> I don’t see how making weapons eaiser to spam with, Nerfing Armor lock ( mostly in btb where it worked as intended ) and creating a fail bleedthrough mechanic is “improving” anything
The NR is the easiest precision weapon to spam in the whole game, and even easier to spam is the CE pistol. But they worked CORRECTLY just like the DMR does on 85%. What 85% does is make it so that the speed advantage of spamming does not defeat the accuracy advantage of pacing. On default it was 8 shots spammed vs 5 shots paced. Now it’s 5-6 shots spammed vs 5 shots paced. Now the 50% chance you have of hitting that 1 extra shot is not worth it AT ALL. There is NO REASON to spam anymore as you’re ONLY LIMITING YOURSELF. On 100% whether you were gaining an advantage or limiting yourself is STILL highly debated because the line between the two is so close. 85% makes pacing the clear winner to anyone who has any idea what they’re talking about.
BTB is the ONLY place where AL functioned as Bungie said they desired it to. And it’s not even much different now. It just isn’t as lame anymore.
Fail Bleedthrough eh? Explain to me how it is any different than CE, H2 or H3’s bleed through.
Also, I don’t know when the last time you looked but Reach is now #7 on the most played XBL games. MW3 put in WAY MORE UU’s from in it’s first 1.5 months than Reach did in all of 2011. Up until Reach a Halo game has never been anything than #1, ever. Not to say that it is solely Reach’s game mechanics that caused this, but they do play a decent role in it. Reach is not doing well in the numbers, so regardless of what YOU think, 343 is trying to bring back the thousands upon thousands of players who left because it moved to far away from the successful Halo formula.
Also, “Not change a polished product”? If you knew anything about gaming you would know that literally every major title gets a game balancing patch early in it’s life span. Halo 2, Halo 3, MW2, Black Ops, MW3, and I’m sure someone who plays more than CoD and Halo could give you dozens more. NO GAME IS PERFECT OUT OF THE BOX. Dev’s have the same mindset when creating a game, there’s only a few hundred people to test the game. When you release it to the public you have MILLIONS of people who can find glitches, exploits, and whatever else that the studio could NEVER have perceived during the creation of the game.
And even on the chance that Bungie pooped out exactly what they wanted their crap to look like, VERY LITTLE of the population felt that it played well. Sure it’s better than most games, but this is HALO WE’RE TALKING ABOUT. Halo became so big BECAUSE IT HAD SUCH AN AMAZING FORMULA. You don’t mess with what isn’t broken. Take CoD for example. They have pooped out a rehash of the same game every single year, and what happens? They break records WITH EVERY RELEASE. Now this isn’t solely contributed to the lack of change in gameplay, but you can’t tell me that that has nothing to do with it. Halo did it right, Halo essentially CREATED xbox live and MLG with it’s formula. If it weren’t for Halo, I’m sure xbox would be in a very different place right now, not to mention MLG might not even exist.
And then you go and say that they should leave Reach alone, and just work on Halo 4? Do you know how many thousands of players wouldn’t still be playing this game if it weren’t for this TU? I know myself, the majority of my friends, and the majority of the skilled players this forum would have left in 2011 if it weren’t for this TU. If anything it brought a lot of us back. I’m sorry that you FINALLY found a Halo that you were good at, but there were MILLIONS OF PEOPLE who LOVED the previous Halo’s for what they had. The people who didn’t love Halo until Reach are the VAST MINORITY. Even many of my casual friends, who know very little about any video game think Reach is stupid. Out of the at least 50 avid gamers I know in Real life, NONE OF THEM play Reach. Not to mention my entire friends list, who I met solely through Halo 3, only ONE OF THEM still play Reach. 100 people who I met through halo 3, and ONE OF THEM PLAYS REACH. Does that really not tell you something?
And then you add that it’s because that’s what the “fans” want? How do YOU know what the fans want. According to the numbers, Reach definitely wasn’t it. and according to how 75% of the threads on this forum talking about the quality of Reach are bashing it, also shows that you have no idea what the fans want. You just know what you want, and I don’t even think you would want that if you were good at Halo or knew what you’re talking about. Out of the hundreds of “good players” who I’ve seen post on the forums, am friends with, or have conversed with online I HAVE ONLY FOUND 1 OF THEM WHO THOUGHT REACH WAS BETTER THAN PREVIOUS HALO’S. And from his recent posts, it seems he actually doesn’t even think that anymore. So that’s 1 out of at least 500 (probably closer to 1000 though). 0.2% to 0.01% of the skilled Halo players that I have met who think that Reach, at minimum, didn’t need some serious tweaking. Not to say that there aren’t plenty of mid tier or low tier players who enjoy Reach, but it’s not like a unanimous vote or anything. There’s like 5 mid tier players on here who advocate that Reach is a good game and shouldn’t be changed. All th ose Reach lovers, who were actually just Bungie fan boys, are still circle jerking back over on Bnet, so they got weeded out of the equation when the move to 343 came. Although, there’s also hundreds of good players, in fact the BEST players, who are all still over at bnet because they love to cuss and troll too much for the mods to handle. And even then, the dislike from vanilla Reach on these forums vastly exceeds the love for it.
]If you don’t read this whole thing, it is proof that you’re just hear to [female dog] and moan and that you actually aren’t even open to seeing things in a different way. In which case I would politely like to tell you to get the [another word for -Yoink!-] off the forums and go cry to your mom. If you do read it, then please disregard anything said in this paragraph :P.