

> Urgh, this is why I’m annoyed at the Reach community. They don’t bother to check the options.
>
> One change you can easily make is NOT to modify the pistol at all, but go into options and TURN ON HEADSHOT IMMUNITY.

False, with the Title Update in September, 343i can easily modify the pistol, or any weapon in that manner, hence the 3 shot kill pistol with a capped rate of fire and modified bloom in the Anniversary playlists.

> > Urgh, this is why I’m annoyed at the Reach community. They don’t bother to check the options.
> >
> > One change you can easily make is NOT to modify the pistol at all, but go into options and TURN ON HEADSHOT IMMUNITY.
>
> False, with the Title Update in September, 343i can easily modify the pistol, or any weapon in that manner, hence the 3 shot kill pistol with a capped rate of fire and modified bloom in the Anniversary playlists.

I didn’t say they couldn’t, I was saying there was already options within the original game you can easily tweak to update Infection with.

> > > Urgh, this is why I’m annoyed at the Reach community. They don’t bother to check the options.
> > >
> > > One change you can easily make is NOT to modify the pistol at all, but go into options and TURN ON HEADSHOT IMMUNITY.
> >
> > False, with the Title Update in September, 343i can easily modify the pistol, or any weapon in that manner, hence the 3 shot kill pistol with a capped rate of fire and modified bloom in the Anniversary playlists.
>
> I didn’t say they couldn’t, I was saying there was already options within the original game you can easily tweak to update Infection with.

Headshot Immunity on Infection would be silly, really silly.

Defeats the whole purpose of the pistol.

> > > > Urgh, this is why I’m annoyed at the Reach community. They don’t bother to check the options.
> > > >
> > > > One change you can easily make is NOT to modify the pistol at all, but go into options and TURN ON HEADSHOT IMMUNITY.
> > >
> > > False, with the Title Update in September, 343i can easily modify the pistol, or any weapon in that manner, hence the 3 shot kill pistol with a capped rate of fire and modified bloom in the Anniversary playlists.
> >
> > I didn’t say they couldn’t, I was saying there was already options within the original game you can easily tweak to update Infection with.
>
> Headshot Immunity on Infection would be silly, really silly.
>
> Defeats the whole purpose of the pistol.

Infection from the very beginning has always been about Shotguns and Swords (and changing teams).

The pistol is 3-shot without a headshot, can still be used at range.

> > > > > Urgh, this is why I’m annoyed at the Reach community. They don’t bother to check the options.
> > > > >
> > > > > One change you can easily make is NOT to modify the pistol at all, but go into options and TURN ON HEADSHOT IMMUNITY.
> > > >
> > > > False, with the Title Update in September, 343i can easily modify the pistol, or any weapon in that manner, hence the 3 shot kill pistol with a capped rate of fire and modified bloom in the Anniversary playlists.
> > >
> > > I didn’t say they couldn’t, I was saying there was already options within the original game you can easily tweak to update Infection with.
> >
> > Headshot Immunity on Infection would be silly, really silly.
> >
> > Defeats the whole purpose of the pistol.
>
> Infection from the very beginning has always been about Shotguns and Swords (and changing teams).
>
> The pistol is 3-shot without a headshot, can still be used at range.

Halo 3 Infection, the pistol was widely used on Brainsss were it was one shot kill, the shotgun was only used when people ran out of ammo mainly.

The same in Reach.

> Halo 3 Infection, the pistol was widely used on Brainsss were it was one shot kill, the shotgun was only used when people ran out of ammo mainly.
>
> The same in Reach.

The Halo 3 pistol couldn’t zoom and had a slower rate of fire. Plus the bullet magnetism wasn’t as bad. The only time a pistol was used was out in the open against one Zombie, if any other Zombie was coming everybody always switched to Shotgun. There were also different gametypes, including one where Zombies had shields.

and if the game is nothing but Pistol padding and using a Shotgun as a backup weapon then this gametype is not Infection at all.

> > Halo 3 Infection, the pistol was widely used on Brainsss were it was one shot kill, the shotgun was only used when people ran out of ammo mainly.
> >
> > The same in Reach.
>
> The Halo 3 pistol couldn’t zoom and had a slower rate of fire. Plus the bullet magnetism wasn’t as bad. The only time a pistol was used was out in the open against one Zombie, if any other Zombie was coming everybody always switched to Shotgun. There were also different gametypes, including one where Zombies had shields.
>
> and if the game is nothing but Pistol padding and using a Shotgun as a backup weapon then this gametype is not Infection at all.

Let’s put it like this, Living Dead is the most popular playlist in Reach as of now and probably will be for weeks, possibly months to come.

This is because of casuals, people who want to get their stats up and people who want a break, want to play it, in its current state.

If I compare your opinion to the 6-8k people who play it, you will be disagreed with hugely.

> > > Halo 3 Infection, the pistol was widely used on Brainsss were it was one shot kill, the shotgun was only used when people ran out of ammo mainly.
> > >
> > > The same in Reach.
> >
> > The Halo 3 pistol couldn’t zoom and had a slower rate of fire. Plus the bullet magnetism wasn’t as bad. The only time a pistol was used was out in the open against one Zombie, if any other Zombie was coming everybody always switched to Shotgun. There were also different gametypes, including one where Zombies had shields.
> >
> > and if the game is nothing but Pistol padding and using a Shotgun as a backup weapon then this gametype is not Infection at all.
>
> Let’s put it like this, Living Dead is the most popular playlist in Reach as of now and probably will be for weeks, possibly months to come.
>
> This is because of casuals, people who want to get their stats up and people who want a break, want to play it, in its current state.
>
> If I compare your opinion to the 6-8k people who play it, you will be disagreed with hugely.

Urgh, Infection is ONLY IN ONE STATE. If people want to play Infection they have to play it this way. They haven’t tried new playlists of different options because they’re not present to them.

lol really? People would disagree with me if I suggest how to balance and make the game fair? Yeah, that’s like when MW2 was released and people complained about the Javelin glitch and 1887 shotguns. I suppose not patching them was the better idea.

> > > > Halo 3 Infection, the pistol was widely used on Brainsss were it was one shot kill, the shotgun was only used when people ran out of ammo mainly.
> > > >
> > > > The same in Reach.
> > >
> > > The Halo 3 pistol couldn’t zoom and had a slower rate of fire. Plus the bullet magnetism wasn’t as bad. The only time a pistol was used was out in the open against one Zombie, if any other Zombie was coming everybody always switched to Shotgun. There were also different gametypes, including one where Zombies had shields.
> > >
> > > and if the game is nothing but Pistol padding and using a Shotgun as a backup weapon then this gametype is not Infection at all.
> >
> > Let’s put it like this, Living Dead is the most popular playlist in Reach as of now and probably will be for weeks, possibly months to come.
> >
> > This is because of casuals, people who want to get their stats up and people who want a break, want to play it, in its current state.
> >
> > If I compare your opinion to the 6-8k people who play it, you will be disagreed with hugely.
>
> Urgh, Infection is ONLY IN ONE STATE. If people want to play Infection they have to play it this way. They haven’t tried new playlists of different options because they’re not present to them.
>
> lol really? People would disagree with me if I suggest how to balance and make the game fair? Yeah, that’s like when MW2 was released and people complained about the Javelin glitch and 1887 shotguns. I suppose not patching them was the better idea.

If people didn’t enjoy playing it this way, you would think they would have stopped playing a long time ago, clearly they still enjoy it.

> If people didn’t enjoy playing it this way, you would think they would have stopped playing a long time ago, clearly they still enjoy it.

Many people have stopped playing it, it has become a joke when people talk about it. I stopped playing it, the only time I do play it is when I want to complete a challenge that would be easier to do within that playlist.

They don’t enjoy the game, they enjoy how broken it is and how they can easily take advantage of it. There will always be so many players taken advantage of broken mechanis, options, or OP weapons to get an edge. When any balance fixes are made these people will not be demanding for the developers to give them their unfair advantage back.

The infection games have always been about the Pistole and the Shotgun since Halo 2 and 3. Pistols have always been headed shotted weapons while the shotgun was for last resort if your running out of ammo. Im pretty sure it is common sense…

Wishlist and comments:

Why no love for Safe Havens? It was fun now and again and actually challenged players to not just trickjump/glitch their way into camping positions. Reintroduce it, and have the probability of it appearing in MM say once every 5 games or so? (It’s probably not get voted for, but it’s nice to have the choice).

Please fix the killwalls in Boardwalk. It’s possible to run through some of them and get to non-killzone areas behind/in barriers.

In Uncaged, the humans tend to just camp their damn start point roof. That’s not cat-and-mouse survival action, that’s a damn fairground target range, and it’s not fun for anyone except boosters. Tweak map and/or add airwall/killzone to prevent this please.

Why no Pinnacle??

Sword Base and Countdown are both fine.

And yeah, some good community maps would be nice.

Also, how’s about including DLC maps in the rotation, so we stand a chance of getting the
Infection-specific Acheivements?

How come I haven’t heard any complaints about Sword Base? I haven’t played in while but I’m pretty sure they didn’t fix the red vent camping area that EVERYONE goes to. I mean really? It’s so frustrating if you’re a zombie. All people do is sprint into there off spawn and just sit there during the whole game. It’s almost impossible to get them unless you have people communicating and hav everyone rush it.

> Still doesn’t solve the problem of having poor gametypes and playing on default maps.

With the sole exceptions of Friendly Fire and Sword Block, the “Alpha Zombies” game variant in Matchmaking is IMO as close to perfect as I’ve ever seen. It’s balanced extremely well – which is why it’s amazing when played on a balanced map, but horrible when played on one of Living Dead’s imbalanced default canvases.

> The Living Dead is the most populated of all the playlists and it does not make sense why it has never been shown any love.

This.